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Total War: Rome Remastered

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Revision as of 08:04, 11 April 2021 by Belisarius (talk | contribs) (Playable Factions)
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Total War: Rome Remastered developed by Feral Interactive launches on 29th April 2021.

The new game is a remaster of the 2004 Rome: Total War game by Creative Assembly. The game will be available for Windows, Mac and Linux, retailing through Steam and the Mac App Store.


  • A FAQ guide about the game can be found on the totalwar.com website here.
  • Discuss the new game on TWC here.

Feature Summary

  • 16 playable factions (38 in total)
  • Cross-platform multiplayer
  • Steam Workshop mod support
  • Merchant agent type (new to RTW but found in M2TW)
  • Improved graphics and redesigned UI options

Playable Factions

Base Game

In the original Rome: Total War the player would initially have a choice of playing one of the three Roman Factions. These were the Julii, colored red, who were positioned north of Rome and would initially come into conflict with the Gallic factions, the Brutii,colored green, who would initially come into conflict with the Greek factions and the Scipii, who were based south of Rome and would come into conflict with the Carthage. These sub faction names and starting locations loosely reflected historical events with the Skipii and their almost inevitable conflict with Carthage being reminiscent of the struggle between Hannibal and Publius Cornelius Scipio. The Julii are loosely based on Gaius Julius Caesar and their starting location allows the player to play the role of Caesar and conquer Gaul. The faction names pay homage to history but are not entirely accurate. The games starting date does not make it possible to give one accurate experience of the Rise of Rome but rather allows for the Carthaginian, Gallic and Macedonian wars to play out from the same starting date. The Senate is a non-playable Roman faction which loosely represented the autonomy of the Senate. Players could not Unlock the Senate in Vanilla Rome. This sub faction change was removed by many prominent Rome Total War mods and was also subsequently abandoned in Rome II. The different Campaign experiences were released as DLC in later games.

Originally players could unlock other faction by either conquering them individually or winning the campaign. The ultimate goal of the campaign was/is to become emperor by conquering fifty provinces, including Rome. A short version of the Campaign existed in which the player had to take control of fifteen provinces and outlast a certain faction or factions.

In later patches of Rome 1 you could optionally unlock all factions within the Pre-Game Options menu. It remains to be seen what system will be used in Rome Remastered. Beta game footage is showing all factions unlocked, this could be a change seen in Rome Remastered. The Original playable factions for Rome Total War were -

  • Egypt which differed from Rome II in its roster and style, more comparable to pre-Alexander Egypt. Known for Chariots and its distinct unit roster.
  • The Seleucid Empire was famous back in Rome 1 for its Silver Shield Legionaries, had a very diverse roster with eastern themed units supplementing and a core Macedonian Phalanx.
  • Carthage known for elephants and a strong unique unit roster. Proximity to Rome made for a good play-through for anyone who wanted to topple the Empire.
  • Parthia known for heavy cavalry and horse-archers, in many senses the polar opposite and counter to Rome, mobile with very poor infantry.
  • Gaul good well rounded unit roster mid to late game with weak units in early game.
  • Germania very similar to Gaul with the addition of berserk infantry and axe infantry.
  • Britannia unique unit roster with chariots and head throwers. Weak Cavalry.
  • The Greek Cities amalgamation of the city states, very good late game infantry.
  • Macedonia excellent Companion Cavalry and Phalanx Infantry.
  • Pontus similar to Selucia with a diverse unit roster.
  • Armeniana
  • Dacians
  • Numidia
  • Scythia
  • Iberia
  • Thracia

Apart from this Rome Total War remastered will contain additional playable factions bringing the total to 38. From what can be gathered these will be the Factions of the Rome Total War Barbarian Invasion Expansion Pack released in 2006 and will be on a separate campaign map. This suggests there will be no additional factions to the Rome Remastered base campaign but rather the Barbarian Invasion Campaign will be included. This campaign mode is currently not visible on the beta footage and this is, for the time being, speculative.

These later factions were as follows -

  • Western Roman Empire
  • Eastern Roman Empire
  • Huns
  • Goths
  • Ostrogoths
  • Vandals
  • Franks
  • Saxons
  • Celts
  • Sassanids
  • Sarmatians
  • Roxolani
  • Late Roman Brittania
  • Slavs
  • Burgundii
  • Berbers
  • Alemanni
  • Lombardi


The Alexander campaign appears to have solely the one faction playable:

  • Alexander the Great’s Macedon


Question and Answer Session

A Q&A session with the Feral Dev Team and CA members was held on Discord on 31st March 2021. Simone of CA stated that they do not currently plan to remaster any other classic TW titles. Feral stated that they will support the game post-launch (e.g. with patches).

The answers about RTW Remastered features are roughly summarised in the sections below:

Factions

  • You can optionally unlock all factions within the Pre-Game Options menu, if you wish, instead of unlocking by beating the campaign.

Gameplay Features

  • Campaign AI and diplomacy have had updates, the changes are optional when starting a new campaign:
Negotiations have a concept of long term relationships.
The AI can be more decisive.
You're more likely to be able to convince a small faction to become a protectorate, but they may turn on you if there's a better option.
AI will now attack across seas.
Diplomacy includes the concept of settling debts, financial and territorial.
  • Battle AI areas already worked on include:
Phalanx formation realignment
Tower and walls pathfinding
Settlement breach point pathing
  • Adoptions work in the same way as the original game, you can choose to accept or reject a potential candidate.
  • 'Man of the Hour' is included with the option of promoting to general as in the original.
  • Slaves can optionally be distributed equally between settlements, or by using the old method of moving generals into and out of settlements.
  • The feature to view your cities at peace is included.
  • Injured units can be merged but only in campaign mode.
  • Armies remain limited to 20 units.
  • Naval battles can only be auto-resolved.
  • Custom battle replays can be saved but not campaigns.
  • Includes improved balancing of population/costs to suit army size choices.

Units

  • Feral have "spent considerable time on polishing and adding new animations".

UI and Audio

  • The unit cards have been re-rendered and better match the battle models.
  • Arrow trails (and other features) can be optionally disabled in the gameplay settings menu.
  • Borderless windowed mode is supported.
  • New audio has been added for additional faction introduction videos, merchants, and diplomacy options. The UI has updated audio triggers.
  • Music is from the original soundtrack with upgraded quality.
  • There is no option to use original UI layouts/elements.

Multiplayer

  • The Remaster does not have a co-op campaign, but Feral are aware that this is a popular and requested feature.
  • 8 player free-for-all is still in the game.

Mods and Modding

  • Local mods will be supported using the built-in mod-manager. Feral/CA will be in contact with the modding community.
  • Hard-coded Limits: Faction and regions limits are being lifted (more information in due course).
  • 3D models still use the same format however the structure of the file has changed in order to support the new features. On release or shortly after tools will be released to support editing 3D models
  • Blender will be supported with the modding tools.
  • Textures will be easy to edit. (more information on modding specifics soon)
  • The campaign map should be more moddable [than RTW] or at least more flexible to artistic and design edits. The underlying tile system has been retained, and there are now 104 4K textures that were procedurally generated offline. The added complexity of the new system will come from ensuring that the tile locations and scale are in agreement with the mesh and texture assets. However, we believe that you should be able to export out a texture of the new tile layout and use this as the basis from which to make the map geometry.
  • Battle Map Editor will not be available at release, but the game will accept battle-maps created in the original RTW's editor.

Performance

  • System requirements not yet announced.
  • They have worked to multi-thread as much as possible, including rendering setup for units.
  • Other optimisations include:
Batching and instancing for unit rendering
Instancing and LOD system for buildings
New mesh and texture setup and texture streaming system
New improved renderer, which will have modder adjustable parameters added at, or shortly after, release.
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