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Difference between revisions of "Peasants (M2TW Unit)"

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(Overview)
Line 3: Line 3:
 
  |Unit Size=60
 
  |Unit Size=60
 
  |Weaponry=Pitch Fork
 
  |Weaponry=Pitch Fork
  |Morale=VALUE HERE
+
  |Morale=low
 
  |Melee Attack=1
 
  |Melee Attack=1
 
  |Ranged=NA
 
  |Ranged=NA
  |Defence=1
+
  |Defense=1
 
  |Charge Bonus=1
 
  |Charge Bonus=1
 
  |Accuracy=NA
 
  |Accuracy=NA
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  |Upkeep Cost=90
 
  |Upkeep Cost=90
 
  |Turns to Build=1
 
  |Turns to Build=1
  |Unit Limit=LIMIT HERE
+
  |Unit Limit=Unlimited
  |Building Requirements=BUILDING REQUIREMENTS HERE
+
  |Building Requirements=ANY
  |Tech Requirements=TECH REQUIREMENTS HERE
+
  |Tech Requirements=ANY
  |Attributes=ATTRIBUTES HERE
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  |Attributes= Can Hid in forest
 
}}
 
}}
  

Revision as of 15:28, 11 January 2014

Peasants (M2TW Unit)
Peasants.png
Class Light Infantry
Unit Size 60
Weaponry Pitch Fork
Morale low
Melee Attack 1
Ranged Attack
Defence
Charge Bonus 1
Accuracy NA
Range NA
Ammunition NA
Region Global
Recruitment Cost 90
Upkeep Cost 90
Turns to Build 1
Unit Limit Unlimited
Building Requirements ANY
Technology Requirements ANY
Attributes Can Hid in forest


Peasants info.png Bloody peasant!

Overview

Life at the bottom rung of medieval society is not easy or healthy. In times of war peasants are forced from their farms and drafted into levies, and if they are lucky, given some kind of simple weapon to fight with. Unsurprisingly, peasants are undisciplined troops who are better at fleeing than they are fighting.

A extremely weak unit, they will lose to everything except other peasants... keep them away during battles unless for cannon fodder.

Details

Peasants are available for every faction, but they are quick to flee and don't have good stats. Peasants are best used far from the front lines as units to keep order in settlements. If peasants are in your army during a battle, make sure they are near friendly units as their morale will waver with the slightest signs you shall lose.