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Rise of Three Kingdoms

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Rise of Three Kingdoms
Platform Medieval II: Total War Kingdoms
Mod Type Total Conversion
EraThree Kingdoms Era in China, 194 AD to 230 AD
Mod Leader Gigantus
Release Status v1.0
Forum / Thread Here
Campaign Map:
ROTK map.jpg

Rise of Three Kingdoms is based on the Rome: Total War mod "Three Kingdoms - The Fight for Supremacy" - this is a complete port to Medieval II: Total War: Kingdoms with enhanced scripting.


The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete game in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum. Later, Gigantus started a new project; he decided to port the old conversion to a better engine, namely the Medieval II: Total War: Kingdoms engine. Currently, only a map teaser is available for public download, as the mod is in early stages of development.


Rise of the Three Kingdoms is a complete porting of an RTW mod "Three Kingdoms - The Fight for Supremacy" to the Medieval 2: Total War Kingdoms engine. The mod changes the original game to the Far East, and focuses on the Chinese culture.


A campaign, which is set in the era of Three Kingdoms in China, from 194 AD to 230 AD, with every faction, clan or tribe of that time included. Currently, it is using a '12 turns per year' scripted system.

So far this mod contains 18 factions. The settlements and special units - Assassins, diplomats - have been remade so that they look more Chinese. Every unit for the Battle Map will be remade as well.

The mod is also aiming to place settlements and regions historically right as much as possible. This era's wonders are also visible on the campaign map with their own 3D models, and provide factions that control the wonder with certain bonuses.


Visual material

List of playable factions

External links

Rise of Three Kingdoms

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