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Difference between revisions of "Talk:Squalor"

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:Sounds right as do additions by Simetrical, therother's article indicates traits and ancillaries can have a direct effect too, that's not mentioned yet.
 
:Sounds right as do additions by Simetrical, therother's article indicates traits and ancillaries can have a direct effect too, that's not mentioned yet.
  
:Re, increasing taxes to slow population growth; they do slow growth so as far as squalor is function of population it will work.  But you're substituting one cause of unhappiness for another! -[[User:Makanyane|Makanyane]] 02:15, 9 December 2007 (CST)
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:Re, increasing taxes to slow population growth; they do slow growth so as far as squalor is function of population it will work.  But you're substituting one cause of unhappiness for another!  
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:Article had previously capped at 100% but was also listed as now being capped at 100%, does anyone know what the cap for each patch/game is? -[[User:Makanyane|Makanyane]] 02:15, 9 December 2007 (CST)

Latest revision as of 02:18, 9 December 2007

I believe squalor is only caused by the level of a city and its population, not spies, garrison and culture. I'm editing this article with my view in mind but if anyone wants to discuss this please do so. JamesG 02:21, 3 December 2007 (CST)

Sounds right as do additions by Simetrical, therother's article indicates traits and ancillaries can have a direct effect too, that's not mentioned yet.
Re, increasing taxes to slow population growth; they do slow growth so as far as squalor is function of population it will work. But you're substituting one cause of unhappiness for another!
Article had previously capped at 100% but was also listed as now being capped at 100%, does anyone know what the cap for each patch/game is? -Makanyane 02:15, 9 December 2007 (CST)