Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Religion (ETW)"

From TWC Wiki
Jump to navigationJump to search
(Priests)
(Agents)
Line 118: Line 118:
 
+1 max number of religious agents
 
+1 max number of religious agents
 
==Agents==
 
==Agents==
===Priests===
+
There are two kinds of religioius agents-priests (3 varieties-protestant, catholic and orthodox) and imams (for islamic factions). These agents will convert the populace of whichever region they are in to their religion. This process will be sped up by positive traits (such as "woodland preacher", and larger numbers of agents, and will be slowed down by negative traits and fewer agents.
These are the religious agents of the 3 Christian denominations-Catholicism, Protestantism and Orthodox. They will convert the populace of the region they are currently in to whichever denomination they belong to. Obviously, the better the priest's traits or the more of them there are, the faster the populace will convert
+
 
 +
As with any agents, religious agents can be assassinated. They cannot duel. They can be used to spy on other factions, but since their visual range is small, and they cannot go into nearly as much detail as proper spies, it is best they are not used for this. They can also cause religious unrest in an enemy region by converting the populace to your religion (if it is different from their own). This will lowere public order in that region.
  
===Imams===
 
 
==Effects of Religion==
 
==Effects of Religion==
 
===Diplomacy===
 
===Diplomacy===
 
===Public Order===
 
===Public Order===

Revision as of 13:39, 9 November 2010

In Empire: Total War there are seven different state religions. These are Christianity (Catholicism, Protestantism and Orthodox), Hinduism, Islam, Sikhism and Animism.


Religions

Catholicism

Catholism is the state religion of the following playable nations:

And also the following unplayable nations:

Catholic Buildings

  • Level 1:Church School
  • Level 2:Jesuit College
  • Level 3:Seminary

Protestantism

Protestantism is the state religion of the following playable nations:

And also the following unplayable nations:

Protestant Buildings

  • Level 1:Church School
  • Level 2:Chapter School
  • Level 3:College of Divinity

Orthodox

Orthodox is the state religion of Russia, and also of the unplayable nations:

Orthodox Buildings

Hinduism

Hinduism is the state religion of the Marathas

Hindu Buildings

Islam

Islam is the state religion of the Ottoman Empire and also of the unplayable nations:

Islamic Buildings

Sikhism

Sikhism is the state religion of Punjab

Sikh Buildings

Animism

Animism is the state religion of the following playable nations (only with Warpath Campaign DLC):


Animist Buildings

Effects of Religious Buildings

They all convert the populace to their religion-eg a Jesuit college will convert the populace to catholicism and a madrassa will convert the populace to islam.

In addition (all these effects are cumulative):

Level 1

+1 happiness for the part of the population that belong to that religion. +1 max number of religious agents

Level 2

+2 happiness for the part of the population that belong to that religion. +1 max number of religious agents

Level 3

+4 happiness for the part of the population that belong to that religion. +1 max number of religious agents

Agents

There are two kinds of religioius agents-priests (3 varieties-protestant, catholic and orthodox) and imams (for islamic factions). These agents will convert the populace of whichever region they are in to their religion. This process will be sped up by positive traits (such as "woodland preacher", and larger numbers of agents, and will be slowed down by negative traits and fewer agents.

As with any agents, religious agents can be assassinated. They cannot duel. They can be used to spy on other factions, but since their visual range is small, and they cannot go into nearly as much detail as proper spies, it is best they are not used for this. They can also cause religious unrest in an enemy region by converting the populace to your religion (if it is different from their own). This will lowere public order in that region.

Effects of Religion

Diplomacy

Public Order