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Difference between revisions of "Turks (M2TW:K Faction)"

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(Diplomatic Situation, Victory Condition , and initial agents)
(Diplomatic Situation, Victory Condition , and initial agents)
Line 35: Line 35:
 
Their Agents Are  
 
Their Agents Are  
 
Diplomat : 3 Influence
 
Diplomat : 3 Influence
 +
 
Priest : 5 Piety
 
Priest : 5 Piety
 +
 
Spy : 2 Subterfuge
 
Spy : 2 Subterfuge
 +
 
Spy: 2 Subterfuge  
 
Spy: 2 Subterfuge  
 +
 
Spy: 2 Subterfuge
 
Spy: 2 Subterfuge
 +
 +
 +
== Unique Buildings ==
 +
 +
Horse Racing (City) (1 Upgrade)
 +
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis
 +
 +
Bismaritian ( City) (1 Upgrade)
 +
Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%
  
 
== Units ==
 
== Units ==

Revision as of 16:19, 1 February 2008

Starting Position

The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .

Eastern Area

Northwestern Area

Diplomatic Situation, Victory Condition , and initial agents

They Begin Allied With

Egypt

They Begin at war with

Principality of Antioch The Byzantine Empire

Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch

Short: Hold 15 regions Eliminate Faction : Principality of Antioch

Their Agents Are Diplomat : 3 Influence

Priest : 5 Piety

Spy : 2 Subterfuge

Spy: 2 Subterfuge

Spy: 2 Subterfuge


Unique Buildings

Horse Racing (City) (1 Upgrade)

+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis 

Bismaritian ( City) (1 Upgrade) Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%

Units

Infantry

Cavalry

Ranged cavalry

Artillery

Unique Crusades Hero