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Native American Musketeers (ETW Unit)

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Native American Musketeers (ETW Unit)
Class Irregulars
Unit Size 180 Men
Weaponry Muskets
Melee Attack
Ranged Attack
Charge Bonus
Region The Colonies (Road to Independence Only)
Recruitment Cost 520
Upkeep Cost 200
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Remains hidden whilst walking
  • Paths seldom trod
  • Resistant to heat fatigue

  • Native musketeers thumb.png These tribesmen are willing to fight for European gold, and a musket apiece.

    Game Description

    A musket is a status symbol among the tribes, even though it is not as useful in a fight as an old-fashioned and reliable bow. It is, however, a mark of personal bravery that a warrior has taken one in battle, or been considered worthy enough to have been given one of the precious weapons. These men are the most irregular of forces, unwilling to take formal army discipline, yet willing to fight like men possessed when the need arises.

    In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.


    Native American Musketeers are easily recruited all over the Americas. They can be recruited once an alliance with the Iroquois has been formulated. Native American Musketeers work similarly to other Skirmishers. They can harass the enemy and cause disruptions within the enemy lines. Furthermore due to their ability to hide in most surroundings, they are perfect for setting up ambushes for unsuspecting enemy units. Unfortunately, they cannot compete against a serious foe such as proper Line Infantry and will shortly rout if forced to fight them. Also as with all skirmirshers, they should avoid melee at all costs, especially with cavalry.


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