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Ninja (TWS2)

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Ninja
S2TW Ninja.png
Shogun-2-CharB.png

Overview

The ninja acts as an assassin, spy, saboteur and scout and is recruited via stealth buildings. In addition to their subterfuge skills, ninja also increase the movement of and prevent the demoralisation of your armies when placed inside them. They can also establish criminal networks within your own castle towns that increase the distance you can see into a neighbouring province and decrease the likelihood of rebellion. Ninja are generally invisible to the enemy unless detected.

Recruitment Cost: 500

Actions

  • Assassination: Determines the chance of wounding or eliminating an enemy agent or general.
  • Sabotage: Determines the chance of damaging enemy infrastructure.
  • Army Sabotage: Determines the chance of damaging an enemy army and preventing movement for one season.
  • Scouting: Determines the chance of detecting enemy agents and/or armies. Also increases line of sight, movement speed, and reduces the chance of demoralization when attached to an army.
  • Spying: Determines the Ninja's ability to detect enemy armies and agents in the field.
  • Criminal Network: Increases a province's line of sight and chance of detecting enemy armies and agents. Also reduces the likelihood of rebellion.

Requires

Skills

Below is the chart showing skills of a ninja in chronological order:-

S2TW ninja skill.png

Effects & Description

Below is the table containing info on the effects and descriptions of various skills of a ninja.

Skill Effects Description
Spy Level 1
  • +1 to subterfuge when spying
  • +5% increase to campaign map line of sight
  • Level 2
  • +2 to subterfuge when spying
  • +10% increase to campaign map line of sight
  • Level 3
  • +4 to subterfuge when spying
  • +15% increase to campaign map line of sight
  • In silence much may be learned.
    Saboteur Level 1
  • +1 to subterfuge when sabotaging buildings
  • Level 2
  • +2 to subterfuge when sabotaging buildings
  • There is beauty in destruction, and in flames.
    Assassin Level 1
  • +1 to subterfuge when assassinating
  • Level 2
  • +2 to subterfuge when assassinating
  • A knife is truly dangerous only in the right hands.
    Military Spy Level 1
  • +1 to subterfuge when scouting in the field
  • Level 2
  • +2 to subterfuge when scouting in the field
  • Level 3
  • +4 to subterfuge when scouting in the field
  • An army, for all its strength, can be a delicate thing.
    Infiltrator Level 1
  • +5% to the chance that the ninja will avoid detection when unsuccessful
  • Level 2
  • +10% to the chance that the ninja will avoid detection when unsuccessful
  • Leave no footprints, even in darkness.
    Misdirection Level 1
  • +1 to subterfuge when sabotaging armies
  • Level 2
  • +2 to subterfuge when sabotaging armies
  • Level 3
  • +4 to subterfuge when sabotaging armies
  • Confusion is a powerful ally and friend.
    Exotic Weapons Level 1
  • +2 to convalescence time for characters wounded by ninja
  • Level 2
  • +1 to subterfuge when assassinating
  • +5 to convalescence time for characters wounded by ninja
  • Anything is a weapon, a weapon anything.
    Criminal Contacts Level 1
  • +1 to subterfuge when establishing spy networks
  • Level 2
  • +2 to subterfuge when establishing spy networks
  • Level 3
  • +4 to subterfuge when establishing spy networks
  • +10% increase to campaign map line of sight
  • In the service of the great, a man must choose strange friends.
    Master of Disguise Level 1
  • +5% to the chance that the ninja will avoid detection when unsuccessful
  • +5% to campaign movement range for the army this agent is embedded into
  • Level 2
  • +10% to the chance that the ninja will avoid detection when unsuccessful
  • +10% to campaign movement range for the army this agent is embedded into
  • Lies made flesh are not falsehood.
    Gunpowder Alchemist Level 1
  • +1 to subterfuge when sabotaging buildings
  • Level 2
  • +2 to subterfuge when sabotaging buildings
  • Fire, sulphur and demon's breath are tools for the cunning.
    Escape Artist Level 1
  • +10&% to the chance of escaping from enemy agents
  • +10% to the chance of escape following an unsuccessful action
  • Level 2
  • +20&% to the chance of escaping from enemy agents
  • +20% to the chance of escape following an unsuccessful action
  • There is always a way out. Always.
    Poisoner Level 1
  • +1 to subterfuge when assassinating
  • Death comes in many forms, not all of them edged.
    Noble Bandit Level 1
  • -15% reduced action cost
  • Level 2
  • -30% reduced action cost
  • Giving away another's riches is wisdom
    Invisible Level 1
  • +5% to the chance that the ninja will avoid detection when unsuccessful
  • +5% to campaign movement range for the army this agent is embedded into
  • +10% to the chance of escape following an unsuccessful action
  • Level 2
  • +10% to the chance that the ninja will avoid detection when unsuccessful
  • +10% to campaign movement range for the army this agent is embedded into
  • +20% to the chance of escape following an unsuccessful action
  • To hide is one thing. To walk abroad another.
    Ninjutsu Level 1
  • +3% to the agent's success chance
  • Level 2
  • +6% to the agent's success chance
  • Level 2
  • +9% to the agent's success chance
  • A lifetime to master the art of stealth is time well spent.
    Notorious Killer Level 1
  • +10% to the agent's critical success chance
  • Level 2
  • +20% to the agent's critical success chance
  • Reputation is a weapon forged from your enemy's fears.

    Retainers

    Retainer Effects Description
    Incredible Disguise! +10% to the Chance that the Ninja will Avoid Detection when Unsuccessful "Look, I'm not a squid, right?"
    Sushi Chef +3% to the Agent's Critical Success Chance A man can die in many ways, but choking on a fish bone is truly unfortunate.
    Boastful Samurai +1 to Subterfuge when Assassinating "This is a sword! Your blade - Ha! - I would not scrape out a peasant's dungheap with it!"
    Townsman Disguise +10% to the Chance that the Ninja will Avoid Detection when Unsuccessful "He went that way!"
    Fugu Chef +5% to the agent's critical success chance A brave man never thinks of the dangers when he eats Fugu. His guard is down.
    Shuriken +1 to subterfuge when assassinating Every ninja has his tricks.
    Komuso Disguise +1 to subterfuge when assassinating, +5% to the chance of escape following an unsuccessful action Poverty is sometimes the best concealment.
    Monk Disguise +10% to the chance that the ninja will avoid detection when unsuccessful "I am a man of God!"
    Blowpipe +5% to the chance that the ninja will avoid detection when unsuccessful Nothing is what it seems.
    Ronin Disguise +10% to the chance that the ninja will avoid detection when unsuccessful "I'm too drunk to be an assassin!"
    Flash Powder Bombs +1 to subterfuge when assassinating, +5% to the chance of escape following an unsuccessful action "...And like that, he's gone!"
    Poisoned Tanto +1 to subterfuge when assassinating One cut, one death.
    Tiger Claws +10% to the chance that the ninja will avoid detection when unsuccessful The Tiger climbs, and rends, as he will.
    Madman Disguise +10% to the chance that the ninja will avoid detection when unsuccessful "Let them look in all the wrong places!"
    Unmannered Samurai +7% to campaign movement range for the army this agent is embedded into "Pass the rice, fatty, before you eat it all!"
    Geisha Disguise +10% to the chance that the ninja will avoid detection when unsuccessful "Oooh, you have got rough hands!"
    Apocryphal Shinobigatana +1 to subterfuge when assassinating Life leaves easily when the shinobigatana calls.
    1
    1
    1

    Traits

    Trait Effects Description
    1
    1
    1
    1
    1
    1
    1
    1
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