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Silk Manufactory (FOTS)

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Silk Manufactory (FOTS)
File:Silk Manufactory FOTS.png
Chain Industrial Type
Requires Buildings:
  • Factory
  • Resource:
  • Silk
  • Enables -
    Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 11000
  • +2000 to wealth generated by industrial buildings in this province
  • +5 per turn to town growth from industrial buildings within this province
  • -2 to happiness from modernisation
  • Clan Effects +4 to modernisation (clan development)
    See main article; FotS Buildings


    Description

    A loom can weave the story of the past.

    A silk manufactory significantly adds to the wealth of a province, and helps industry to grow, but access to silk is obviously required before it can be built. As a traditional material and craft process, silk adds to the traditionalist outlook of a province's population. Only one manufactory may be built.

    Mass production of silk fabrics tends to be a craft activity carried out on a grand scale, with many weavers working on many looms. Machine-made silks, while all very fine, lack the subtleties and refinement of handmade cloth. In the mid-19th Century, such silks would have been the height of modernity in Europe, and therefore shunned by those who valued tradition and the "old ways".

    Other Information

    Cotton Processing Plant Silk Manufactory
    Required Resource Cotton Silk
    Construction Cost 12000 11000
    Construction Time
    Wealth +2200 +2000
    Growth +15 +5
    Modernisation +6 +4
    Happiness -3 -2

    Summery

    The Silk Manufactory is a top tier Industry building. Your Clan can only have 1. It is slightly inferior to the Cotton Processing Plant, but causes less unrest. Build it in a Region that has the Largest possible city to maximize Income.

    If you are about to conquer a Region with a Silk Manufactory and can build one yourself, do it before you conquer the Region. A clan can acquire multiple Silk Manufactories through conquest but can only build 1.

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