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Native Bowmen Auxiliary (ETW Unit)

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Native Bowmen Auxiliary (ETW Unit)
Native american bowmen.png
Class Skirmishers
Unit Size 80
Weaponry Bow
Melee Attack
Ranged Attack
Charge Bonus
Region Americas
Recruitment Cost 450
Upkeep Cost 190
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
  • Can skirmish
  • Can Guard
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Remains hidden whilst walking
  • Paths seldom trod
  • Good stamina
  • Grappling Hooks
  • Resistant to heat fatigue

  • Native american bowmen thumbnail.pngThese tribal warriors are willing to fight for foreign powers, but at a price.


    The bow is a practical tool: it puts food in bellies as well as killing enemies. A skilled bowman can stalk his prey (man or beast) in utter silence, before killing with a well-aimed shot of a broad-headed arrow, designed to cause massive bleeding. In the time it takes to fire and reload a musket, a good bowman can fire half a dozen aimed shots, and probably have moved to better ground while doing so.

    In the early days of their contact with the various foreign powers that colonized America, the tribes were glad to co-operate with them, and formed alliances with the French, British and Dutch. The tribes soon became involved in trade, and often ended up fighting proxy wars on behalf of their allies.


    Native Bowmen Auxiliary should be used in game as a variation of light infantry. They should be used to harass and skirmish the enemy, whilst staying out of range of superior troops such as normal line infantry. They have superior range to line infantry meaning they are ideal for skirmishing. One may scoff at the idea of using bows when muskets and rifles are available but you should never underestimate the power of the bow. Native Bowman Auxiliary are only recruitable in the Americas though, thus making them near useless outside the American theatre.


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