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Difference between revisions of "Strat Models - M2TW"

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(Strat Flag)
(Strat Flag)
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The background the faction's symbol is displayed on is the ''''banner'''' mesh in the model, this has to be one flat plane, it has a texture uv mapped onto the plane, but it is also overlayed with the faction's colour with a darker section that expands from the bottom that shows the strength of the army.  If you apply a texture with alpha channel then the faction colour background won't be shown in any alpha'd out area.  The position of the faction's symbol in left/right and up/down plane is determined by a hard-coded relationship to the 'banner' mesh, so changing the size of the banner mesh can also move the symbol position.
 
The background the faction's symbol is displayed on is the ''''banner'''' mesh in the model, this has to be one flat plane, it has a texture uv mapped onto the plane, but it is also overlayed with the faction's colour with a darker section that expands from the bottom that shows the strength of the army.  If you apply a texture with alpha channel then the faction colour background won't be shown in any alpha'd out area.  The position of the faction's symbol in left/right and up/down plane is determined by a hard-coded relationship to the 'banner' mesh, so changing the size of the banner mesh can also move the symbol position.
  
In terms of depth the texture of the banner, and the faction/strength colouring is always shown as though the mesh were at zero on the front/back axis, but the faction symbol position moves to the front/back axis location of the 'banner' mesh.
+
In terms of depth the texture of the banner, and the faction/strength colouring is always shown as though the mesh were at zero on the front/back axis, but the faction symbol position moves to the front/back axis location of the 'banner' mesh.  The banner mesh therefore needs to be slightly in front of 0 in the front/back axis so the faction symbol appears in front of it.
  
 
The ''''pole''''  is a conventional piece of mesh with texture.
 
The ''''pole''''  is a conventional piece of mesh with texture.

Revision as of 08:25, 13 September 2020

For everything you always wanted to know about the campaign map models in M2TW.


Strat Flag

The strat flag carried by units consists of one .cas model to which each faction's symbol is applied. The size of the displayed symbol cannot be altered by changing the .cas model.

The model comprises three components:

  • banner
  • pole
  • symbol

The background the faction's symbol is displayed on is the 'banner' mesh in the model, this has to be one flat plane, it has a texture uv mapped onto the plane, but it is also overlayed with the faction's colour with a darker section that expands from the bottom that shows the strength of the army. If you apply a texture with alpha channel then the faction colour background won't be shown in any alpha'd out area. The position of the faction's symbol in left/right and up/down plane is determined by a hard-coded relationship to the 'banner' mesh, so changing the size of the banner mesh can also move the symbol position.

In terms of depth the texture of the banner, and the faction/strength colouring is always shown as though the mesh were at zero on the front/back axis, but the faction symbol position moves to the front/back axis location of the 'banner' mesh. The banner mesh therefore needs to be slightly in front of 0 in the front/back axis so the faction symbol appears in front of it.

The 'pole' is a conventional piece of mesh with texture.

The 'symbol mesh although required doesn't appear to do anything if changed.

Strat Characters

Strat Trees

Resources

Mountains

Cliffs