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Silk Road Expeditions (TW3K Reform)

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Silk Road Expeditions
3K reform water merchants.png
Wu Xing Element: Water
No of Prior Reforms: 6
Effects: Trade Agreements Available +1
Income from Silk +40%
Income from Spice +40%
Unlocked Units: Onyx Dragons
Imperial Palace Cavalry**
Imperial Palace Crossbowmen**
Unlocked Buildings: Industrial Cargo Trade Port
Industrial Grand Silk Road Market
Spice Trading Port City
Industrial Grand Spice Market
Coastal Trading Town
Required Buildings: n/a
See Also: Three Kingdoms Reforms Table


**The Imperial units only become available after the player has become an Emperor.

Previous Reforms Required:

Icon Reform No* Previous Reforms Required Effect Faction Effect Character Unlocked Units Unlocked Buildings Required Buildings
3K reform water philosophy.png Private Tutors 0 ~ ~ Character Experience +10% Archers ~ County School
3K reform water trade and diplomacy.png Foreign Envoys 0 ~ Trade Agreements Available +1 ~ ~ Trading Port
Fishing Port
Coastal Trading Village
~
3K reform metal commerce.png Currency-Based Economy 0 ~ Income from Commerce +10% ~ ~ Currency Inspector Office
Government Workshops
Craftsmen Workshops
~
3K reform water trade and diplomacy.png Diplomatic Missions 1 Private Tutors Trade Influence +25% ~ ~ Silk Road Market
Spice Route Market
~
3K reform water merchants.png Sino-Roman Embassy 1 Foreign Envoys Trade Agreements Available +1 ~ ~ Silk Expedition Trading Post
Grand Fishing Port
Spice Trading Port
Grand Trading Port
~
3K reform metal industry.png Mercantile Regulation 1 Currency-Based Economy Income from Commerce +15% ~ ~ Artisan Workshops ~

*Number of previous reforms required.

Reforms Unlocked:

None (end of branch)

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