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The Americas Campaign

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Revision as of 23:25, 30 January 2008 by 206.223.233.170 (talk) (The Spanish Player)
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The Americas Campaign is one of four campaigns available in the Kingdoms expansion to Medieval II: Total War.

Overview

The Americas campaign is based in the 'New World' starting in 1521AD. Spanish Conquistadors in search of new lands, fortune and glory have arrived in the Americas. Some disgruntled native warriors stand in their way however...

Map

Factions

Main Playable Factions

  • New Spain: Has many good European units including cavalry and artillery, and uses the prestige system. Difficulty: Easy
  • The Aztec Empire: Fast but Cheap units. No artillery or cavalry. Difficulty: Moderate
  • The Mayans: Fast but cheap units. No artillery or cavalry. Difficulty: Moderate
  • The Apachean Tribes: Good archers. Can advance in technology to get horses and guns, gets really good missile cavalry.

Unlockable Factions

  • The Tlaxcalans Tribes- Fast but cheap units. No cavalry or artillery. Difficulty: Hard
  • The Chichimec Tribes- Representing the Puebloan peoples of the North of Mexico. Good infantry and archers. Can get horses and guns. Difficulty: Moderate
  • The Tarascans Tribes- Fast but cheap units. No cavalry or artillery. Difficulty: Moderate

Unplayable Factions

Special Features

The presige system. New Spain's action will be rewarded by the king with monetary rewards or units. The Apache, or other tribes, can go on the warpath to unite the other tribes against the invaders.

The Spanish Player

The Spanish Player, while having European units, must rely mainly on Native Mercenaries, because few of these European units are available in the New World. Special mercenaries can be acquired through allying with the native factions, many will give their native units in the form of merceneries to new spain when they are around their original area. Spain can however use cheap native merceneries that are numerous and available initially and easily.

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