Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Riflemen (ETW Unit)

From TWC Wiki
Jump to navigationJump to search
Riflemen (ETW Unit)
Riflemen.png
Class Light Infantry
Unit Size 80 men
Weaponry Rifles
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 670
Upkeep Cost 160
Turns to Build
Unit Limit
Building Requirements Army Board
Technology Requirements Machined Rifling
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Good stamina

  • Riflemen Thumb.png Light Infantry forces form a skirmish line to slow the enemy advance and keep their own line unmolested my enemy skirmishers.

    Overview

    Whether they are called light infantry, jaegers, tirailleurs or chasseurs à pied, it is the job of these men to screen the main battle line, harass the enemy and, if possible, pick off important men in the enemy’s ranks. Unlike their fellows in the line infantry, light infantrymen are trained to think for themselves, use the ground and cover intelligently, and not fight in rigid lines. Instead, they form a loose skirmish line and fire independently at their own designated targets. The effect is a constant, low-level barrage rather than the crashing thunder of a volley but the effect is quite deadly as officers and sergeants are picked off and removed from the fight. Against cavalry, however, their best defence is to withdraw to their own battle line.

    Historically, the Austrians were widely regarded as producing the finest light infantry forces in Europe. Other nations did catch up, but in the case of Britain and France it was their experiences in fighting in North America that persuaded them of the wisdom of light troops. Battle lines were simply impossible to manage in the dense woodlands, and largely pointless against the native tribes!

    Details

    Riflemen, and their equivalents, have much of the same qualities as Light Infantry: both can use Light Infantry Behavior, both have all of its men fire simultaneously, both can deploy stakes etc. They also possess one large advantage over light Infantry: They have a significantly greater range. This makes riflemen viable candidates for hit-and-run tactics without worrying about the enemy firing back. Their large range bonus, combined with their light infantry behavior,also mean that they are very suitable for (relatively) safely engaging enemy artillery. However as with most Light Infantry they are vulnerable to melee and so, should avoid melee situations.

    Due to their long rifles, riflemen take much longer to reload than what their statistics might suggest.

    Factions

    YOU can help us improve this Wiki! ~ Look for Ways to Help and Things to Do. ~ If you need further advice, please post here.