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Difference between revisions of "Sherwood Archers (M2TW Unit)"

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m (Removed category "Medieval 2 Total War Units"; Quick-adding category "M2TW Units" (using HotCat))
 
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* [[Image:England_Thumbnail.png]] [[England (M2TW Faction)|England]]
 
* [[Image:England_Thumbnail.png]] [[England (M2TW Faction)|England]]
  
[[Category:Medieval 2 Total War Units]]
 
 
[[Category:M2TW Infantry]]
 
[[Category:M2TW Infantry]]
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[[Category:M2TW Units]]

Latest revision as of 08:03, 30 May 2017

Sherwood Archers (M2TW Unit)
Sherwood archers.png
Class Missile Infantry
Unit Size 60 men
Weaponry
  • Longbow
  • Sword
  • Morale 11
    Melee Attack 16
    Ranged Attack 13
    Defence 9
    Charge Bonus 3
    Accuracy 0.00001
    Range 160
    Ammunition 30 per man
    Region Global
    Recruitment Cost 510
    Upkeep Cost 250
    Turns to Build 1
    Unit Limit Unlimited
    Building Requirements Master Woodsmens' Guild
    Technology Requirements None
    Attributes
  • Expert at hiding in woods
  • Effective against armour
  • Combat bonus in woods or snow
  • Long range missiles
  • Can use flaming missiles
  • Good morale
  • Very good stamina

  • Sherwood archersthumb.png Wielding a longbow made of yew, and able to hide in any terrain these men are excellent at ambushes, and are outstanding marksmen.


    Overview

    Hailing from Sherwood forest and trained in the hunt from a young age, these deadly archers have now turned their skills to hunting men. Wielding a longbow made of yew, these archers can spit a man at a hundred paces, this, coupled with their ability to camouflage themselves in any terrain, means they can lay many a terrible ambush.


    Details

    Sherwood Archers are elite ranged units, capable of taking down pretty much everything they come across, as long as they stay out of the melee. They aren't good in melee, and will rout fairly easily due to their lower numbers than average units. They are best used to take down heavily armoured enemies without ever getting close to the enemy.


    Factions