Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Provincial Cavalry (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m
Line 10: Line 10:
 
  |Attributes=<li>Can hide in woodland</li>
 
  |Attributes=<li>Can hide in woodland</li>
 
}}
 
}}
 
+
[[Image:Euro_provincial_cavalry_icon.png]]These locally recruited cavalry are a valuable aid in keeping order.
 
==Overview==
 
==Overview==
  

Revision as of 21:28, 13 April 2013

Provincial Cavalry (ETW Unit)
Provincial Cavalry.png
Class Cavalry
Unit Size 60 Men
Weaponry Sabre's
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Europe
Recruitment Cost 900
Upkeep Cost 270
Turns to Build
Unit Limit
Building Requirements Governor's Residence
Technology Requirements None
Attributes
  • Can hide in woodland
  • Euro provincial cavalry icon.pngThese locally recruited cavalry are a valuable aid in keeping order.

    Overview

    These light horsemen are often little more than mounted militia, but with a greater social standing. Cavalry always see themselves as better than foot soldiers, but in this case, it may be true. It is, after all, not cheap to purchase and maintain a decent horse, and this means that men with financial standing make up the majority of recruits.

    They are, however, not as disciplined as regular cavalry, simply because they do not have the time or available resources to learn the craft of war as thoroughly. They are, however, extremely useful in policing the rougher, lower orders and keeping the existing social structure intact.

    Historically, there are many examples of yeomanry or gendarmes turning on their own citizenry with surprising and horrific violence. They were widely used against the anti-factory Luddites in northern England and, most infamously, were responsible for the Peterloo Massacre in 1819, when the Manchester and Salford Yeomanry charged a mostly peaceful, but excited crowd, and cut down many unarmed protesters.

    Details

    Useful early on as substitutes for the better suited light and heavy cavalry to come, provincial cavalry retain their usefulness in the late game for keeping the order in turbulent regions as they receive a bonus to repression. Should a rebellion occur, they are a good complement to militia forces in fighting, routing, and destroying rebel mobs.

    However, provincial cavalry have a very weak charge bonus and not much melee skill or defense. They are only really suited to attacking weaker enemies, or enemies that are just about to break. Provincial cavalry tend to flee easily and, like all cavalry are susceptible to obliteration by concentrated fire very quickly.

    Factions