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Persia (ETW Faction)

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Persia (ETW Faction)
Persia FlagETW.png
Name: Persia
From Game: Empire: Total War
Religion:Islam
Culture: Middle Eastern
Playable:

Persia is an unplayable minor faction in Empire: Total War.

Starting Position

Persia is an Islamic empire that is quite large for a minor nation, although not always very powerful. They have a relatively stable position at the beginning of the game, with the disorganized and weakening Ottoman Empire to the west, the relatively weak minor nations of Georgia and Dagestan to the north, and the crumbling Mughal Empire to the east. Persia can make an excellent trade partner due to its usually long life and its abundance of territories, and may prove to be a useful ally or buffer against the Ottomans, the Mughals, or (later on) the Maratha. Along with Portugal, Persia is one of only two minor nations to have territory in more than two theaters; Persia possesses Afghanistan, an Indian region, as well as its European regions. Should Persia lose all its European regions without losing Afghanistan, Afghanistan will automatically declare independence (and Persia will automatically be destroyed).

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade Partners – Mughal Empire, Dagestan
  • Enemies – Pirates
  • Religion – Islam
  • Government – Absolute Monarchy
  • Ruler – Hoseyn I (Sultan)
  • Population – 5,967,796
  • Prosperity – Meagre
  • Prestige – Feeble
  • Treasury – 8000
  • Technology – None
  • Imams – None
  • Hashishins – Mahmood Sharudi (Persia)
  • Scholars – Bahmin Mehani (Kabul), Shahab Na’imi (Esfahan)

Europe Theatre

Esfahan, Persia
  • Starting Buildings – Provincial Barracks, Cannon Foundry, Pasha’s Palace
  • Infrastructure - Basic Roads
  • Population – 4,259,171
  • Wealth – 3000
  • Religion – Islam 100.0%
  • Starting Towns/Ports – Bafq Mines (Iron Mine), Hormozgan Farmland (Not Developed), Na’in Farmland (Peasant Farms), Bandar Abbas (Trading Port), Shiraz (Coffee House), Teheran (Large Madrassa)
  • Later Villages/Ports – Qom (Village), Mashhad (Village), Kermanshah (Village)
Ardabil, Azerbaijan
  • Starting Buildings – Magistrate
  • Infrastructure – Not Developed
  • Population – 1,092,000
  • Wealth – 1400
  • Religion – Islam 95.0%, Orthodox 5.0%
  • Starting Towns/Ports – Zanjan Farmland (Not Developed), Salyan Farmland (Peasant Farms), Tabriz (Craft Workshops Smiths)
  • Later Villages/Ports – Baku (Village), Ganja (Village), Rasht (Village)
Zahedan, Baluchistan
  • Starting Building – Magistrate
  • Infrastructure – Not Developed
  • Population – 162,025
  • Wealth – 0
  • Religion – Islam 100.0%
  • Starting Towns/Ports – Sarbaz Farmland (Not Developed)
  • Later Villages/Ports – Khuzdar (Village), Turbat (Village)

India Theatre

Kabul, Afghanistan
  • Starting Buildings – Magistrate
  • Infrastructure – Not Developed
  • Population – 454,600
  • Wealth – 475
  • Religion – Islam 100.0%
  • Starting Towns/Ports – Balkh Farmland (Peasant Farms), Buklak Farmland (Not Developed)
  • Later Villages/Ports – Mazari Sharif (Village), Herat (Village), Kandahar (Village)


Empire: Total War | Factions | Playable Factions:
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Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy
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