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Pulaski's Legion (ETW Unit)

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Pulaski's Legion (ETW Unit)
Eua pulaskis legion info cavl.png
Class Elite Lancers
Unit Size 80 Men
Weaponry Lances
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Virginia
Recruitment Cost 1090
Upkeep Cost 270
Turns to Build
Unit Limit
Building Requirements Barracks
Technology Requirements None
Attributes
  • Can Form Diamond Formation
  • Can hide in Woodland

  • Eua pulaskis legion icon cavl.png A combination of speed and a powerful charge makes these mounted troops exceptional shock cavalry.

    Overview

    These cavalrymen, armed with lances, have a devastating charge, which is especially effective against enemy line infantry. Pulaski's Legion is best employed to rush and break the enemy line, and then it should be pulled back for another charge before the enemy regains their senses. Despite their great initial attack, a wise commander will avoid leaving them in melee, as they are extremely vulnerable in prolonged close-combat.

    Pulaski's Legion was created by a Pole, Casmir Pulaski. He was forced to flee Poland after being implicated in a plot to kill the king; it was during his exile in Paris that Pulaski met Benjamin Franklin. Franklin convinced him to aid the emerging American army against the British, and Pulaski joined Washington's army just before the battle of Brandywine. During this battle he led a scouting mission that discovered the British flanking movement. This act alone earned him the position of Brigadier General of the American Cavalry

    Details

    Pulaski's Legion are an Elite Lancer unit available only to the United States. Lancers are a very different type of cavalry from the standard regiments of horse. They have significantly worse melee and defense stats in general; however, they have a much higher charge bonus. This makes them very suitable for charging enemy positions and to break enemy morale, but less apt in a pitched battle. Due to the fact that Lances are inadequate in close combat it is advised that lancers should be use to charge, withdraw and then charge again in order to efficiently use their charge bonus.

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