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Difference between revisions of "Total War: Rome Remastered"

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(Question and Answer Session)
(Features)
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*Discuss the new game on [[Total War Center]] in this [https://www.twcenter.net/forums/showthread.php?81035 thread].
 
*Discuss the new game on [[Total War Center]] in this [https://www.twcenter.net/forums/showthread.php?81035 thread].
  
==Features==
+
==Feature Summary==
 
* 16 playable factions (38 in total)
 
* 16 playable factions (38 in total)
 
* Cross-platform multiplayer
 
* Cross-platform multiplayer

Revision as of 09:41, 31 March 2021

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Total War: Rome Remastered developed by Feral Interactive launches on 29th April 2021.

The new game is a remaster of the 2004 Rome: Total War game by Creative Assembly. The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.


  • A FAQ guide about the game can be found on the totalwar.com website here.

Feature Summary

  • 16 playable factions (38 in total)
  • Cross-platform multiplayer
  • Steam Workshop mod support
  • Merchant agent type (new to RTW but found in M2TW)
  • Improved graphics and redesigned UI options

Question and Answer Session

A Q&A session with the Feral Dev Team and CA members was held on Discord on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they plan to support the game post-launch (e.g. with patches).

The answers about RTW Remastered are roughly summarised below:

Playable Factions

  • You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.

Gameplay Features

  • Campaign AI and diplomacy has had updates, the changes are optional when starting a new campaign:
Negotiations have a concept of long term relationships.
The AI can be more decisive.
You're more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there's a better option.
AI will now attack across seas.
Diplomacy includes the concept of settling debts, financial and territorial.
  • Battle AI areas already worked on include:
Phalanx formation realignment
Tower and walls pathfinding
Settlement breach point pathing
  • Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.
  • 'Man of the Hour' is included with the option of promoting to general as in the original.
  • Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.
  • The feature to view your cities at peace is included.
  • Injured units can be merged but only in campaign mode.
  • Armies remain limited to 20 units.
  • Naval battles can only be auto-resolved.
  • Custom battle replays can be saved but not campaigns.
  • Includes improved balancing of population/costs to suit army size choices.

Units

  • Feral have "spent considerable time on polishing and adding new animations".

UI and Audio

  • The unit cards have been re-rendered and better match the battle models.
  • Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.
  • Borderless windowed mode is supported.
  • New audio has been added for additional faction introduction videos, merchants, and diplomacy options. The UI has updated audio triggers. The original soundtrack quality has been upgraded.
  • There is no option to use original UI layouts/elements.

Multiplayer

  • The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.
  • 8 player free-for-all is still in the game.

Mods and Modding

  • Local mods will be supported using the built-in mod-manager. Feral/CA will be in contact with the modding community.
  • Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).
  • 3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models
  • Blender will be supported with the modding tools.
  • The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits. The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline. The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.

Performance

  • System requirements not yet announced.
  • They have worked to multi-thread as much as possible, including rendering setup for units.
  • Other optimisations include:
Batching and instancing for unit rendering
Instancing and LOD system for buildings
New mesh and texture setup and texture streaming system
New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.

Factions

Base Game

The factions appear to be the same as in the original game, but will be playable without the need for unlocking.

  • Julii
  • Brutii
  • Scipii
  • Macedon
  • Egypt
  • The Seleucid Empire
  • Carthage
  • Parthia
  • Pontus
  • Gaul
  • Germania
  • Britannia
  • Armenia
  • Dacia
  • The Greek Cities
  • Numidia
  • Scythia
  • Spain
  • Thrace

Barbarian Invastion

  • Western Roman Empire
  • Eastern Roman Empire
  • Huns
  • Goths
  • Sarmatians
  • Vandals
  • Franks
  • Saxons
  • Celts
  • Sassanids
  • Roxolani
  • Ostrogoths
  • Romano-British
  • Slavs
  • Burgundii
  • Berbers
  • Alemanni
  • Lombardi