Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Religion"

From TWC Wiki
Jump to navigationJump to search
(Medieval II: Total War)
Line 10: Line 10:
  
 
==Medieval II: Total War==
 
==Medieval II: Total War==
 +
 +
''See [[Religion in Medieval 2]].''
  
 
[[Category:Total War Series]]
 
[[Category:Total War Series]]
 
[[category:Barbarian Invasion]]
 
[[category:Barbarian Invasion]]

Revision as of 08:28, 26 June 2009

Medieval Total War

Rome: Total War: Barbarian Invasion

In Rome: Total War, factions all could build monuments to their gods, which would only affect the happiness of a settlement. In Barbarian Invasion, religion has been reworked entirely.

By 363 AD, religion had become extremely important in people's lives. In the early days of the Empire, religions could quite easily exist alongside each other (The Persian god Mithras becoming a famous god amongst the Romans is just one example), but it is no longer so.

Religion now affects your settlements' happiness in the largest way possible. Building a Chritsian church in a largely Pagan province now will result in extreme unrest and possibly rebellion. The same is likewise if you place a pagan temple in a Christian town can cause rebellion among its people. Many barbarian factions will try to appease their Roman subjects by adopting their religion. (i.e. the Franks become Catholics, to gain the support of the Roman Gauls.)

Medieval II: Total War

See Religion in Medieval 2.