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Nomads (ETW Unit)

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Revision as of 11:04, 30 May 2017 by Tango12345 (talk | contribs) (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
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Nomads (ETW Unit)
Desert warriors.jpg
Class Militia
Unit Size 160 Men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Desert
Recruitment Cost 530
Upkeep Cost 210
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
Attributes
  • Can hide in woodland
  • Can hide in light scrub
  • Resistant to heat fatigue

  • East desert nomads icon inf1.png Harsh and unforgiving warriors are born in harsh and unforgiving lands. These men are as deadly as their deserts.

    Overview

    Living in a desert makes a man tough and ruthless, or dead. The weak do not survive, and this fierce cull produces proud and dangerous warriors. Their battle skills have been honed by years of raiding and goat thievery, or against the more settled people of oasis villages. Defeat is unthinkable, because defeat is death.

    Traditionally, the Bedouin were among the most dangerous of desert tribes, fighting among themselves when outsiders weren’t available. Constantly on the move to find new pastures for their livestock, they learned to live with the minimum of possessions and little external support in the harshest of lands. Loyalty to tribe and family was all that helped a man survive.

    Details

    Nomads are a slightly inferior version of Desert Warriors. They are a militia unit and so should be used to support other line infantry and combat other militia units. Furthermore due to their relatively cheap recruitment cost, they are useful to purchase if troops are needed quickly. However they are easily outclassed by European Line Infantry, and so should not engage them unless supported.

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