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Difference between revisions of "Napoleon: Art of War"

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{{Mod_overview
 
{{Mod_overview
|image=[[Image:napimg.jpg|250px]]
+
|image=[[Image:Aowcover1.png|250px]]
 
|title=Napoleon: Art of War
 
|title=Napoleon: Art of War
 
|compatibility= [[Napoleon: Total War]]
 
|compatibility= [[Napoleon: Total War]]
 
|type=Complete Overhaul
 
|type=Complete Overhaul
|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner]
+
|members= [http://www.twcenter.net/forums/member.php?u=78746 Dee jay] [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx]
|release= Beta 1.2
+
|release= Beta 1.3
|description= A mod that totally recreates the vanilla game, adding depth, realism and historical accuracy to the game more than any other mod while still remaining fun and enjoyable.
+
|description= The only mod that properly represents the Napoleonic Wars, recreating the game in a never-before seen way for the most realism ever.
 
}}
 
}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
=Description=
 
=Description=
Napoleon: Art of War is the latest modification for [[Napoleon: Total War]]. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.
+
Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.
  
 
=Change List=
 
=Change List=
[[File:Aowmap.jpg|thumb|250px|right|Map Overview]]
 
 
'''GENERAL CHANGES'''
 
 
*Put a unit cap on all units, except for some like militia
 
*All militia and dragoons have a policing bonus
 
*Added some battle maps
 
*For custom battle, French generals now have 1 more command star than all other nations
 
*Camera shake reduced
 
  
'''CAMPAIGN CHANGES'''
+
'''CAMPAIGN MODIFICATIONS'''
  
 +
*All nations playable
 +
*Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
 +
*Removed the Italian Campaign, Egyptian Campaign, Peninsular Campaign, Napoleon's Campaign's and Napoleon's Battles
 +
*Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
 +
*Changed ownership of plenty of regions for this start time
 
*Added an Area of Recruitment system
 
*Added an Area of Recruitment system
*Changing the campaign armies
+
*Modified recuitment times of all units
*Changing the Campaign start date to July 1806, which is when the Confederation of the Rhine was established
 
*Modifing the campaign for the new 1806 time
 
*New campaign AI
 
*Changed the capital of Russia to St. Petersburg
 
*Working on our own tech tree
 
 
 
(our mod is only focusing on the custom battles at the moment and hasn't started on the campaign, but were planing it out)
 
 
 
'''LAND BATTLE MECHANICS CHANGES'''
 
 
 
*Complete unit statistics overhaul, making it much more historically accurate;
 
*The meele fights are much shorter
 
*The ranged fights go much longer
 
*The range of fire arms are much more realistic
 
*The accuarcy of fire arms are much more realistic
 
*Reload rates are much more accurate
 
*Each unit has their correct amount of ammo
 
*Modified some armour values
 
*Unit sizes have been completely redone, with all nations having their historical sizes
 
*Nations have the historical amount of artillery peices in a battery
 
*Cavalry are now realisticly powerful
 
*Modified missile lethality
 
*Changed the miss-fire rate to 1 out of 5
 
*Modified unit spotting range
 
*The bigger caliber of a cannon, the more shots there will be in a canister shot
 
*Canister shots reload quicker because it doesn't take as long to sight thier target
 
*Modified marching speed, so your entire army marches at the same speed
 
*Sieges have been overhauled, no more grappling hooks, and we have introduced seige artillery
 
*New battle AI
 
*All of the best generals now have thier elite bodyguards
 
*Battle maps are now twice the side
 
 
 
*Morale has been dramaticly overhauled
 
*Most elite units inspire nearby allies
 
*Certain elite units frighten nearby enemy units
 
*Inspire ability is now much more effective
 
 
 
*All elite, line, light and militia infantry can use square formation
 
*All Skirmisher units can hide any were and move without been seen
 
*All nations units have their historical firing ranks
 
*All cavalry with fire arms can fire from horse back
 
*All infantry and dismountable infantry can hide inside of buildings
 
*All nations have thier correct rank deployment and spacing
 
*All cavalry can dismount
 
 
 
*Added much more units to all nations armies, for a much better variety and historical accuracy
 
*Added many more artillery units, like 3-lber all the way to 24-lber, and horse howitzers
 
  
*Deleted wooden stakes
+
'''BATTLE MODIFICATIONS'''
*Deleted Experimental Howitzers
 
*Deleted honour/unique regiments
 
  
(As you can see, our mod at the moment is greatly focusing on recreating the battle mechanics for much more realistic gameplay)
+
*All nations playable in the custom battle
 +
*Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
 +
*Added many units to ever nation, to add more depth to your armies
 +
*Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes)
 +
*Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery
 +
*Every nations rank and file spacings are based exactly on what it was historically
 +
*Nations rank depth organsiation is based on what it was historically
 +
*Each nation has their historical firing formations, for most it's fire-by-rank
 +
*Changed the stats that a unit gets when it gains experience
 +
*Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation
 +
*Modified the range of every projectile to a much more realistic figure
 +
*Modified projectile lethality, for a more realistic figure
 +
*Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry
 +
*Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry
 +
*Modified Generals special abilities, you get 10 instead of 2
 +
*Generals rally and inspire ability have a greater effect
 +
*Elite Infantry scare nearby enemies
 +
*Guard Infantry inspire nearby allies and scare nearby enemies
 +
*Elite light troops have good stamina
 +
*The morale effects have had a complete overhaul, to make the game 100% historical
 +
*Cannons don't get destroyed as easy
 +
*Buildings don't get destroyed as easy
 +
*Introduced many new unit classes
 +
*Bigger caliber cannons have more shots in a cannister shot
 +
*Cannister shots reload quicker than a round shot
  
'''NAVAL BATTLE MECHANICS CHANGED'''
+
Removed many things too;
 +
*Removed wooden stakes
 +
*Removed honour regiments
 +
*Removed foreign regiments from custom battle
 +
*Removed tracers
 +
*Removed experimental howitzers
  
Most of our naval changes are because of this mod included: CLICK HERE TO CHECK IT OUT
+
'''SIEGE MODIFICATIONS'''
  
*Deleted Bomb Ketches and rocket ships because they were not used in open naval warfare
+
*Siege artillery is the only artillery that can brake through walls
*Deleted Iron Clads because they were not around during this time
+
*Removed grappling hooks
 +
*Men on the walls can shoot much further, and reload quicker
  
'''VISUAL & AUDIO CHANGES'''
+
'''NAVAL MODIFICATIONS'''
  
*France, Britian and Austria have been completely retextured to look 100% historical and look much more detailed
+
*Removed Rocket Ships
*New battle flags
+
*Removed Bomb Ketches
*Added realistic blood and sound effects
+
*Removed Ironclads
*Added much better smoke effects
 
*Cannons have gunpowder marks on the end of them
 
*All equipment has been retextured
 
  
*We have our own into movie
+
'''VISUAL & AUDIO MODIFICATIONS'''
*Replaced loading screen quotes with some very useful Sun Tzu Art of War extracts
 
*Replaced the loading screen quotes with our own
 
*New unit cards made from historical painting
 
*Changed the names of all nations to their correct, foreign names
 
*Renamed all units to their correct, foreign names
 
  
*Added much better battle sound effects
+
*Renames all units to what they actually should be
*Added our own main menu music
+
*Renamed all nations to what they should be
*Added our own battle and campaign music
+
*Renamed all classes
  
=Included mods=
+
*Added our own Main Menu music
 
 
Getting to this soon..........
 
  
 
=The team=
 
=The team=
 
* [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher.
 
* [http://www.twcenter.net/forums/member.php?u=78746 Dee Jay] Mod leader, modder and Historical researcher.
* [http://www.twcenter.net/forums/member.php?u=95462 Aussie Commando] Historical researcher.
 
 
* [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher.
 
* [http://www.twcenter.net/forums/member.php?u=84883 rfmgunner] Historical researcher.
* [http://www.twcenter.net/forums/member.php?u=95527 Minamoto Yoritomo] Historical researcher.
+
* [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx] Cinematics, artwork and promotion.
* [http://www.twcenter.net/forums/member.php?u=88206 xHerzoGx de Bodemloze] Cinematics, artwork and promotion.
 
* [http://www.twcenter.net/forums/member.php?u=72797 v_V-_CaNgRy_-V_v] Historical research
 
* [http://www.twcenter.net/forums/member.php?u=85594 mattebubben] Historical research
 
 
* [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research
 
* [http://www.twcenter.net/forums/member.php?u=70442 Prince of Essling] Historical research
* [http://www.twcenter.net/forums/member.php?u=100183 gbowman21] Historical research
 
 
=Visual Material=
 
<gallery>
 
Image: landwehr.jpg| Screenshot 1
 
Image: Aowimg.jpg| Screenshot 2
 
Image: germanaltgrenadiers.jpg| Screenshot 3
 
Image: gardedragoons.jpg| Screenshot 4
 
Image: elitehussards.jpg| Screenshot 5
 
Image: Chasseursacheval.jpg| Screenshot 6
 
Image: Tiraullierchasseurs.jpg| Screenshot 6
 
Image: Chasseursapied.jpg| Screenshot 7
 
</gallery>
 
  
 
=External Links=
 
=External Links=
[http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War thread on TWC]
+
[http://www.twcenter.net/forums/showthread.php?t=408542 Napoleon: Art of War TWC Thread]
 +
[http://www.twcenter.net/forums/group.php?groupid=1368 Napoleon: Art of War TWC Social Group]
  
 
[[Category:NTW Mods (Released)]]
 
[[Category:NTW Mods (Released)]]

Revision as of 06:19, 3 July 2011

Template:Mod overview

Description

Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.

Change List

CAMPAIGN MODIFICATIONS

  • All nations playable
  • Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
  • Removed the Italian Campaign, Egyptian Campaign, Peninsular Campaign, Napoleon's Campaign's and Napoleon's Battles
  • Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
  • Changed ownership of plenty of regions for this start time
  • Added an Area of Recruitment system
  • Modified recuitment times of all units

BATTLE MODIFICATIONS

  • All nations playable in the custom battle
  • Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
  • Added many units to ever nation, to add more depth to your armies
  • Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes)
  • Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery
  • Every nations rank and file spacings are based exactly on what it was historically
  • Nations rank depth organsiation is based on what it was historically
  • Each nation has their historical firing formations, for most it's fire-by-rank
  • Changed the stats that a unit gets when it gains experience
  • Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation
  • Modified the range of every projectile to a much more realistic figure
  • Modified projectile lethality, for a more realistic figure
  • Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry
  • Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry
  • Modified Generals special abilities, you get 10 instead of 2
  • Generals rally and inspire ability have a greater effect
  • Elite Infantry scare nearby enemies
  • Guard Infantry inspire nearby allies and scare nearby enemies
  • Elite light troops have good stamina
  • The morale effects have had a complete overhaul, to make the game 100% historical
  • Cannons don't get destroyed as easy
  • Buildings don't get destroyed as easy
  • Introduced many new unit classes
  • Bigger caliber cannons have more shots in a cannister shot
  • Cannister shots reload quicker than a round shot

Removed many things too;

  • Removed wooden stakes
  • Removed honour regiments
  • Removed foreign regiments from custom battle
  • Removed tracers
  • Removed experimental howitzers

SIEGE MODIFICATIONS

  • Siege artillery is the only artillery that can brake through walls
  • Removed grappling hooks
  • Men on the walls can shoot much further, and reload quicker

NAVAL MODIFICATIONS

  • Removed Rocket Ships
  • Removed Bomb Ketches
  • Removed Ironclads

VISUAL & AUDIO MODIFICATIONS

  • Renames all units to what they actually should be
  • Renamed all nations to what they should be
  • Renamed all classes
  • Added our own Main Menu music

The team

External Links

Napoleon: Art of War TWC Thread Napoleon: Art of War TWC Social Group