Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Principes (RTW Unit)"

From TWC Wiki
Jump to navigationJump to search
m (Quick-adding category "Rome Total War Units" (redirect Rome Total War Units resolved) (using HotCat))
m
Line 40: Line 40:
 
Principes should essentially be used like the infantry preceding them.  The only difference is somewhat less availability and able to sustain more casualties than the Hastati.
 
Principes should essentially be used like the infantry preceding them.  The only difference is somewhat less availability and able to sustain more casualties than the Hastati.
  
 +
Principes can hide in forests.
 
== Factions ==
 
== Factions ==
 
• [[Image:Senate_Faction_Symbol-Vanilla.png |36px]] [http://www.twcenter.net/wiki/Senate_(RTW_Faction) Senate]
 
• [[Image:Senate_Faction_Symbol-Vanilla.png |36px]] [http://www.twcenter.net/wiki/Senate_(RTW_Faction) Senate]

Revision as of 15:43, 5 January 2014

Principes (RTW Unit)
Principes.png
Class Heavy Infantry
Unit Size 161 men
Weaponry • Pilum

• Sword

Morale 6
Melee Attack 7
Ranged Attack 11
Defence 16
Charge Bonus 2
Accuracy
Range 35
Ammunition 2 per man
Region Global
Recruitment Cost 490
Upkeep Cost 170
Turns to Build 1
Unit Limit Unlimited
Building Requirements Legion Barracks
Technology Requirements None
Attributes • Uses a missile before charging

• Can sap

Principes unit card.png The Principes are the fourth recruitable Roman infantry, used primarily in melee combat.

Description

Principes are older, more reliable soldiers who have seen some service. It is their task to be the second line of a legion and carry on the fight once the hastati are spent. They are supposed to carry on the ‘wearing down’ fight and exhaust the enemy. They are, as a result, capable soldiers and unafraid of combat.

They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand. They are equipped with a sword, a bronze helmet, a large shield, and chain armor. The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead.

Historically, Principes spent their own money on their equipment and, being older, were in a position to buy better gear than the younger Hastati. This, along with age and property requirements, is why they fought as Principes.

Use

The Principes have the same helmets, same shields, same swords, and same pilum as Hastati. The only visual difference is their armor.

Principes are little more than slightly improved Hastati. Given that Principes are historically only marginally richer than Hastati that is not unexpected. They have slightly better armor and a slightly higher cost to recruit (but same upkeep). Principes share the same numerous advantages that the Hastati do: the discipline, the volleys, the flexibility on the battlefield and walls. Due to the slightly increased defense these units have means they are more reliable and difficult to rout than the Hastati, despite it having nothing to do with their morale.

Principes should essentially be used like the infantry preceding them. The only difference is somewhat less availability and able to sustain more casualties than the Hastati.

Principes can hide in forests.

Factions

Senate Faction Symbol-Vanilla.png Senate

Brutii Faction Symbol-Vanilla.pngThe House of Brutii

Julii Faction Symbol-Vanilla.pngThe House of Julii

Scipii Faction Symbol-Vanilla.pngThe House of Scipii