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Difference between revisions of "Religion"

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(Medieval II: Total War)
(Rome: Total War: Barbarian Invasion)
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==Rome: Total War: Barbarian Invasion==
 
==Rome: Total War: Barbarian Invasion==
  
In Rome: Total War, factions all could build monuments to their gods, which would only affect the happiness of a settlement. In Barbarian Invasion, religion has been reworked entirely.
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In [[Rome: Total War]], all factions all can build monuments to their gods which only affect the happiness of a settlement. However, in the [[Barbarian Invasion]] expansion religion has been reworked entirely.
  
By 363 AD, religion had become extremely important in people's lives. In the early days of the Empire, religions could quite easily exist alongside each other (The Persian god Mithras becoming a famous god amongst the Romans is just one example), but it is no longer so.
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Religion has become extremely important in people's lives. In the early days of the Empire, religions could quite easily co-exist peacefully but times have changed and religious unrest is now very common.  
  
Religion now affects your settlements' happiness in the largest way possible. Building a Chritsian church in a largely Pagan province now will result in extreme unrest and possibly rebellion. The same is likewise if you place a pagan temple in a Christian town can cause rebellion among its people. Many barbarian factions will try to appease their Roman subjects by adopting their religion. (i.e. the Franks become Catholics, to gain the support of the Roman Gauls.)
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Religion affects a settlement's happiness considerably. Building a Christian church in a mainly Pagan province will result in considerable unrest and possibly even rebellion. Placing a Pagan temple in a Christian town can cause the same problems. In order to appease their subjects, factions can also decide to build religious buildings of the same religion which is prevalent in a region - even if the faction's main religion is a different one.
  
 
==Medieval II: Total War==
 
==Medieval II: Total War==

Revision as of 08:35, 26 June 2009

Medieval Total War

Rome: Total War: Barbarian Invasion

In Rome: Total War, all factions all can build monuments to their gods which only affect the happiness of a settlement. However, in the Barbarian Invasion expansion religion has been reworked entirely.

Religion has become extremely important in people's lives. In the early days of the Empire, religions could quite easily co-exist peacefully but times have changed and religious unrest is now very common.

Religion affects a settlement's happiness considerably. Building a Christian church in a mainly Pagan province will result in considerable unrest and possibly even rebellion. Placing a Pagan temple in a Christian town can cause the same problems. In order to appease their subjects, factions can also decide to build religious buildings of the same religion which is prevalent in a region - even if the faction's main religion is a different one.

Medieval II: Total War

See Religion in Medieval 2.