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Native American Tribesmen (ETW Unit)

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Native American Tribesmen (ETW Unit)
Native american tribesmen.png
Class Militia
Unit Size 160 Men
Weaponry Tomahawks
Melee Attack
Ranged Attack
Charge Bonus
Region The Americas
Recruitment Cost 280
Upkeep Cost 120
Turns to Build
Unit Limit
Building Requirements Hunting Grounds
Technology Requirements None
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Paths seldom trod
  • Resistant to heat fatigue

  • Tribesmen thumb.png Tribesmen are a melee unit, relying primarily on force of numbers over skill.


    When the tribe is threatened all men are called to arms. Young or old matters little as long as they have the strength and will to hold a weapon. Some men may have never seen battle, and only have weapons used in the hunt. Pride in protecting the tribe and the possible spoils that come from distinguishing oneself in battle are enough to drive tribesmen forward.

    Historically, tattoos commemorated the brave actions of a tribesman. Fish bones or rock splinters were used to cut the design, and soot or natural dyes coloured the wound. If one tribe defeated another in battle all those on the winning side were given tattoos to commemorate the victory. Animal totems were another popular theme, giving the wearer the strength of the creature in the tattoo design.


    Armed Tribesmen are the equivalent of armed populace in the Americas. Somewhat more dangerous than Firelock Armed Citizenry due to their sheer advantage in numbers, tribesmen are nonetheless easily dispersed through gunfire and cannot hold effectively against line infantry in an even fight. They are an unremarkable unit which should only be used en masse if considerable casualties are desired to be inflicted upon the enemy. Also due to their low morale they cannot b expected to hold their ground for long during a fight. However, as with all mobs tribesmen are free, expendable, and can change the tide of battle.


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