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Total War Series

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Revision as of 02:18, 9 November 2018 by Makanyane (talk | contribs) (Medieval II: Total War: well received)
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Total War Series
Total War Series main article

Total War: Pharaoh

Total War Saga: Troy

Total War: Three Kingdoms - Portal

Total War Saga: Thrones of Britannia

Total War: Warhammer - Portal

Total War: Attila

Total War: Rome II - Portal

Total War: Shogun 2 - Portal

Napoleon: Total War

Empire: Total War

Medieval II: Total War - Portal

Rome: Total War & Remastered Portal

Medieval: Total War

Shogun: Total War


Total War is a video game series developed exclusively by The Creative Assembly. The series boasts eleven major instalments, each with a number of additional expansion packs, and a thriving modding community. The Creative Assembly has partnered with various publishers over the life of the series, the latest title, Total War Saga: Thrones of Britannia being released by Sega.

The main series games are comprised of two interdependent maps; the Campaign Map, which combines a Risk-style playing field with real-time strategy elements, and the Battle Map which allows players to conduct military engagements, as an asset their Campaign Map abilities. The series is widely recognized as being the first to introduce large-scale military battlefields in a game. For this reason, the Rome: Total War engine was selected to power the simulations on Time Commanders and Decisive Battles.

Gameplay

This section discusses elements of gameplay that are common to each game in the series. There are significant evolutions and additions that can be found on each game's page.

Campaigns

Throughout the main series, the campaign has tasked the player with the management of his empire, as well achieving military dominance over the map. Players must choose from a selection of historically-rooted factions and play against a number of computer-controlled rivals. Players gain the ability to play as different factions after unlocking them by successfully conquering and eliminating that particular faction in a campaign. The Campaign is turn-based, with battles being fought in real-time. Players must carefully manage finances and settlements, and conduct diplomacy with NPC-controlled factions to successfully complete the game.

Total War Saga Games

Total War Saga games have been announced as a new class of historical Total War game for PC. They are intended to be standalone spin-off titles which concentrate on short pivotal moments in history occurring in limited geographic areas.

Total War Saga: Thrones of Britannia

For more details on this topic, see Total War Saga: Thrones of Britannia.

Total War Saga: Thrones of Britannia was announced in July 2017, and released in May 2018. The game is set in 878 AD and focuses on the British Isles.

Free to Play Games

Total War: Arena

For more details on this topic, see Total War: Arena.

Total War: Arena is a free-to-play team based multi-player game, it has been in open beta phase since February, 2018.

Total War Battles: Kingdom

Total War Battles: Kingdom is a free-to-play strategy game including realm building and battles, it was released in March, 2016.

Main Series

Total War: Three Kingdoms

For more details on this topic, see Total War: Three Kingdoms.

Total War: Three Kingdoms was announced in January 2018. The game will be set in Ancient China in 190 AD.

Total War: Warhammer II

For more details on this topic, see Total War: Warhammer II.

Total War: Warhammer II is the sequel to Total War: Warhammer, it was announced in March, 2017 and released on September, 2017.

Total War: Warhammer

For more details on this topic, see Total War: Warhammer.

Total War: Warhammer is the first unhistorical Total War game, it was announced in April, 2015 and released on May, 2016.

Total War: Attila

For more details on this topic, see Total War: Attila.

Total War: Attila is the indirect successor of Total War: Rome II which was announced in September 2014, and released on February 2015. Overall its release considered as 'better' compared to its predecessor.

Total War: Rome II

For more details on this topic, see Total War: Rome II.

Total War: Rome 2 was announced in July 2012, and released on September 2013. The release of Total War: Rome II didn't make the players happy, it was considered as 'buggy and rushed' by many.

Total War: Shogun 2

For more details on this topic, see Total War: Shogun 2.

Shogun 2: Total War was announced in June, 2010. In November, it was officially renamed to Total War: Shogun 2. And it was released in March 2011.

Napoleon: Total War

For more details on this topic, see Napoleon: Total War.

Napoleon: Total War is the successor of Empire: Total War which was brought out by the Creative Assembly, and is published by Sega. The release date for Napoleon: Total War was February 2010 and they delivered on time. The game brings revolutionary new systems to the game, such as attrition, supply lines, plus better Campaign and Battle AI.

Empire: Total War

For more details on this topic, see Empire: Total War.

Empire: Total War was released in March 2009 and is published by Sega. In late 2009 the expansion Warpath Campaign was released, which brought a new focus onto the Americas and it's role in the current timeframe. Overall the release of Empire: Total War was considered 'buggy and fustrating' by many users, who wanted more attention to bugs than a new campaign.

Medieval II: Total War

For more details on this topic, see Medieval II: Total War.

Medieval II: Total War was published in 2006 by Sega and is the indirect sequel to Medieval: Total War. The Kingdoms expansion was released in 2007, adding four new campaigns, a number of factions, several features and fixes and a map extension to include the New World. Both releases were well received by Total War Fans.

Medieval II: Total War's format is similar to RTW's and again allows extensive modding. See Medieval II Total War Modifications on TWC and Kingdoms: Hosted Modifications on TWC

Examples of popular mods for M2TW are:

Rome: Total War

For more details on this topic, see Rome: Total War.

Rome: Total War was published in 2004 by Activision. It was followed by Rome: Total War Barbarian Invasion in 2005, which added a number of features to the game, including religion, which became a far more significant factor, as did the loyalty of a player's generals, and, as in Shogun: Total War Mongol Invasion, hordes were introduced to the game. In the same year, Rome: Total War Alexander was released, Alexander is regarded by some as having a better AI performance.

Rome: Total War's format allows extensive modding including 'Total Conversions' with new campaign maps. See Rome Total War & Barbarian Invasion Hosted Modifications on TWC. Examples of some of the most famous mods for RTW are:

Medieval: Total War

For more details on this topic, see Medieval: Total War.

Medieval: Total War was published in 2002 by Activision. Its expansion pack, entitled Viking Invasion, was released in 2004, adding a new campaign that encompassed the Viking expansion into Europe.

Shogun: Total War

For more details on this topic, see Shogun: Total War.

Shogun: Total War was published in 2000 by Electronic Arts. Its expansion pack, Mongol Invasion, was released in 2001, placing the player in the midst of a fictionalized invasion of Japan by the Mongol Horde.

Other Spin-off Games

Total War Battles: Shogun

Total War Battles: Shogun was released in April, 2012 for iOS and in August, 2012 for PC and Mac.

Spartan: Total Warrior

Spartan: Total Warrior was released for game consoles in 2005.

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