Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Native Musketmen Auxiliary (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
(Factions)
m (Removed category "Irregulars" (using HotCat))
Line 10: Line 10:
 
*[[Great Britain (ETW Faction)|Great Britain]]
 
*[[Great Britain (ETW Faction)|Great Britain]]
 
*[[United Provinces (ETW Faction)|United Provinces]]
 
*[[United Provinces (ETW Faction)|United Provinces]]
[[Category:Irregulars]]
 

Revision as of 13:15, 5 September 2011

Native Musketmen Auxiliary (ETW Unit)
Native Musket.jpg
Class Irregulars
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Americas
Recruitment Cost 400
Upkeep Cost 100
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

A musket is a status symbol among the tribes, even though it is not as useful in a fight as an old-fashioned and reliable bow. It is, however, a mark of personal bravery that a warrior has taken one in battle, or been considered worthy enough to have been given one of the precious weapons. These men are the most irregular of forces, unwilling to take formal army discipline, yet willing to fight like men possessed when the need arises.

In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.

Factions