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Difference between revisions of "New Spain (ETW Faction)"

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{{Faction|image=[[File:NewSpain_FlagETW.png|250px]]|Name=New Spain|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion)|Catholic]]|Culture=European}}
 
{{Faction|image=[[File:NewSpain_FlagETW.png|250px]]|Name=New Spain|Game=[[Empire: Total War]]|Religion=[[Catholic (ETW Religion)|Catholic]]|Culture=European}}
'''New Spain''' is an unplayable minor nation in ''Empire: Total War'' and a colony/protectorate of [[Spain (ETW Faction)|Spain]].
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'''New Spain''' is an unplayable minor nation in ''Empire: Total War'' and is a colony/protectorate of [[Spain (ETW Faction)|Spain]].
  
 
==Overview==
 
==Overview==

Revision as of 11:49, 13 July 2020

New Spain (ETW Faction)
NewSpain FlagETW.png
Name: New Spain
From Game: Empire: Total War
Religion:Catholic
Culture: European
Playable:

New Spain is an unplayable minor nation in Empire: Total War and is a colony/protectorate of Spain.

Overview

New Spain (Spanish: Virreinato de Nueva Espana) was a viceroyalty, or administrative unit of the Spanish colonial empire, comprising primarily territories in what was known then as 'America Septentrional' North America. The creation of a viceroyalty in the Americas was a result of the Spanish conquest of the Aztec Empire (1519 to 1521). The lands and societies brought under Spanish control were of unprecedented complexity and wealth, which presented both an incredible opportunity and a threat to the Crown of Castile.

The new Bourbon kings did not split the Viceroyalty of New Spain into smaller administrative units as they did with the Viceroyalty of Peru. The first innovation, in 1776, was by José de Gálvez, the new Minister of the Indies (1775–1787), establishing the Commandancy General of the Provincias Internas known as the Provincias Internas (Commandancy General of the Internal Provinces of the North, (Spanish: Comandancia y Capitanía General de las Provincias Internas). He appointed Teodoro de Croix (nephew of the former viceroy) as the first Commander General of the Provinicas Internas, independent of the Viceroy of New Spain, to provide more autonomy for the frontier provinces. They included Nueva Vizcaya, Nuevo Santander, Sonora y Sinaloa, Las Californias, Coahuila y Tejas (Coahuila and Texas), and Nuevo México.

Starting Position

Grand Campaign

Basics at Start

  • In game Id – new spain
  • Faction name – New Spain
  • Nationality – New Spanish
  • Theater – America
  • Status – Protectorate, non playable
  • Government – Absolute Monarchy
  • Culture – European
  • Subculture – South European
  • Group – Spain
  • Names – Spanish
  • Sounds – Spain
  • Abreviation – Sp
  • AI Manager – MAINTAINANCE
  • AI Personality – default
  • Capitol – New Spain, Mexico
  • Starting Treasury – 8000
  • Victory Conditions
  • Diplomacy Relationships – Protectorate of Spain
  • Starting Armies/Fleets – 4/0

Regions

New Spain, Mexico
  • Type – Major
  • Starting Buildings – Army Encampment, Governors Residence, Cannon Foundry, Culture undeveloped
  • Infrastructure – Basic Roads
  • Population – 19107/23884
  • Religion – Catholic 75% Animist 25%
  • Wealth – 1350
  • Garrison – General, Demi Cannon 24 lbr, 2 Pikemen, Colonoal Militia
  • Starting Towns/Villages/Ports – Monrterrey (undeveloped), Villahermosa (undeveloped), Guadalajara (Craft Workshops), Nuevo Leon Farmland (Corn, Peasnt Farms),

Tamaulipas Plantations (Tobacco, undeveloped), Yucatan Farmland (Corn, undeveloped), Zacatecas Mines (Gold, undeveloped), Hidalgo Mines (Silver, undeveloped), Jalisco Mines (Silver, undeveloped), Veracruz (Trading Port), Tampico (Port undeveloped), Campeche (Port undeveloped)

New Andalusia, Caracas
  • Type – Major
  • Starting Buildings – Army Encampment, Magistrate, Culture and Ordnance undeveloped
  • Infrastructure – Basic Roads
  • Population – 36970/43750
  • Religion – Catholic 95% Animist 5%
  • Wealth – 380
  • Garrison – Demi Cannon 24 lbr, Colonoal Militia
  • Starting Towns/Villages/Ports – Cumana (undeveloped), Barinas (Coffe, Small Plantation), (Corn, Peasnt Farms), El Dorado (Gems, undeveloped), Puerto Cabello (Port undeveloped), Coro (Port undeveloped)
Guatemala, Antigua
  • Type – Minor
  • Starting Buildings – Minor Magistrate
  • Infrastructure – -
  • Population – 100000/125000
  • Religion – Catholic 95% Animist 5%
  • Wealth – 1125
  • Garrison – -
  • Starting Towns/Villages/Ports – Comayagua (undeveloped), Gran Granada (undeveloped), Tegucigalpa Mines (Silver, Mine), Verapaz Farmland (Corn, Peasant Farms), Honduras Plantations (Coffe, undeveloped), Puerto Barrios (Port, undeveloped)
Panama, Panama
  • Type – Minor
  • Starting Buildings – Minor Magistrate
  • Infrastructure – -
  • Population – 40000/50000
  • Religion – Catholic 95% Animist 5%
  • Wealth – 45
  • Garrison – -
  • Starting Towns/Villages/Ports – San Hose (undeveloped), Los Santos Plantations (Coffe, undeveloped), Costa Rica Plantations (Sugar, Small Plantation), Puerto Bello (Port, undeveloped)
New Mexico,
  • Type – Minor
  • Starting Buildings – Minor Magistrate
  • Infrastructure – -
  • Population – 3000/3750
  • Religion – Catholic 30% Animist 70%
  • Wealth – 0
  • Garrison – -
  • Starting Towns/Villages/Ports – El Paso (undeveloped), Chihuahua Plantations (Tobacco, undeveloped)
New Grenada, Bogota
  • Type – Minor
  • Starting Buildings – Minor Magistrate
  • Infrastructure – -
  • Population – 30000/37500
  • Religion – Catholic 95% Animist 5%
  • Wealth – 1800
  • Garrison – General, Demi Cannon 24 lbr, Pikemen, Colonoal Militia
  • Starting Towns/Villages/Ports – Maracaibo (undeveloped), Medellin (undeveloped), Santiago De Cali (undeveloped), Frontino Mines (Gold, Mine), Balboa Mines (Gold, undeveloped), Puerto Berrio Mines (Silver, Mine), Tunja Farmland (Corn, Peasant Farms), Rio De La Hacha (Port, undeveloped), Cartajena (Trading Port)


Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy