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  • **[[Peasants (M2TW Unit)|Peasants]] **[[Town Militia (M2TW Unit)|Town Militia]]
    3 KB (444 words) - 14:56, 17 March 2022
  • This is basically the list for all the default Unit IDs in [[Medieval II: Total War]]. They will differ in many mods. #EE Basilisk
    6 KB (714 words) - 11:13, 30 May 2017
  • ...M2TW Faction)|Byzantium]], [[Venice (M2TW Faction)|Venice]] or [[Portugal (M2TW Faction)|Portugal]]. ...higher quality, and are even effective against cavalry, provided that the unit survives the charge. Dismounted English Knights are among the most powerful
    7 KB (1,223 words) - 12:30, 30 May 2017
  • .... In the late period they can get the Berdiche axemen who are a good shock unit for breaching enemy lines. As nearly all Russians use axes they are useful ...ly useful against the Mongol horse archers. They can also get the fearsome Basilisk cannon, and put guns on their late period fleets.
    5 KB (937 words) - 12:31, 30 May 2017
  • ...[[Moors]] on the Iberian Peninsula, possessing Lisbon and Pamplona. Their unit roster is initially quite weak, but by the endgame they are one of the stro ...In cities you can train crossbow militia for a decent free-upkeep missile unit. From developed castles the Portuguese get Pavise Crossbowmen, far superio
    9 KB (1,429 words) - 07:46, 15 February 2020
  • {{M2TW Kingdoms}} ...ly initial faction with cavalry(a huge advantage); most infantry halved in unit size with 2 hitpoints but most cavalry is regular sized with 2 hitpoints. I
    12 KB (1,638 words) - 02:32, 28 December 2020
  • ...hts), Zwei-Handers (fearsome two-handed swordsmen), Forlorn Hope (an elite unit for exploiting breaches during sieges), Reiters (cavalry armed with pistols In addition to this, both Serpentine and Basilisk guns are available, meaning that the empire's late game army is indeed one
    10 KB (1,685 words) - 12:30, 30 May 2017