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Difference between revisions of "Rise of Three Kingdoms"

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{| class="infobox bordered vevent" style="float: {{{align|right}}}; width: {{#if:{{{width|}}}|{{{width|}}}|23em}}; font-size: 90%; text-align: left;" cellpadding="3"
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{{Mod Information Table
! colspan="2" style="font-size:110%; text-align: center; background-color: #F4E9DF;" class="summary" | ''{{{title|{{PAGENAME}}}}}''<!--
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|Platform=[[Medieval II: Total War Kingdoms]]
-->{{#if:{{{image|}}}|<tr><td colspan="2" style="background-color: #F4E9DF; font-size: 100%; text-align: center;"> {{{image|}}}{{#if:{{{caption|}}}|<br/><cite>{{{caption|}}}</cite>|}}}}</td></tr>
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|Mod Type=Total Conversion
|-
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|Era= Three Kingdoms Era in China, 194 AD to 230 AD
|-
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|Mod Leader=[http://www.twcenter.net/forums/member.php?u=14940 Gigantus]
! style="background-color: #F4E9DF;" | Platform:
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|Release Status=[http://www.twcenter.net/forums/showthread.php?661317 v1.0]
| {{{platform|<noinclude>Rome: Total War Barbarian Invasion 1.6</noinclude>}}}
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|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=1904 Here]
|-
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|Campaign Map= [[File:ROTK map.jpg]]
! style="background-color: #F4E9DF;" | Mod Type:
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}}
| {{{era|<noinclude>Total conversion </noinclude>}}}
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Rise of Three Kingdoms is based on the [[Rome: Total War]] mod "Three Kingdoms - The Fight for Supremacy" - this is a complete port to [[Medieval II: Total War: Kingdoms]] with enhanced scripting.
|-
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== History ==
! style="background-color: #F4E9DF;" | Era:
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| {{{era|<noinclude>China AD 190</noinclude>}}}
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The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete game in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum.
|-
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Later, [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] started a new project; he decided to port the old conversion to a better engine, namely the [[Medieval II: Total War: Kingdoms]] engine. Currently, only a map teaser is available for public download, as the mod is in early stages of development.
! style="background-color: #F4E9DF;" | Mod Leader:
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| {{{leader|<noinclude>[http://www.twcenter.net/forums/member.php?u=3278 waitchu]</noinclude>}}}
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== Description ==
|-
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! style="background-color: #F4E9DF;" | Release Status:
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Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine. The mod changes the original game to the Far East, and focuses on the Chinese culture.
| {{{release|<noinclude>[http://www.twcenter.net/forums/showthread.php?t=176537 Released, available to download]</noinclude>}}}
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|-
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== Features ==
! style="background-color: #F4E9DF;" | Forum:
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| {{{forum|<noinclude>[http://www.twcenter.net/forums/forumdisplay.php?f=264 Forum]</noinclude>}}}
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A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system.
|-
+
 
! colspan="2" style="font-size:110%; text-align: center; background-color: #F4E9DF;" style="background-color: #F4E9DF;" | Campaign Map:
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So far this mod contains 18 factions. The settlements and special units - Assassins, diplomats - have been remade so that they look more Chinese. Every unit for the Battle Map will be remade as well.
{{{map|<noinclude>Picture is not available ''yet''</noinclude>}}}
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|-
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The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonders are also visible on the campaign map with their own 3D models, and provide factions that control the wonder with certain bonuses.
 +
 
 +
== Team ==
 +
 
 +
* [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] - Mod leader
 +
* [http://www.twcenter.net/forums/member.php?u=4887 riczu74]
 +
* [http://www.twcenter.net/forums/member.php?u=21866 GrnEyedDvl]
 +
* [http://www.twcenter.net/forums/member.php?u=81704 Heathen Storm]
 +
* [http://www.twcenter.net/forums/member.php?u=7617 Seether]
 +
* [http://www.twcenter.net/forums/member.php?u=32629 y2day]
 +
* [http://www.twcenter.net/forums/member.php?229388 The-Blade-That-Was-Broken]
 +
 
 +
== Visual material ==
 +
{|
 +
| [[File:Faction intro.gif|thumb|left|200px|List of playable factions]]
 
|}
 
|}
  
==Description==
+
== External links ==
Ancient China is caught in the flames of war again! Step in the era of the Three Kingdoms and reunite the Empire and create your own dynasty!
+
[http://www.twcenter.net/forums/forumdisplay.php?f=1904 Rise of Three Kingdoms]
 
 
==Visual Material==
 
  
<gallery>
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[[Category:M2TW Mods (Released)]]
Image:0053.jpg
 
Image:0070.jpg
 
Image:Aaaadf.jpg
 
Image:Mediumarmor0017ix.jpg</gallery>
 

Latest revision as of 13:40, 18 February 2021

Rise of Three Kingdoms
Platform Medieval II: Total War Kingdoms
Mod Type Total Conversion
EraThree Kingdoms Era in China, 194 AD to 230 AD
Mod Leader Gigantus
Release Status v1.0
Forum / Thread Here
Campaign Map:
ROTK map.jpg

Rise of Three Kingdoms is based on the Rome: Total War mod "Three Kingdoms - The Fight for Supremacy" - this is a complete port to Medieval II: Total War: Kingdoms with enhanced scripting.

History

The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete game in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum. Later, Gigantus started a new project; he decided to port the old conversion to a better engine, namely the Medieval II: Total War: Kingdoms engine. Currently, only a map teaser is available for public download, as the mod is in early stages of development.

Description

Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine. The mod changes the original game to the Far East, and focuses on the Chinese culture.

Features

A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system.

So far this mod contains 18 factions. The settlements and special units - Assassins, diplomats - have been remade so that they look more Chinese. Every unit for the Battle Map will be remade as well.

The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonders are also visible on the campaign map with their own 3D models, and provide factions that control the wonder with certain bonuses.

Team

Visual material

List of playable factions

External links

Rise of Three Kingdoms