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Difference between revisions of "Roma Surrectum"

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(Team)
(Added the whole team- thanks to Marcus Tulius.)
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==Team==
 
==Team==
* [[dvk901]]- creator and leader of the Roma Surrectum team, coder, historian, writer and multiple other sort of things
+
Project Leaders
* [[tone]]- co-team leader, skinner, modeller, mapper, coder and multiple other sort of things
+
dvk901
* apple- lead musician, mapper, coder and beta tester organiser
+
tone
* Naxcul666- faction intros and other videos
 
* Squid- creator of trait and temple system, coder, creator of the installer
 
* Members of the Roma Surrectum community helped out with various tasks, such as beta testing and writing descriptions
 
  
The full list of people in the team is not yet available.
+
Unit/Building models
 +
Bebe
 +
Burninator
 +
MihaiV (siege units and strat map character)
 +
pacco
 +
tone
 +
MonkWarrior (Carnyx animation)
 +
 
 +
Unit/Building textures
 +
Argent Usher(horses)
 +
Bebe
 +
Dr Hobo
 +
Leif Erikson
 +
pacco
 +
tone
 +
 
 +
Unit Cards
 +
Leif Erikson
 +
Pacco
 +
Tone
 +
 
 +
Banners
 +
pacco
 +
 
 +
Map
 +
converted from Mundus Magnus by Northern ranger
 +
dvk901 (battle map coding, battle map environment [water])
 +
tone (battle map coding, battle map environment [ground textures, grass textures, vegetation])
 +
Marcel (textures)
 +
pacco (strat map settlements)
 +
apple (coastlines)
 +
Paedric (coastlines)
 +
Squid (battlemap coding)
 +
Gotthard (battlemap coding)
 +
 
 +
Unit Interface
 +
Tzar
 +
 
 +
Launcher
 +
PatricianS
 +
 
 +
Scripting
 +
Tone
 +
MihaiV
 +
Salvor Hardin
 +
Mr Blackadder
 +
HouseofHam
 +
 
 +
Traits and Ancillaries
 +
Calvin
 +
dvk
 +
tone
 +
Sqυιd
 +
Suppanut
 +
Gez
 +
 
 +
Battlemap Statistics
 +
Faridus
 +
tone
 +
Aradan
 +
Galvanized Iron (multiplayer)
 +
Paedric (multiplayer)
 +
 
 +
Music
 +
Apple
 +
Arn
 +
Garv
 +
Elendil
 +
Marios Aristopoulos (rgex570) www.marios-aristopoulos.com
 +
 
 +
Coding
 +
dvk901
 +
Roman_Man#3 (units)
 +
tone
 +
Alavaria
 +
apple (music and victory conditions)
 +
 
 +
Historical research
 +
Keravnos
 +
Mulattothrasher
 +
Swhunter
 +
Cherryfunk
 +
Rory O'kane
 +
Pseudocaesar
 +
MarcusTullius
 +
 
 +
Unit and Building Descriptions
 +
Mulattotrasher
 +
Macky
 +
Arnspac
 +
Jean=A=Luc
 +
Philip_II
 +
Bull3tpr00f
 +
rory o'kane
 +
dvk901
 +
Keravnos
 +
SonOfAlexander
 +
Bob bobinson
 +
legio
 +
MacScottish
 +
Ketchup
 +
Louis XI
 +
The Sloth
 +
Paedric
 +
Gotthard
 +
MarcusTullius
 +
 
 +
Other
 +
MarcusTullius (beta testing organisation)
 +
apple (beta testing organisation)
 +
lolgast (building pictures)
 +
Brusilov (screenshots, previews, general help and support)
 +
Gotthard (new temple theory, economic theory, environmental research)
 +
Elendil of Numenor (Custom Battle pictures and setup)
 +
Visarion (Dacian names and suggestions)
 +
LT1956 (use of his forts and technical advice)
 +
DimeBagHo (idea of 'recruitable mercs' that led to the pairing of the Legions and many other units in RS2)
 +
Naxzull666 (movies)
 +
Roman_Man#3
 +
aja5191
 +
RTR team (technical infrastructure (SVN hosting/administration) and friendly support)
 +
 
 +
Many other members of the TWC community also helped out with beta testing.
  
 
==Releases==
 
==Releases==

Revision as of 15:59, 13 August 2010

Template:Mod3

Overview

Roma Surrectum II is a total modification of Rome- Total War, and the most recent piece of work by the Roma Surrectum team. It begins in 217 B.C (or A.U.C 536), with Hannibal in Italy during the second Punic War. The campaign map covers the whole Mediterranean, much of Northern Europe, North Africa, and the East. From Iberia to Persia, and Egypt to Scandinavia, there are 19 playable factions from all over the ancient world.

Features

Factions

The following factions are included in Roma Surrectum:

  • Armenia
  • Arverni
  • Belgae
  • Boii
  • Carthage
  • Cimbri
  • Free Greeks
  • Gallaeci
  • Getae
  • Macedon
  • Parthia
  • Pergamum
  • Pontus
  • Rome
  • Sarmatia
  • Scythia
  • Sparta
  • The Ptolemaic Empire
  • The Seleucid Empire

Unplayable factions are:

  • Slave
  • Free barbarians/Roman rebels

Two more factions, Syracuse and the Bosphoran Kingdom are planned for a 'swap' system after release- the Spartans will be able to be 'swapped' for one of the two.

Map

The map has been totally redone, using NASA satellite data for realism. All the campaign map textures are new, and are trying to imitate more closely reality with darker tones than the bright Roma Surrectum I map.

Other Features

One of Roma Surrectum II's unique features is the way in which the Roman legions are presented. 28 different legions, each with their historical names, numbers and standards, can be recruited in the historical area they served. Each has an ordinary cohort and a first cohort. They wear equipment ranging from the old Iorica Hamata, to the shiny Iorica Segmentata, with numerous different kinds of helmets, scabbards and belts. These legions are recrutable after the Marian Reforms.


The date is no longer recorded in the standard B.C. format, but rather in the form Ab Urbe Condita, which means "from the founding of the city". ('the city' being Rome) 0 AUC is 753 BC, so the start date of 217 BC is 536 AUC.


The economic system has been totally revamped, making it much more realistic and requiring more micromanagement from the player. An explanation can be found here. [1]


The battlemap enviroment has been changed to have far more vegetation and more realistic elevation, making for a much more challenging experience for the player. An explanation and screenshots can be found here [2] and here. [3]

Team

Project Leaders dvk901 tone

Unit/Building models Bebe Burninator MihaiV (siege units and strat map character) pacco tone MonkWarrior (Carnyx animation)

Unit/Building textures Argent Usher(horses) Bebe Dr Hobo Leif Erikson pacco tone

Unit Cards Leif Erikson Pacco Tone

Banners pacco

Map converted from Mundus Magnus by Northern ranger dvk901 (battle map coding, battle map environment [water]) tone (battle map coding, battle map environment [ground textures, grass textures, vegetation]) Marcel (textures) pacco (strat map settlements) apple (coastlines) Paedric (coastlines) Squid (battlemap coding) Gotthard (battlemap coding)

Unit Interface Tzar

Launcher PatricianS

Scripting Tone MihaiV Salvor Hardin Mr Blackadder HouseofHam

Traits and Ancillaries Calvin dvk tone Sqυιd Suppanut Gez

Battlemap Statistics Faridus tone Aradan Galvanized Iron (multiplayer) Paedric (multiplayer)

Music Apple Arn Garv Elendil Marios Aristopoulos (rgex570) www.marios-aristopoulos.com

Coding dvk901 Roman_Man#3 (units) tone Alavaria apple (music and victory conditions)

Historical research Keravnos Mulattothrasher Swhunter Cherryfunk Rory O'kane Pseudocaesar MarcusTullius

Unit and Building Descriptions Mulattotrasher Macky Arnspac Jean=A=Luc Philip_II Bull3tpr00f rory o'kane dvk901 Keravnos SonOfAlexander Bob bobinson legio MacScottish Ketchup Louis XI The Sloth Paedric Gotthard MarcusTullius

Other MarcusTullius (beta testing organisation) apple (beta testing organisation) lolgast (building pictures) Brusilov (screenshots, previews, general help and support) Gotthard (new temple theory, economic theory, environmental research) Elendil of Numenor (Custom Battle pictures and setup) Visarion (Dacian names and suggestions) LT1956 (use of his forts and technical advice) DimeBagHo (idea of 'recruitable mercs' that led to the pairing of the Legions and many other units in RS2) Naxzull666 (movies) Roman_Man#3 aja5191 RTR team (technical infrastructure (SVN hosting/administration) and friendly support)

Many other members of the TWC community also helped out with beta testing.

Releases

The mod is planned for release "soon".

See Also