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ReallyBadAI Battle System

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Revision as of 12:41, 21 December 2012 by Adamat (talk | contribs) (External links)
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This modification for Medieval II: Total War: Kingdoms aims to improve the Vanilla Battle AI for a more enjoyable game.

History

ReallyBadAI's latest version, 5.7, was released on May 21, 2011. Earlier versions were version 5.3 which supported the Call of Warhammer mod better than before and increased the overall AI's capabilities, version 5.2 which made the game more stable along with minor changes, version 5.1.3 which made overall AI performance better along with various bug fixes, version 5.04 which fixed odd custom battle deployment CTDs, version 5.03 which was a fix for a setup file, Third Age: Total War-related, version 5.02 which was a typo correction for ReallyBadAI Hardcore target files and finally version 5.01: it corrected Third Age: Total War installation issues and changed installation directory to "mods", so that you could install the AI in the parent directory of any custom mod folder.

In 2010 the mod earned an award for the best AI for Medieval II: Total War: Kingdoms, the crown on the work.

Description

This mod is promoted as the most unique and comprehensive modification of battle AI ever made for Medieval 2: Total War, squeezing out as much as possible from the game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, building up an unforgettable experience. It also has a fully automated installer. It also has three 'Officially supported mods' in which it works, namely the Stainless Steel mod, the Third Age: Total War mod, and the Broken Crescent mod which all work on Medieval II: Total War: Kingdoms. Other mods may also utilize this mod.

Features

  • Most aggressive outflanking around
  • Much improved overall AI performance
  • Heavily customised AI formations, improved player formations
  • Very efficient skirmishing
  • Cavalry avoiding spears
  • Corrected pathfinding
  • Countless fixes, tweaks, balancing changes
  • Limited possibility of exploit use
  • Optional Battle AI and Content Switcher (currently for SS and TATW)
  • AI's performance in Siege Battles is greatly increased

Team & Credits

External links

Medieval II: Total War: Kingdoms

Third Age: Total War

Stainless Steel

Broken Crescent

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