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Difference between revisions of "Principes (RTW Unit)"

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  |Class= Heavy Infantry
 
  |Class= Heavy Infantry
 
  |Unit Size= 161 men
 
  |Unit Size= 161 men
  |Weaponry= Pilum
+
  |Weaponry= <li>Pilum</li>
Sword
+
<li>Sword</li>
 
  |Morale= 6
 
  |Morale= 6
 
  |Melee Attack= 7
 
  |Melee Attack= 7
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  |Tech Requirements= None
 
  |Tech Requirements= None
 
  |Attributes=  
 
  |Attributes=  
Uses a missile before charging
+
<li>Uses a missile before charging</li>
Can sap  
+
<li>Can sap </li>
 
+
<li>Can hide in forests</li>}}
Can hide in forests}}
 
 
[[File: principes_unit_card.png]] Principes are older, more reliable soldiers who have seen some service. They fight as heavy infantry in the second line of battle.
 
[[File: principes_unit_card.png]] Principes are older, more reliable soldiers who have seen some service. They fight as heavy infantry in the second line of battle.
  
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== Factions ==
 
== Factions ==
[[Image:Senate_Faction_Symbol-Vanilla.png |36px]] [[Senate_(RTW_Faction) |Senate]]
+
<li>[[Image:Senate_Faction_Symbol-Vanilla.png |36px]] [[Senate_(RTW_Faction) |Senate]]</li>
 
+
<li>[[Image:Brutii_Faction_Symbol-Vanilla.png |36px]][[Brutii_(RTW_Faction) |The House of Brutii]]</li>
[[Image:Brutii_Faction_Symbol-Vanilla.png |36px]][[Brutii_(RTW_Faction) |The House of Brutii]]
+
<li>[[Image:Julii_Faction_Symbol-Vanilla.png |36px]][[Julii_(RTW_Faction) |The House of Julii]]</li>
 
+
<li>[[Image:Scipii_Faction_Symbol-Vanilla.png |36px]][[Scipii_(RTW_Faction) |The House of Scipii]]</li>
[[Image:Julii_Faction_Symbol-Vanilla.png |36px]][[Julii_(RTW_Faction) |The House of Julii]]
 
 
 
[[Image:Scipii_Faction_Symbol-Vanilla.png |36px]][[Scipii_(RTW_Faction) |The House of Scipii]]
 
  
 
[[Category:Rome Total War Units]] [[Category: RTW Infantry]]
 
[[Category:Rome Total War Units]] [[Category: RTW Infantry]]

Revision as of 16:06, 26 March 2014

Principes (RTW Unit)
Principes.png
Class Heavy Infantry
Unit Size 161 men
Weaponry
  • Pilum
  • Sword
  • Morale 6
    Melee Attack 7
    Ranged Attack 11
    Defence 16
    Charge Bonus 2
    Accuracy
    Range 35
    Ammunition 2 per man
    Region Global
    Recruitment Cost 490
    Upkeep Cost 170
    Turns to Build 1
    Unit Limit Unlimited
    Building Requirements Legion Barracks
    Technology Requirements None
    Attributes
  • Uses a missile before charging
  • Can sap
  • Can hide in forests
  • Principes unit card.png Principes are older, more reliable soldiers who have seen some service. They fight as heavy infantry in the second line of battle.

    Overview

    Principes are older, more reliable soldiers who have seen some service. It is their task to be the second line of a legion and carry on the fight once the hastati are spent. They are supposed to carry on the ‘wearing down’ fight and exhaust the enemy. They are, as a result, capable soldiers and unafraid of combat.

    They are armed with two pila that are thrown at the enemy at close range before they close to fight hand-to-hand. They are equipped with a sword, a bronze helmet, a large shield, and chain armor. The pilum (plural, pila) is a cleverly designed spear with a soft iron shaft behind the point; it bends on impact so it can’t be thrown back and if it’s stuck in someone or something it is a real hindrance to movement – always assuming whoever it’s stuck in isn’t dead.

    Historically, Principes spent their own money on their equipment and, being older, were in a position to buy better gear than the younger Hastati. This, along with age and property requirements, is why they fought as Principes.

    Details

    The Principes have the same helmets, same shields, same swords, and same pilum as Hastati. The only visual difference is their armor.

    Principes are little more than slightly improved Hastati. Given that Principes are historically only marginally richer than Hastati that is not unexpected. They have slightly better armor and a slightly higher cost to recruit (but same upkeep). Principes share the same numerous advantages that the Hastati do: the discipline, the volleys, the flexibility on the battlefield and walls. Due to the slightly increased defense these units have means they are more reliable and difficult to rout than the Hastati, despite it having nothing to do with their morale.

    Principes should essentially be used like the infantry preceding them. The only difference is somewhat less availability and able to sustain more casualties than the Hastati.

    Factions

  • Senate Faction Symbol-Vanilla.png Senate
  • Brutii Faction Symbol-Vanilla.pngThe House of Brutii
  • Julii Faction Symbol-Vanilla.pngThe House of Julii
  • Scipii Faction Symbol-Vanilla.pngThe House of Scipii