TWC Wiki:Tutorial Indexes Project/NTW forum list
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Tutorials
- - Change/Edit traits,ancillary,attributes and abilities of faction leaders and generals
- - Use a part of a unit from another faction
- - Create,modify and save your textures with the best quality - Diffuse/Gloss/Normal
- - How to make your own historic events
- - How to add Stonewall/Fences to Custom and Campaign Battle Maps First Part
- - Groupformations: Warscape Battle Formations.
- - Adding your own version information to the main menu.
- - Another Unit Icon Tutorial 47th way
- - How to get 20+ units per army in the campaign.
- - DJ's Beginner Tutorial To Modding: Adding Your Own Music and Sound Effects
- - DJ's Beginner Tutorial To Modding: Changing, Adding and Removing Unit Parts
- - DJ's Beginner Tutorial To Modding: Creating Your Own Unit
- - DJ's Beginner Tutorial To Modding: Changing and Adding a Units Names
- - DJ's Beginner Tutorial To Modding: Creating Your Own Unit Card
- - DJ's Beginner Tutorial To Modding: Getting Started & Making a Simple Mod
- - How to use modfoldered map files in the multiplayer campaign
- - HOW TO CREATE CUSTOM UNIT step by step (Part 1)
- - How to create custom missions
- - HOW TO HAVE MORE THAN 20 UNITS IN CAMPAIGN'S ARMIES
- - Compressing Direct Draw Surface (DDS) files
- - The Uniform Tutorial
- - Adding a Gatling into your NTW mod
- - How To Fix UAC and VirtualStore Problems
- - BMA's MAKING YOUR OWN MUSIC
- - How to add deployable objects in historical battles (that don't have them)
- - The Ministry of War: Video Modding Tutorial #1 (Pack Files and Adding Units)
- - How to add building slots in cities and how to change the type of slots in towns and facilities
- - How to Repair NTW if Modding "Breaks" Your Game
- - Creating your own Music Mod
- - Using OpenOffice to edit DB entries (via TSV export)
- - A guide to the modding process
- - How to Mod Folder Multi Startpos Files
- - Earn fast chevrons
- - One turn technology
- - Removing the Defensive requirement for abilities.
- - Edit the Time of playing
- - Replacing a unit's hat
- - Saving large texture files without a memory overload
- - How to edit in-game text such as unit names and descriptions.
- - Minister Effects
- - Government Effects
- - Technology - The Basics
- - AI Campaign Bonuses - The Basics
- - Projectile Basics. (Reload Times, Ranges, Lethality, and shot dispersal)
- - How to remove bayonets.
- - Changing the firing angle of cannons to allow them fire over obstacles.
- - How to create a custom unit card (icon and info pics)
- - How to mod a new unit with PFM
- - MODIFICATION BASICS: How to become a modder, and how to use Pack File Manager to make a mod
- - Fixing the Horse Artillery "Chasers"
- - Changing buildable structures in towns.
- - Global Effects for Buildings
- - Enabling Two Rank Fire for Infantry
- - How to add an Empire Total War unit in Napoleon Total War
- - How to Dismount/Mount a General and his bodyguard now with fire from horseback or dismount and fire!
- - Changing the firing arc of a unit.
- - How to eliminate the episodic restrictions of the Italy and Egypt historical campaigns.
- - How to add starting armies in custom battles for newly added factions
- - How to create a custom unit in NTW
- - How to add a unit to another faction
- - How to change faction leader´s portrait and name
- - How to Create a Mod
- - How to avoid the black screen bug and put the starting camera on your faction´s capital.
- - Changing Victory Condition Date
- - Mod Packaging for Modders a reminder
- - How to unlock non playable and emergent factions
- - Mod Managing for NTW
- - Changing unit sizes MID-CAMPAIGN.
- - Larger Unit Sizes/Bigger Battles.
Resources
- - "Script-o-Rama 2]
- - Archduke Charles Personal Portrait and Thumbnail
- - Complete DB update [Release 2]
- - Working decompiled UI files
- - NAVAL MODING NTW.
- - Egypt Campaign Map
- - UI Layout file documentation
- - Ntw Modding Notes
- - The NTW Script-o-Rama
- - The Complete Guide to NTW Modding Tutorials, Tools and Resources
- - Guide to the NTW mapping
- - Scripting Commands.
- - Decompiled UI scripts
- - Courtesy of CA - Unit stats land completly explained.
- - A simple solution to eliminating the melee bug
- - Before you start your mod - a list of what can and can't be modded.
- - Tips and Tricks in modding ETW and NTW
- - Editing Effects (e.g, explosions, firing effects, ambient effects).
- - Updated DBFileType list (Unknown columns named)
- - Target Unit mod: a mod to help make mods
- - Do's and Don'ts
- - Uniforms (pictures)
- - STARTPOS.ESF analysis and modifications
- - The great DB Manual
- - Nafziger Collection
- - Don't settle for forced MEDIUM settings on older comps!
- - Guide to get the unrestricted camera for beginners
- - .Pack Files: What We Know So Far
Tools
- - "Savegame Parser support tool for EditSF]
- - Easy Launcher
- - DBEditor 1.96.3
- - EasyLoc 1.0.1
- - EasyEsf for NTW
- - HIBAM Editor: Map & Historical Battle editor
- - Symphony (sound unpacker/packer)
- - NTW Model Converter Now Released v1.1
- - Atlas Manager
- - unit_variant <-> txt converter for NTW and S2TW
- - atlas<->tsv converter
- - Scripting And Debug Toolkit
- - Pack File Manager Switcher
- - NTW Data Checker (V1.4)
- - UI Layout file converter
- - International Programmatic Laboratory
- - Model exporter
- - Rigid spline converter
- - TSVEditor (AD) v2.0
- - An Access Database to mod NTW land units
- - Pack File Manager 1.5.9 [Now edits .atlas and .unit_variant files]
- - Mod Manager for NTW
- - User Script and Preferences Editor for ETW, NTW, SHO2
- - MS Visual Studio 2010 RC
- - Napoleon PFM Released