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Difference between revisions of "Politics and the Family Tree (TWR2)"

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(Ruling and Rival Parties)
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* The influence of your ruling party, providing bonuses or penalties to your research rate, public order, tax rate and unit morale  
 
* The influence of your ruling party, providing bonuses or penalties to your research rate, public order, tax rate and unit morale  
 
* The prosperity of your settlements on the campaign map (they receive a bonus if they are controlled by a loyal party)
 
* The prosperity of your settlements on the campaign map (they receive a bonus if they are controlled by a loyal party)
* The roles of women in your society (women in some Cultural Groups cannot be faction leaders or military commanders)
+
* The roles of women in your society (women in some [[Cultural_Groups_(TWR2)|Cultural Groups]] cannot be faction leaders or military commanders)
 
* The percentage chance of a secession or civil war happening in each turn (determined by the loyalty of each rival party)
 
* The percentage chance of a secession or civil war happening in each turn (determined by the loyalty of each rival party)

Revision as of 01:04, 31 October 2021

Overview: Politics and the Family Tree

In Rome 2 the player's faction includes a ruling party and one or more rival parties.

You can see an overview of the ruling party and rival parties by selecting your faction symbol in the central lower part of the screen, then selecting the Politics tab.

Ruling and Rival Parties

The ruling and rival parties affect various aspects of the game, such as:

  • The generals and admirals that you can recruit
  • The influence of your ruling party, providing bonuses or penalties to your research rate, public order, tax rate and unit morale
  • The prosperity of your settlements on the campaign map (they receive a bonus if they are controlled by a loyal party)
  • The roles of women in your society (women in some Cultural Groups cannot be faction leaders or military commanders)
  • The percentage chance of a secession or civil war happening in each turn (determined by the loyalty of each rival party)