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Difference between revisions of "RTW Cheat Codes"

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(Created page with '===Overview=== Rome Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol ...')
 
(Spacing things out.)
Line 8: Line 8:
  
 
<command> ? - Display help for desired command
 
<command> ? - Display help for desired command
 +
 
gamestop or bestbuy - 10% cheaper units in campaign mode
 
gamestop or bestbuy - 10% cheaper units in campaign mode
 +
 
oliphaunt - 40% bigger elephants in campaign mode
 
oliphaunt - 40% bigger elephants in campaign mode
 +
 
jericho - Walls fall down in siege in battle map mode
 
jericho - Walls fall down in siege in battle map mode
 +
 
add_money 20000 - Increase money by 20,0001
 
add_money 20000 - Increase money by 20,0001
 +
 
add_population <city name> <number> - Add population to indicated city
 
add_population <city name> <number> - Add population to indicated city
 +
 
auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
 
auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
 +
 
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input
 
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input
 +
 
toggle_fow - Toggle fog of war
 
toggle_fow - Toggle fog of war
 +
 
give_trait <character> <trait> <number> - Give character the trait at indicated level
 
give_trait <character> <trait> <number> - Give character the trait at indicated level
 +
 
process_cq <city name> - Complete all building in construction queue; can only be used once
 
process_cq <city name> - Complete all building in construction queue; can only be used once
 +
 
process_rq <city name> - Complete all military units in recruitment queue; can only be used once
 
process_rq <city name> - Complete all military units in recruitment queue; can only be used once
 +
 
list_traits - Lists all traits
 
list_traits - Lists all traits
 +
 
move_character <name> <x,y> - Move indicated character to desired coordinates
 
move_character <name> <x,y> - Move indicated character to desired coordinates
 +
 
give_trait_points <character> <trait> <number> - Give points for indicated character's trait
 
give_trait_points <character> <trait> <number> - Give points for indicated character's trait
 +
 
force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal
 
force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal
 +
 
invulnerable_general <character> - General invincibile in combat
 
invulnerable_general <character> - General invincibile in combat
 +
 
date <year> - Changes date
 
date <year> - Changes date
 +
 
kill_character <character> - Kill indicated character
 
kill_character <character> - Kill indicated character
 +
 
season <summer|winter> - Change season
 
season <summer|winter> - Change season
 +
 
capture_settlement <city name> - Capture indicated city
 
capture_settlement <city name> - Capture indicated city
 +
 
toggle_tow - Toggle tabbed output window display
 
toggle_tow - Toggle tabbed output window display
 +
 
toggle_restrictcam - Toggle camera restrictions
 
toggle_restrictcam - Toggle camera restrictions
 +
 
give_ancillary <character> <ancillary> - Give character an ancillary
 
give_ancillary <character> <ancillary> - Give character an ancillary
 +
 
character_reset - Reset character to start of turn settings
 
character_reset - Reset character to start of turn settings
 +
 
show_cursorstat - Show cursor position and region ID
 
show_cursorstat - Show cursor position and region ID
 +
 
toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal
 
toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal
 +
 
give_trait_points - Give character points for trait
 
give_trait_points - Give character points for trait
 +
 
list_ancillaries - List all available ancillaries
 
list_ancillaries - List all available ancillaries
 +
 
mp <value> - Give the character movement points
 
mp <value> - Give the character movement points
 +
 
list_characters - List all characters in the world or those belonging to a faction
 
list_characters - List all characters in the world or those belonging to a faction
show_landings - Show landing positions available to the AI from a given region; default hides them
+
 
 +
show_landings - Show landing positions available to the AI from a given region; default hides  
 +
them
 +
 
 
filter_coastlines - Apply filter to world map coastlines
 
filter_coastlines - Apply filter to world map coastlines
 +
 
toggle_coastlines - Toggle strategy map coastline display
 
toggle_coastlines - Toggle strategy map coastline display
 +
 
set_building_health <value> - Set health of building of the specified type in a settlement
 
set_building_health <value> - Set health of building of the specified type in a settlement
 +
 
ai_turn_speed <value> - Set maximum speed of turn processing during AI round
 
ai_turn_speed <value> - Set maximum speed of turn processing during AI round
 +
 
amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
 
amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
 +
 
amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
 
amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
 +
 
amdb_offset <value> - Set aerial map overlay offset towards camera
 
amdb_offset <value> - Set aerial map overlay offset towards camera
 +
 
zoom <value> - Zoom to specified aerial map zoom
 
zoom <value> - Zoom to specified aerial map zoom
set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1
+
 
 +
set_ranking_interval <value> - Set denominator of the faction ranking graph interval  
 +
(calculated as number_of_turns divided by denominator); if 0, then denominator will be set to  
 +
number_of_turns for an interval of 1
 +
 
 
regenerate_radar - Regenerate radar
 
regenerate_radar - Regenerate radar
 +
 
adjust_sea_bed <value> - Adjust sea bed to specified height
 
adjust_sea_bed <value> - Adjust sea bed to specified height
 +
 
reload_shaders - Reload all vertex shaders
 
reload_shaders - Reload all vertex shaders
 +
 
reload_textures - Reload all textures
 
reload_textures - Reload all textures
 +
 
toggle_game_update <mt|toggle|reload|int> - Fire
 
toggle_game_update <mt|toggle|reload|int> - Fire
 +
 
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range
 
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range
 +
 
building_debug - Toggle building debug mode
 
building_debug - Toggle building debug mode
 +
 
reset_display - Force display reset cycle
 
reset_display - Force display reset cycle
 +
 
toggle_underlay - Toggle underlay
 
toggle_underlay - Toggle underlay
 +
 
toggle_overlay - Toggle overlay
 
toggle_overlay - Toggle overlay
 +
 
diplomatic_stance <value> - Set diplomatic stance between the two factions
 
diplomatic_stance <value> - Set diplomatic stance between the two factions
 +
 
test_ancillary_localisation - Add all ancillary to the character info display
 
test_ancillary_localisation - Add all ancillary to the character info display
 +
 
perf_times - Toggle display of simple performance times of game update vs. display
 
perf_times - Toggle display of simple performance times of game update vs. display
 +
 
burn_piggies_burn - Ignite all piggy winks
 
burn_piggies_burn - Ignite all piggy winks
 +
 
test_message - Test the event message specified in descr_event_enums.txt
 
test_message - Test the event message specified in descr_event_enums.txt
 +
 
show_terrain_lines - Display defensive terrain features
 
show_terrain_lines - Display defensive terrain features
 +
 
message_collation_set - Toggle message collation (sets all factions)
 
message_collation_set - Toggle message collation (sets all factions)
 +
 
show_all_messages - Toggle show all messages to all factions
 
show_all_messages - Toggle show all messages to all factions
 +
 
clear_messages - Clear all stacked messages
 
clear_messages - Clear all stacked messages
 +
 
reapply_rigid_model_influence - Unknown
 
reapply_rigid_model_influence - Unknown
 +
 
toggle_flowing_water - Toggle display of campaign map flowing water
 
toggle_flowing_water - Toggle display of campaign map flowing water
 +
 
nw_stats - Toggle display of network stats
 
nw_stats - Toggle display of network stats
 +
 
toggle_pr - Toggle pr mode
 
toggle_pr - Toggle pr mode
 +
 
list_units - List all units in an army
 
list_units - List all units in an army
 +
 
victory - Show victory message for faction for short or long campaign
 
victory - Show victory message for faction for short or long campaign
 +
 
trigger_advice - Trigger advice
 
trigger_advice - Trigger advice
 +
 
damage_wall <none|gate|breach> - Damage wall of settlement
 
damage_wall <none|gate|breach> - Damage wall of settlement
 +
 
test_victory_scroll - Open victory scroll declaring that the given faction is the victor
 
test_victory_scroll - Open victory scroll declaring that the given faction is the victor
 +
 
upgrade_effect - Trigger unit upgrade effect
 
upgrade_effect - Trigger unit upgrade effect
 +
 
force_battle_victory - Force local player's alliance to win the battle
 
force_battle_victory - Force local player's alliance to win the battle
 +
 
force_battle_defeat - Force local player's alliance to lose the battle
 
force_battle_defeat - Force local player's alliance to lose the battle
 +
 
output_unit_positions <filename> - Output positions of all units in the battle to the specified file
 
output_unit_positions <filename> - Output positions of all units in the battle to the specified file
 +
 +
 
show_battle_paths - Show all valid processed paths in pathfinder
 
show_battle_paths - Show all valid processed paths in pathfinder
show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID
+
 
 +
show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific  
 +
unit given a unit ID
 +
 
 
show_battle_street_plan - Show the street plan for the settlement
 
show_battle_street_plan - Show the street plan for the settlement
 +
 
show_battle_marker <value> - Display a marker at x, y for t seconds
 
show_battle_marker <value> - Display a marker at x, y for t seconds
 +
 
show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
 
show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
 +
 
kill_faction <value> - Remove faction from the game
 
kill_faction <value> - Remove faction from the game
 +
 
diplomacy_mission - Create diplomacy mission
 
diplomacy_mission - Create diplomacy mission
 +
 
event <value> - create event at position
 
event <value> - create event at position
control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction
+
 
 +
control <value> - Switch player control to specified faction; old faction may not act correctly  
 +
as AI faction
 +
 
 
create_building <value> - Create building of the specified type in a settlement
 
create_building <value> - Create building of the specified type in a settlement
 +
 
disable_ai - Disable AI
 
disable_ai - Disable AI
halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)
+
 
 +
halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the  
 +
current faction if no faction given)
 +
 
 
run_ai - Restarts an AI turn sequence
 
run_ai - Restarts an AI turn sequence
  
Line 97: Line 189:
  
 
Here is a list of Ancillaries.
 
Here is a list of Ancillaries.
 +
 
aged_retainer +1management and +1 personal security  
 
aged_retainer +1management and +1 personal security  
 +
 
drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1  
 
drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1  
 +
 
management, 10% bonus on taxes merchant 10% bonus on trade income  
 
management, 10% bonus on taxes merchant 10% bonus on trade income  
 +
 
quartermaster 15% to movement + 2% bonus cash looting
 
quartermaster 15% to movement + 2% bonus cash looting
 +
 
bodyguard +2 personal security, +2 valor of personal bodygaurds doctor  
 
bodyguard +2 personal security, +2 valor of personal bodygaurds doctor  
 +
 
scribe_ancillary,
 
scribe_ancillary,
 +
 
shieldbearer,
 
shieldbearer,
 +
 
actor,
 
actor,
 +
 
treasurer +2 management
 
treasurer +2 management
 +
 
tutor,
 
tutor,
 +
 
wine_steward +1 influence
 
wine_steward +1 influence
 +
 
dancer +2 to agents skills
 
dancer +2 to agents skills
 +
 
librarian +1 influence, +1 management  
 
librarian +1 influence, +1 management  
 +
 
master_embalmer,  
 
master_embalmer,  
 +
 
magician,
 
magician,
 +
 
mathematician +1 management  
 
mathematician +1 management  
 +
 
poisoner +2 to agent skills  
 
poisoner +2 to agent skills  
 +
 
heroic_saviour +1 personal security, +1 valor of bodygaurds  
 
heroic_saviour +1 personal security, +1 valor of bodygaurds  
 +
 
exotic_slave +1 influence  
 
exotic_slave +1 influence  
 +
 
biographer +1 influence  
 
biographer +1 influence  
 +
 
desert_scout,  
 
desert_scout,  
 +
 
mentor +1 command, +1 management  
 
mentor +1 command, +1 management  
 +
 
spymaster +1 command, 20% off training costs  
 
spymaster +1 command, 20% off training costs  
 +
 
herald do not use, crashes game with romans  
 
herald do not use, crashes game with romans  
 +
 
priest_of_Tanit +1 management, +1 farming  
 
priest_of_Tanit +1 management, +1 farming  
 +
 
famous_warrior,  
 
famous_warrior,  
 +
 
foodtaster +1 personal security  
 
foodtaster +1 personal security  
 +
 
galloper,  
 
galloper,  
 +
 
priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1  
 
priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1  
 +
 
management, +1 farming  
 
management, +1 farming  
 +
 
chief_eunuch,  
 
chief_eunuch,  
 +
 
famous_courtesan 25% off agent training costs  
 
famous_courtesan 25% off agent training costs  
 +
 
bard,  
 
bard,  
 +
 +
 
civilized_slave,  
 
civilized_slave,  
 +
 
drunken_uncle -1 influence
 
drunken_uncle -1 influence
 +
 
drinking_companion +1 influence, -1 command  
 
drinking_companion +1 influence, -1 command  
 +
 
beastmaster +1 command, 15% discount animal training  
 
beastmaster +1 command, 15% discount animal training  
 +
 
armourer +1 morale troops battlefield  
 
armourer +1 morale troops battlefield  
 +
 
druid,  
 
druid,  
 +
 
wrestler +1 influence, +1 personal body gaurds  
 
wrestler +1 influence, +1 personal body gaurds  
 +
 
brilliant_inventor +30 points building, +1 farming, 20% bonus on farming
 
brilliant_inventor +30 points building, +1 farming, 20% bonus on farming
 +
 +
  
 
playwright +1 influence
 
playwright +1 influence
 +
 
poet +1 influence
 
poet +1 influence
 +
 
comedian  
 
comedian  
 +
 
catamite +1 agens skills  
 
catamite +1 agens skills  
 +
 
astrologer +1 command, -1 management  
 
astrologer +1 command, -1 management  
 +
 
goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management
 
goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management
 +
 +
  
  

Revision as of 08:49, 8 September 2009

Overview

Rome Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol on the top left position of your key board.

Cheat Codes

Here is a list of cheat codes. This list can be updated if some are left out.

<command> ? - Display help for desired command

gamestop or bestbuy - 10% cheaper units in campaign mode

oliphaunt - 40% bigger elephants in campaign mode

jericho - Walls fall down in siege in battle map mode

add_money 20000 - Increase money by 20,0001

add_population <city name> <number> - Add population to indicated city

auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.

create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input

toggle_fow - Toggle fog of war

give_trait <character> <trait> <number> - Give character the trait at indicated level

process_cq <city name> - Complete all building in construction queue; can only be used once

process_rq <city name> - Complete all military units in recruitment queue; can only be used once

list_traits - Lists all traits

move_character <name> <x,y> - Move indicated character to desired coordinates

give_trait_points <character> <trait> <number> - Give points for indicated character's trait

force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal

invulnerable_general <character> - General invincibile in combat

date <year> - Changes date

kill_character <character> - Kill indicated character

season <summer|winter> - Change season

capture_settlement <city name> - Capture indicated city

toggle_tow - Toggle tabbed output window display

toggle_restrictcam - Toggle camera restrictions

give_ancillary <character> <ancillary> - Give character an ancillary

character_reset - Reset character to start of turn settings

show_cursorstat - Show cursor position and region ID

toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal

give_trait_points - Give character points for trait

list_ancillaries - List all available ancillaries

mp <value> - Give the character movement points

list_characters - List all characters in the world or those belonging to a faction

show_landings - Show landing positions available to the AI from a given region; default hides them

filter_coastlines - Apply filter to world map coastlines

toggle_coastlines - Toggle strategy map coastline display

set_building_health <value> - Set health of building of the specified type in a settlement

ai_turn_speed <value> - Set maximum speed of turn processing during AI round

amdb_min <value> - Set aerial map overlay depth bias for minimum zoom

amdb_max <value> - Set aerial map overlay depth bias for maximum zoom

amdb_offset <value> - Set aerial map overlay offset towards camera

zoom <value> - Zoom to specified aerial map zoom

set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1

regenerate_radar - Regenerate radar

adjust_sea_bed <value> - Adjust sea bed to specified height

reload_shaders - Reload all vertex shaders

reload_textures - Reload all textures

toggle_game_update <mt|toggle|reload|int> - Fire

toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range

building_debug - Toggle building debug mode

reset_display - Force display reset cycle

toggle_underlay - Toggle underlay

toggle_overlay - Toggle overlay

diplomatic_stance <value> - Set diplomatic stance between the two factions

test_ancillary_localisation - Add all ancillary to the character info display

perf_times - Toggle display of simple performance times of game update vs. display

burn_piggies_burn - Ignite all piggy winks

test_message - Test the event message specified in descr_event_enums.txt

show_terrain_lines - Display defensive terrain features

message_collation_set - Toggle message collation (sets all factions)

show_all_messages - Toggle show all messages to all factions

clear_messages - Clear all stacked messages

reapply_rigid_model_influence - Unknown

toggle_flowing_water - Toggle display of campaign map flowing water

nw_stats - Toggle display of network stats

toggle_pr - Toggle pr mode

list_units - List all units in an army

victory - Show victory message for faction for short or long campaign

trigger_advice - Trigger advice

damage_wall <none|gate|breach> - Damage wall of settlement

test_victory_scroll - Open victory scroll declaring that the given faction is the victor

upgrade_effect - Trigger unit upgrade effect

force_battle_victory - Force local player's alliance to win the battle

force_battle_defeat - Force local player's alliance to lose the battle

output_unit_positions <filename> - Output positions of all units in the battle to the specified file


show_battle_paths - Show all valid processed paths in pathfinder

show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID

show_battle_street_plan - Show the street plan for the settlement

show_battle_marker <value> - Display a marker at x, y for t seconds

show_battle_circle <value> - Display a circle at x, y of r radius for t seconds

kill_faction <value> - Remove faction from the game

diplomacy_mission - Create diplomacy mission

event <value> - create event at position

control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction

create_building <value> - Create building of the specified type in a settlement

disable_ai - Disable AI

halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)

run_ai - Restarts an AI turn sequence

Ancillaries & Traits

Here is a list of Ancillaries.

aged_retainer +1management and +1 personal security

drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1

management, 10% bonus on taxes merchant 10% bonus on trade income

quartermaster 15% to movement + 2% bonus cash looting

bodyguard +2 personal security, +2 valor of personal bodygaurds doctor

scribe_ancillary,

shieldbearer,

actor,

treasurer +2 management

tutor,

wine_steward +1 influence

dancer +2 to agents skills

librarian +1 influence, +1 management

master_embalmer,

magician,

mathematician +1 management

poisoner +2 to agent skills

heroic_saviour +1 personal security, +1 valor of bodygaurds

exotic_slave +1 influence

biographer +1 influence

desert_scout,

mentor +1 command, +1 management

spymaster +1 command, 20% off training costs

herald do not use, crashes game with romans

priest_of_Tanit +1 management, +1 farming

famous_warrior,

foodtaster +1 personal security

galloper,

priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1

management, +1 farming

chief_eunuch,

famous_courtesan 25% off agent training costs

bard,


civilized_slave,

drunken_uncle -1 influence

drinking_companion +1 influence, -1 command

beastmaster +1 command, 15% discount animal training

armourer +1 morale troops battlefield

druid,

wrestler +1 influence, +1 personal body gaurds

brilliant_inventor +30 points building, +1 farming, 20% bonus on farming


playwright +1 influence

poet +1 influence

comedian

catamite +1 agens skills

astrologer +1 command, -1 management

goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management



Here is a list of traits.

(To Be Updated)