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Difference between revisions of "Modelling, Textures and Graphics - Modding Index"

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==Modelling==
 
==Modelling==
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===3dsMax===
 
===3dsMax===
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=245179 Applying textures in 3dsmax] - by [[S-te-Fan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=245179 Applying textures in 3dsmax] - by [[S-te-Fan]]
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==Textures and Normal Mapping==
 
==Textures and Normal Mapping==
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=412692 Creating High-Res Normal Maps] - by [[Killerbee]] - <small>missing images but good descriptions</small>
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?623878 Learn-by-Example Modelling 04:Multi-layered Normal Maps] - by G|I|Sandy  - <small>some images missing</small>
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=515053 Wave effect - skinning] -  by [[+Mr.Crow+]]
  
  

Revision as of 07:00, 13 May 2020

This page lists tutorials and resources related to modelling and graphics programs that will be useful across all Total War games and beyond.


Modelling

3dsMax

Maya

Conversion Techniques Between Programs

Textures and Normal Mapping


2D Graphics

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki