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Difference between revisions of "Turks (M2TW Faction)"

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{{Faction|image=[[Image:Symbol_turks.jpg|Faction Symbol for Turks]]|Name=Turks|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
 
{{Faction|image=[[Image:Symbol_turks.jpg|Faction Symbol for Turks]]|Name=Turks|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
  
== Overview ==
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==Overview==
  
The Turks are a [[Islam|Muslim]] faction that control most of modern day turkey (which is where it got its name, previously this area was known as Asia Minor) and Armenia. This faction can be considered one of the winners of the period as they both pushed westwards, taking Constantinople in 1453 and forming one of the worlds major powers, the Ottoman empire, which lasted for around 500 years. (Constantinople remained under Turkish control, becoming known as Istanbul and developing into modern day Turkey's most populous city)
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The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land.
  
The Turkish faction in game is possibly in the worst starting position available, at risk of losing cities to [[Crusade|crusaders]] who often march through their land, the [[Mongols|Mongol]] and [[Timurids|Timurid]] hordes can appear in the eastern Turkish provinces, and, as if that wasn't enough, Turkish settlements are especially weak at the start of the campaign.
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==Starting Position==
  
The Turks have a changing army to reflect the change in rulers from the Seljuk's to the Ottoman's, in the beginning of the campaign the Turks will rely on their horse archers to win most battles, as their infantry leaves a lot to be desired, only Saracen militia, dismounted cavalrymen and [[jihad|jihading]] troops can hold their own in melee, early Turkish archers are fairly effective so long as they stay out of melee's.
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[[Image:Map_turks.png|thumb|right|The Turk's starting position.]]
  
Later on in the campaign, the Turkish infantry becomes much more effective, with the inclusion of effective hybrid archer/swordsmen Ottoman and Janissary infantry and the elite Janissary heavy infantry the Turkish infantry becomes much more formidable, especially as Janissary archers can deploy stakes.
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The early Turkish empire consists of four provinces
  
After the invention of gunpowder, the Turks can recruit janissary musketeers, the most effective firearm unit in the game, and build monster bombard, which can destroy most walls in a single shot. On the other hand, their field artillery is slightly lacking.
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Their cities are;
  
So long as the empire's eastern border is secured from [[Mongols|Mongol]] invasion with a few castles, the in game Turks are likely to accomplish at least as much as the Turks did historically, and under the rule of a wise Sultan, much much more
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*Iconium
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*Yerevan
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*Ceasaera
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*Mosul
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===Victory Conditions===
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*Long Campaign: Hold 45 provinces including Constantinople Region, Jerusalem Region.
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*Short Campaign: Hold 15 provinces and eliminate the Byzantine Empire
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==Units==
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''Insert Bodyguard Image Here''
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*Light Infantry
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**Peasants
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**Azabs
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**Town Militia
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**Spear Militia
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**Turkish Javelinmen
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*Heavy Infantry
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**Janissary Heavy Infantry
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**Saracen Militia
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**Halberd Militia
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**Hashishim
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**Dismounted Sipahi Lancers
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*Missle Infantry
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**Peasant Archers
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**Turkish Archers
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**Ottoman Infantry
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**Janissary Archers
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**Janissary Musketeers
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**Naffatun
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**Hand Gunners
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*Cavalry
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**Sipahi Lancers
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**Qapukulu
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**General's Bodyguard
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*Missle Cavalry
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**Turkish Horse Archers
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**Turkomans
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**Sipahis
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*Artillery
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**Ballista
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**Catapult
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**Trebuchet
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**Cannon
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**Bombard
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**Grand Bombard
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**Monster Bombard 
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===Strategy guides===
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*[http://forums.totalwar.org/vb/showthread.php?t=72061 The Turks Strategies at The Org]
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
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[[Turks Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 08:17, 30 May 2017

Turks (M2TW Faction)
Faction Symbol for Turks
Name: Turks
From Game: Medieval II: Total War
Religion:Islam
Culture: Middle Eastern
Playable:


Overview

The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land.

Starting Position

The Turk's starting position.

The early Turkish empire consists of four provinces

Their cities are;

  • Iconium
  • Yerevan
  • Ceasaera
  • Mosul

Victory Conditions

  • Long Campaign: Hold 45 provinces including Constantinople Region, Jerusalem Region.
  • Short Campaign: Hold 15 provinces and eliminate the Byzantine Empire

Units

Insert Bodyguard Image Here

  • Light Infantry
    • Peasants
    • Azabs
    • Town Militia
    • Spear Militia
    • Turkish Javelinmen
  • Heavy Infantry
    • Janissary Heavy Infantry
    • Saracen Militia
    • Halberd Militia
    • Hashishim
    • Dismounted Sipahi Lancers
  • Missle Infantry
    • Peasant Archers
    • Turkish Archers
    • Ottoman Infantry
    • Janissary Archers
    • Janissary Musketeers
    • Naffatun
    • Hand Gunners
  • Cavalry
    • Sipahi Lancers
    • Qapukulu
    • General's Bodyguard
  • Missle Cavalry
    • Turkish Horse Archers
    • Turkomans
    • Sipahis
  • Artillery
    • Ballista
    • Catapult
    • Trebuchet
    • Cannon
    • Bombard
    • Grand Bombard
    • Monster Bombard

Strategy guides

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Turks Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels