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<big><big><big>Welcome to Empire: Total War on the TWC Wiki</big></big></big>
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----
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<br>
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<center>[[File:Empire_wiki_banner2.png]]
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<br>
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<big>'''[[Empire: Total War]] is the 5th major game in the [[Total War]] series developed by the [[Creative Assembly]].''' 
 +
<br>The game was released in March 2009 and published by Sega. It is set in the 18th century and includes features such as the Industrial Revolution, America's struggle for independence and the colonization of India. For the first time in a Total War game, players had the ability to play real-time 3D naval battles.
  
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Empire was the first game in the series to use Valve Corporation's Steamworks DRM and achievements system, thereby requiring Steam to be played. It was also the first to use Total War Engine 3 which included the Warscape Engine. </big></center>
==OFFICIAL RELEASE==
 
  
[https://www.twcenter.net/forums/showthread.php?t=73692 CA .cas exporter released]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=74106 Sound text files released]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=70221 Docudemon files released]<br>
 
[https://www.twcenter.net/forums/downloads.php?do=file&id=4066 (Working download here)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=97254 Sprite Generation]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=99147 Cinematic Editor: Tutorial]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=92549 Patch 1.2 Docudemons]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=119871 Kingdoms Sound Files]<br>
 
  
==M2TW PATCH INFORMATION==
+
</div>
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<div class="TWCportal_1">
 +
{{TOC right|limit=3}}
 +
== Overview ==
 +
Empire: Total War is a game based on the musketry warfare that revolutionized how the battles were fought. The insertion of gun powder and the changes that it brought is one of the hallmarks of this game. The changes in social structures, a period of revolutions, of turmoil. The span of the campaign is the turbulent 18th century, a period that shaped great empires with the colonization of new continents and the stabilization and growth of a global economy.
  
[https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here]<br>
+
Empire: Total War introduces to us a great number of changes, the most valuable being; the addition of a new type of battlefield, water; a new diplomacy system; a complete new technology system; and a great review of the economic system. Those changes compliment the great scope of the game; major naval battles, the hardships of battle using line infantry, the age of enlightenment, colonies and empires that the sun never goes down on. All those changes only add to the immersion of the game, seeing as how you can go to battle with a aristocratic empire and suddenly fight a renewed republic with troops ready to defend their acquired freedom.
  
 +
Another feature that had been developed for Empire: Total War was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province for the first time in a Total War game.
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</div>
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<div class="TWCRsection TWCRgroup">
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<div class="TWCRcol span_2_of_3">
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<div class="TWCportal_1">
  
 +
==General Information==
 +
There were several innovative changes in this title compared to earlier games in the Total War series.
  
==TEXT EDITING & SCRIPTING(CODING)==
+
===Campaign Map===
===Tutorials===
 
*[https://www.twcenter.net/forums/showthread.php?t=346703 Using Character portraits] X just a link to tutorial already included<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=221097 How To Make New Units] - missing images and probably covered under other tut's - check at end **************************************<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=85474 A Guide To Modding Character Names] - this is just part of full version already included<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=91758 How to change the display of a settlement] - the battlemap bits are factually wrong - leave to end for strat **************************<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=77650 Traits, Triggers & Monitors] just links to org threads already included<br>
 
[https://www.twcenter.net/forums/showthread.php?t=99643 How to change shared.txt and strat.txt] seems to be for early patch, and pre strings.bin converter<br>
 
[https://www.twcenter.net/forums/showthread.php?t=402322 Basic faction conversion] instructions were on pictures - now missing - probably covered in others check at end ****************<br>
 
  
 +
The campaign map is one of the first noted changes in this game. It expands the European centric focus of the first Total War series (the exception is the Shogun: Total War and the Americas Campaign in Medieval 2: Total War Kingdoms Expansion), and this expansion covers simultaneously, the European theatre (which also includes the North African coast and parts of the Middle East), the Indian subcontinent, and the Eastern half of North America, Central America, Northern South America and the Caribbean islands, with trading theatres on the Eastern South American coast, West African Coast, Ivory Coast, and Pacific Islands. This expansion is one of the most uncontroversial ones within this game.
  
 +
The new campaign map offers new possible strategies to the player, being it with local expansion or the foundation of colonies in diverse theatres of action. Aside from that, the economic complexity is also affected by this major change, with the addition of a new feature called Trade nodes.
  
[https://www.twcenter.net/forums/showthread.php?t=183388 J@mes' Kingdoms Scripts]<br>
+
The trade nodes add immersion to the game, by allowing the player to acquire and trade resources via merchant ships at specific theatres in the map, those are: South America, West Africa, East Africa and Indonesia. This simulates the enormous growth in trade that is a hallmark of the scope of this period, with bustling sails reaching far corners of the world with the purpose of trading/colonizing. These theatres offer a great economic boost to whoever controls them, with rich resources like ivory, spice and sugar.
[https://www.twcenter.net/forums/showthread.php?t=341973 Working Patriarch & Redesigned Bishops]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221709 How to create an emerging faction with Barons Alliance script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=203889 How To: The Ancillary Guide]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=374314 How to spawn family members via script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=357435 How to use weapon upgrades sensibly]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=356981 Quick and dirty method for enabling units for all factions]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=204431 How to make Mounted Greekfirethrowers/Naffatun with just text]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=82549 Enabling War Wagons and Wagon Walls]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=349073 Creating a script to give all the names you want to a settlement]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=296296 Making a Family Tree With an Under Age Faction Heir or Leader]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77459 Converting Huge Cities to Castles]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=322545 Garrison Script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=198357 Know how about invasions and Ai-horde-mode behavior (for advanced users)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221102 How to Make New Buildings]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=236332 How to: Change Fort model on Campaign- and Battlemap]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=143183 Crashes and how to fix them]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=278092 Mines]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=309517 Miniscript to hide/unhide stratmap-ui whilst ingame]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=292296 Yes/No Event Tutorial]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=253598 A Guide To settlement_mechanics.xml]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=85474 A Guide to Modding Character Names in M2TW]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77323 How-to: make battle_models.MODELDB more readable]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=155490 alpaca's odds and ends]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=222275 How to Edit Settlements]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=226270 How to create a complex religion change script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=219716 How to create a GreekFire Cannon]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=92185 How To Add New Historic Events]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=106265 Adding existing units into other factions in battle_models.modeldb made easy]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=211506 How to: Improve cavalry charges]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=157362 Turning footsoldiers into Captains & Generals with text editing only]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=180265 Changing The English General Battle Model]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=166868 How to play as the Aztecs in Campaign mode]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=158912 How to force male offspring and more than four children]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=156465 M2TW AI Modification: An Interactive Essay]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77650 Traits, Triggers&Monitors]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=81539 How to make a berserker unit (tut)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=70969 for people who want to use gunpowder right away]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=75791 I Cracked Era System for Units!!!]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77469 Want tougher AI generals to fight? Here's how]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=75622 Make all ancilliaries transferable]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=72302 How to add another armour upgrade to units]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=71376 to make crusades, hording targets, and jihad]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=168252 Improved Horde Faction Behavior]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=176711 The Complete Guide to Plugins]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=186113 Tutorial: Kingdoms Strat Models]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=403241 One Settlement Type]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=404114 Basic Character Specialization]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=404087 Varied Adoption]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=485535 Unique Names (and avoiding labels)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=578676 Family trees compendium of knowledge]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=567774 Test that a faction is dead/alive including hordes]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=544662 How to Add Heroes in Custom Battle]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=513092 How to add strat map character levels & change battle models]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=468257 A Guide on the Descr_Projectile.txt]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=472792 Complex Interactive Events]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=554195 Creating Localised Re-Emerging Factions without using the Horde Ability]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=481220 Moneybag14's Naval Invasions Tutorial]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=468999 A Guide on the Descr_Mount.txt]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=515771 AOR concept: 199+ AOR with just 8 resources]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=519849 effective phalanx with pike and sword]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=524825 Implementing Marian Reforms in M2TW]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=529426 how to make pikemen start with guard mode by default]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=515396" How to have more than one faction leader or heir]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=523822 Prisoner Treatment]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=518699 A garrison script that incorporates the ‘destroy_units’ command]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=478561 A Guide to Events]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=521431 How to remove a unit from game]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=517411 Unified Mod Version Tracking \ Troubleshooting Proposal]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=401790 Adding blank keyboard shortcuts for scripting purposes]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=482498 How to: give custom portraits to dead characters]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=467867 Emergent Generals]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=466726 How To set up Medieval II for Modding]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=438009 Hidden Attributes]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=357435 Taiji's weapon upgrade system explained]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=257175 Setting Heirs to your preference]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=422683 How to make a choice between buildings]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=415225 Guild Requirements Reworked]<br>
 
[https://www.twcenter.net/forums/showthread.php?604190" How to make units that can fire lots of new projectiles]<br>
 
[https://www.twcenter.net/forums/showthread.php?604326 Total Conversion Mods Some things to try]<br>
 
[https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it]<br>
 
[https://www.twcenter.net/forums/showthread.php?625279 (Almost) Complete Guide to Adding a Unit]<br>
 
[https://www.twcenter.net/forums/showthread.php?632166 export_desc_buildings txt unit recruitment rate parameters]<br>
 
[https://www.twcenter.net/forums/showthread.php?637049 Things that affect Bodyguard Size in M2TW]<br>
 
[https://www.twcenter.net/forums/showthread.php?640264 More Visible Small Arms Bullets]<br>
 
[https://www.twcenter.net/forums/showthread.php?677180 Script for annexing a faction by marriage ties]<br>
 
[https://www.twcenter.net/forums/showthread.php?760433 A more comprehensive faction_emerge, and from differences between shadowing and not shadowing]<br>
 
[https://www.twcenter.net/forums/showthread.php?760594 Roadmap to the .txt Basic Files]<br>
 
[https://www.twcenter.net/forums/showthread.php?759174 Representing raiding via traits]<br>
 
[https://www.twcenter.net/forums/showthread.php?759168 Making a unique/specific settlement(s) capture trait]<br>
 
[https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)]<br>
 
[https://www.twcenter.net/forums/showthread.php?751728 I_CharacterTypeNearTile and testing for adjacency]<br>
 
[https://www.twcenter.net/forums/showthread.php?726899 TATW Battle Editor (Tutorials, Help, Manual, Development)]<br>
 
[https://www.twcenter.net/forums/showthread.php?702436 How to script unit recruitment according to a characters title (Anc)]<br>
 
[https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++]<br>
 
[https://www.twcenter.net/forums/showthread.php?687340 Scripted sieges]<br>
 
[https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time]<br>
 
[https://www.twcenter.net/forums/showthread.php?696367 Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.]<br>
 
[https://www.twcenter.net/forums/showthread.php?644400 Reload-safe Yes/No Events]<br>
 
[https://www.twcenter.net/forums/showthread.php?693668 How to change an already existing faction to a completely new one]<br>
 
[https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++]<br>
 
[https://www.twcenter.net/forums/showthread.php?666782 Scripted buildings: create_building and destroy_buildings]<br>
 
[https://www.twcenter.net/forums/showthread.php?660443 How to enable shield wall formation for units]<br>
 
[https://www.twcenter.net/forums/showthread.php?655272 Faction destroyed event]<br>
 
[https://www.twcenter.net/forums/showthread.php?644346 How to: remove pike/any units in-between spacing]<br>
 
[https://www.twcenter.net/forums/showthread.php?664666 Remove ancillary with script or the give_ancillary mission]<br>
 
[https://www.twcenter.net/forums/showthread.php?567774 Test that a faction is dead/alive including hordes]<br>
 
[https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources]<br>
 
[https://www.twcenter.net/forums/showthread.php?642934 diplomacy_mission: how to use]<br>
 
[https://www.twcenter.net/forums/showthread.php?643576 Custom Effects/Models for Projectiles]<br>
 
  
===Resources===
+
This adds to a much-neglected part of the Total War series, the need to maintain the dominion of the seas. The pirates now pose a great threat, leading to what was a bustling economy to a ruined empire in a few turns. Another major component to the now need for a great armada is that the trade routes which appeared in previous games are interactive, leading to options of not only blockading the ports put to hinder the enemy economy through state piracy giving you the goods that were flowing through that route.
  
[https://www.twcenter.net/forums/showthread.php?t=118578 M2TW Ultimate Docudemons 4.0]<br>
+
The resources inside the provinces have now a closer resemblance to Rome: Total War than it had to Medieval 2: Total War, since the latter needs a merchant for the exploitation of the resources, similarities aside this is an expansion on the concept of the province system for that the building who is responsible for the harvesting is not centralized in a capital, but it is spread in the territory itself. This change is more visible in the new town system.
[https://www.twcenter.net/forums/showthread.php?t=295823 Archaon’s Scripting Commands Research and Guides]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=208905 My mongol invasion script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221744 Religion conversion script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=309918 King's Purse script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=397155 Carl - the Taxman (economy script)]<br>
 
[*][B]Creating a World:*[https://www.twcenter.net/forums/showthread.php?t=168944 Bare Kingdoms]<br>
 
*[https://www.twcenter.net/forums/showthread.php?606609 Accelerating Stratmap Animations via Script]<br>
 
*[https://www.twcenter.net/forums/showthread.php?635725 Changing hidden keyboard settings (console key)]<br>
 
*[https://www.twcenter.net/forums/showthread.php?636796 converted battle tooltips shared and strat TXT files]<br>
 
*[https://www.twcenter.net/forums/showthread.php?650584 Instant garrisons and their disbandment]<br>
 
*[https://www.twcenter.net/forums/showthread.php?677656 29 Factions on selection display]<br>
 
*[https://www.twcenter.net/forums/showthread.php?746123 Script and Fort Fixes for Kingdom Campaigns]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=256269 EDUHelper]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=225753 Experiments with units and results]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=359357 Roman names gens/surnames]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=313758 TimeWithArmy Condition]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=404211 Quotes strings.bin file format]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=108931 Trait List for Generals]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=465419 Forced Diplomacy v1.2]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=532926 Settlement Coordinates]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=537616 Script to add a "Capital" building]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=532711 Give a region to another faction via script]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=485813 BareBones EDU]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=466086 MUG: Modding Unit Guideline]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=472641 Hero Abilities...TUTORIAL and RESOURCE]<br>
 
[https://www.twcenter.net/forums/showthread.php?596440 Name lists for generals and family members]<br>
 
[https://www.twcenter.net/forums/showthread.php?604522 Script for selecting the heir]<br>
 
[https://www.twcenter.net/forums/showthread.php?740100 List of non functional script terms (events, conditions and commands)]<br>
 
[https://www.twcenter.net/forums/showthread.php?647862 The mystery of non merging fleets solved]<br>
 
[https://www.twcenter.net/forums/showthread.php?752677 End Turn number logging script - download]<br>
 
[https://www.twcenter.net/forums/showthread.php?733191 Elephant Based Berserkers]<br>
 
[https://www.twcenter.net/forums/showthread.php?743655 Campaign_script.txt - syntax coloring & folding for UltraEdit]<br>
 
[https://www.twcenter.net/forums/showthread.php?741757 List of scripting effects for Ancillaries and Traits]<br>
 
[https://www.twcenter.net/forums/showthread.php?679416 Union with changing faction in game]<br>
 
[https://www.twcenter.net/forums/showthread.php?650050 The mystery of the missing reinforcement portrait solved]<br>
 
[https://www.twcenter.net/forums/showthread.php?702846 Uses for show_cursorstat]<br>
 
  
===Tools===
+
This new town system involves a capital and several subsidiary towns, thus removing some of the importance of the capital and spreading along the whole province. The new slave towns are born from the growth of the population in several villages that are already defined in number different to which territory. Those towns can be configured in four basic towns: schools (used for research of new technologies), manufacturing plants (factories that have several types: textile, smelters and pottery the choice is not up to the player, churches and entertainment buildings.
  
[https://www.twcenter.net/forums/showthread.php?t=307657 ATVTW - Trait/Ancillary Validator]<br>
+
This adds to military strategy as well since the control of those towns is responsible not only for the income, but for the general happiness of the province, thus raiding towns is a useful tactic and preferred by the AI.
[https://www.twcenter.net/forums/showthread.php?t=311676 EDU-matic: Automatic unit balance/EDU generation system]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=239062 GrnEyedDvl's Script Replicator]<br>
 
*Creating a World:*[https://www.twcenter.net/forums/showthread.php?t=287046 Adding a Culture]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=176031 Name Converter for data\text files]<br>
 
*[https://www.twcenter.net/forums/showthread.php?585726 The BinEditor]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=259316 Excel Traitgenerator]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=394067 Easy script for medieval II]<br>
 
[https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=84915 BMTWTS - Unit Editor Plugin]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=342971 boboav's Build Maker1.0]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=341969 Random Trait Generator]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=307562 EDB validator]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=183343 M2TW Campaign and Show Me Script Editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=108093 cururu's unit toolbox v1.0 ---- tools for easy editing of battle_models.modeldb]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=134250 Family trees in M2TW - a useful freeware tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=123505 Quick & Dirty Mass Unit Size changer]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=122977 Brandon EDU tool for Kingdoms]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=93293 battle_models.modeldb Validation/Beautifying/Compacting Tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=76702 Building and Unit Validator]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=72888 Trait Editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=128830 EDSUV Lister and EDU Lister]<br>
 
[https://www.twcenter.net/forums/downloads.php?do=file&id=3493 tornnight's Name Verifier]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=525209 Unit Editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=430792 PercentageUnitAttribute log error filter]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=539626 TWCapital: script generator for a Faction Capital building]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=542385 TWRegionOwnerSwitch: script generator for changing a region's owner]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=552098 Historic Event Creator]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=462315 Easy EDU Editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=445393 TW Script Editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=514577 Excel Editing]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=427031 Workbook that creates any mod's unit list]<br>
 
[https://www.twcenter.net/forums/showthread.php?588357 export_descr_buildings_enums name generator]<br>
 
[https://www.twcenter.net/forums/showthread.php?624259 TWTECV: TW Text Editor, Cleaner & Validator v1.7[NEW-added-some-image-tools]]<br>
 
[https://www.twcenter.net/forums/showthread.php?708313 Faction and Campaign Editor Modding Helper]<br>
 
[https://www.twcenter.net/forums/showthread.php?655816 Historic Events Checker - Version 1.0 Released On 14/06/2014]<br>
 
  
==SKINNING/MODELING/ANIMATIONS==
+
===Naval Battles===
 +
::''-See main article: [[Naval Battles (ETW)]]''
 +
Empire: Total War was the first Total War game to have fully 3D real-time naval battles. In the previous games they were just automatically resolved on the campaign map. This feature was a major focus of ETW's marketing campaign, as naval battles are the symbol of 18th century warfare.
  
===Tutorials===
+
===Technology===
[https://www.twcenter.net/forums/showthread.php?t=401697 Basic through Intermediate Practical Application Modeling Course] X all info in dead links<br>
 
[https://www.twcenter.net/forums/showthread.php?t=351477 Creating a Helmet] X dead links to videos<br>
 
[https://www.twcenter.net/forums/showthread.php?t=348606 A Guide to Cursors] X dead link to doc<br>
 
[https://www.twcenter.net/forums/showthread.php?t=263734 How to make Faction Symbols ala Stephan]X not enough info without the pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=289827 Unit Info Card in photoshop] X not enough info without pics / dl<br>
 
[https://www.twcenter.net/forums/showthread.php?t=289540 Event Picture Tutorial] X not enough info without the pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221949 UV mapping]X????? not really comprehensible but put in if nothing else on KE's tool *********************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221951 Assigning Textures to Models] X not without the pics & only a general milkshape instruction<br>
 
[https://www.twcenter.net/forums/showthread.php?t=191066 How to make Better normal maps] X not enough info without pics<br>[https://www.twcenter.net/forums/showthread.php?t=186113 Strat Models by [J@mes] X no use without the code/pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=182181 J@mes's guide to Milkshape] X not without the pics & only a general milkshape instructions <br>
 
[https://www.twcenter.net/forums/showthread.php?t=144340 How to change faction symbol with paint.net]X not without pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=144358 How to: Add Alpha Channel and Make .tga for units with GIMP] X not without pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=579350 Unit Cards] X???? has steps but missing pics - see what else there is at end **********************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=520075 How to assign model as officer banner-bearer with MS3D] X think too confusing without pics - check at end ***********************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=537130 Create Realistic Texture Illumunation and Shading in Photoshop]X generic photoshop instructions - no pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=458124 Easy Way of Creating Blank Texture] X generic photoshop instruction - doesn't seem useful<br>
 
[https://www.twcenter.net/forums/showthread.php?662073 How to paint units] X doesn't make sense without pics<br>
 
  
===IWTE Tutorials:===
+
A game based in the century of lights can't cast aside the revolution that happened in several fields of human knowledge and perception. Empire: Total War brings to the table a new form of supremacy; technology. The 18th century was marked by several changes to humanity as a whole, bringing to light several concepts that marked and constructed the postmodern world. The tech tree is divided into three major branches, being those: Military, Economics, Governance.
[https://www.twcenter.net/forums/showthread.php?t=478123 Editing worldterrain files (IWTE)]<br>
 
[https://www.twcenter.net/forums/showthread.php?657346 Grass editing in vegetation.db]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=526618 IWTE for the complete utter noob]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=577141 Vegetation editing]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=579926 IWTE Tutorial - by Red_Devil]<br>
 
[https://www.twcenter.net/forums/showthread.php?629861 How to have custom settlements on battlemap using settlement plans]<br>
 
[https://www.twcenter.net/forums/showthread.php?638240 IWTE - Changing Settlement effect lighting]<br>
 
[https://www.twcenter.net/forums/showthread.php?650685 King Kong's Tutorial]<br>
 
[https://www.twcenter.net/forums/showthread.php?690305 IWTE Video Tutorial - Editing The Terrain / Creating Your First Settlement]<br>
 
[https://www.twcenter.net/forums/showthread.php?591729 Creating a working layout for your custom settlement.]<br>
 
[https://www.twcenter.net/forums/showthread.php?642672 Creating a generic custom settlement (easy step by step procedure)]<br>
 
[https://www.twcenter.net/forums/showthread.php?650693 Custom settlements - IWTE]<br>
 
[https://www.twcenter.net/forums/showthread.php?738899 Hints and tips for milkshape for buildings with IWTE]<br>
 
[https://www.twcenter.net/forums/showthread.php?650419 How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)]<br>
 
  
===Resources===
+
This is one of the most relevant aspects of the game, leading to one empire being considerably weaker than another just because one has the technological edge over the other. Research also leads to changes in the way the population behaves and perceives the government, an absolute monarchy is going to have much trouble sustaining itself in the late stages of the campaign, due to the public unrest several technologies generate.
  
[https://www.twcenter.net/forums/showthread.php?t=127787 Unit Makers Tome of Knowledge]<br>
+
===Factions===
[https://www.twcenter.net/forums/showthread.php?t=277230 Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack]<br>
+
::''-See main article: [[Factions (ETW)|Empire: Total War Factions]]''
[https://www.twcenter.net/forums/showthread.php?t=388544 Head references]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=382003 Lü Bu's resources]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=304077 Modeling Course 101]<br>
 
[*][B]B. Ward's Modder's Resources:*[https://www.twcenter.net/forums/showthread.php?t=195983 Expansion Pack - A Taste of Vanilla]<br>*[https://www.twcenter.net/forums/showthread.php?t=198506 The Armory]<br>*[https://www.twcenter.net/forums/showthread.php?t=187265 The Shield Project]<br>*[https://www.twcenter.net/forums/showthread.php?t=93861 Battle Banners]<br>*[https://www.twcenter.net/forums/showthread.php?t=185290 Generals & Captains]<br>*[https://www.twcenter.net/forums/showthread.php?t=174226 Barded & Mailed Horses]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=207710 Hunter Makoy's 2d Stencils]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=191633 AttachmentSet texture inventory]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=157407 Brushes and Tutorials (Skinning)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=96993 Animation Utilities]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=95157 mesh converter documentation]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=73466 Converting .TEXTURE to .DDS when the unpacker arrives]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=239054 the Armory]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=568160 Elvasat's Shield Textures Pack]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=536556 Basic Cloth Patterns]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=544706 Community donation from the WotN team]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=494659 Warman's Animation Insights]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=491391 Akthross anims released]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=488945 templates]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=478293 Face collection:European,African,Far Eastern]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=465533 The Theodosian Walls [Model]]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=408441 Base 3d model]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=440131 Coat of Arms Library]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=425732 Free texture source]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=609212 Marka horse death animation fix]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=598557 Ambient building reduction mod]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=598638 Human Body]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=586255 Heads Pack]<br>
 
[https://www.twcenter.net/forums/showthread.php?607022 Chinese armour drafts from several eras (Link, in Chinese)]<br>
 
[https://www.twcenter.net/forums/showthread.php?617091 Sumskilz's Models & Textures]<br>
 
[https://www.twcenter.net/forums/showthread.php?629329 Creating a World: Fixing square projectile trails]<br>
 
[https://www.twcenter.net/forums/showthread.php?623407 Medieval Knights]<br>
 
[https://www.twcenter.net/forums/showthread.php?633345 Resource Works by Paleologos]<br>
 
[https://www.twcenter.net/forums/showthread.php?669409 Byzantine Cities Strat Models]<br>
 
[https://www.twcenter.net/forums/showthread.php?705897 Tons of 3D stuff generously offered to likewise generous peoples]<br>
 
[https://www.twcenter.net/forums/showthread.php?695610 Animated Wagon Wall]<br>
 
[https://www.twcenter.net/forums/showthread.php?699808 Coat of arms - Website]<br>
 
[https://www.twcenter.net/forums/showthread.php?696234 Ned's coat of arms templates]<br>
 
[https://www.twcenter.net/forums/showthread.php?656456 Muslim_Assassin.CAS FIXED]<br>
 
  
===Tools===
+
More than fifty factions are included in the game, 36 of which are playable. The other factions cannot be unlocked and have to be modded into the game. The eleven playable factions from the beginning are:
  
[https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing]<br>
+
====Playable Factions====
[https://www.twcenter.net/forums/showthread.php?t=358482 MaxScript version for World and WorldCollision files]<br>
+
*[[Austria (ETW Faction)|Austria]]- Catholic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=190197 GOAT and GOAL: A collection of modelling and animation utilities]<br>
+
*[[France (ETW Faction)|France]]- Catholic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=153977 Utility for writing UV map templates in dds format]<br>
+
*[[Great Britain (ETW Faction)|Great Britain]]- Protestant Constitutional Monarchy
[https://www.twcenter.net/forums/showthread.php?t=134461 Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1 ]<br>
+
*[[Marathas (ETW Faction)|Marathas]]- Hindu Absolute Monarchy
[https://www.twcenter.net/forums/downloads.php?do=file&id=1248 Alpaca's .sd Converter]<br>
+
*[[Ottoman Empire (ETW Faction)|Ottoman Empire]]- Islamic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=221769 DDS plugin for GIMP]<br>
+
*[[Poland-Lithuania (ETW Faction)|Poland-Lithuania]]- Catholic Constitutional Monarchy
[https://www.twcenter.net/forums/showthread.php?t=204086 3DS Max animation export/import]<br>
+
*[[Prussia (ETW Faction)|Prussia]]- Protestant Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=144292 RTW animations converter]<br>
+
*[[Russia (ETW Faction)|Russia]]- Orthodox Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=139169 Python strat model converter for Milkshape Users]<br>
+
*[[Spain (ETW Faction)|Spain]]- Catholic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=74690 texture/dds converter]<br>
+
*[[Sweden (ETW Faction)|Sweden]]- Protestant Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities: Version 1.1]<br>
+
*[[United Provinces (ETW Faction)|United Provinces (The Netherlands)]]- Protestant Republic
[https://www.twcenter.net/forums/showthread.php?t=213738 GOAT version 1_1, bug fix release]<br>
+
*[[United States (ETW faction)|United States of America]]- Protestant Republic (Road to Independence)
[https://www.twcenter.net/forums/showthread.php?t=143321 NEW- MW Graphics texture tools!]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=132343 Milkshape ms3d Importer/Exporter for 3ds Max and Gmax]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=75377 Open dds file]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=419049 Mesh/Cas/Engine - MaxScript version of GOAT tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=500744 Release of the SD mod tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=433479 DDS & Normal Map Plugin for Photoshop x86\x64 Both]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=473200 DXTBmp 4.00.96-texture converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=608276 Animations and Skeleton Unpacking Tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=587629 ddsview - alternative to DDS Converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?592623 TEXTURE file converter/editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?647775 M2TW Modeler's Toolbox]<br>
 
[https://www.twcenter.net/forums/showthread.php?747342 Projectile release point changer]<br>
 
[https://www.twcenter.net/forums/showthread.php?725653 3ds Max]<br>
 
  
==SOUNDS AND OTHER MEDIA==
+
=== Units ===
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=393911 Faction-Specific Music]'' - by [[Space_Ed]] - <small>images missing</small> X too hard to understand without pics - included in ElMonstero's guide
+
There are hundreds of unique units in ETW including Infantry, Cavalry, Artillery and Ships. For wiki pages about each unit see the [[:Category:ETW Units|Empire: Total War Units Category]]
  
==MAPPING==
+
=== Battlefield Gameplay ===  
===Tutorials===
 
  
[https://forums.totalwar.org/vb/showthread.php?t=50437 Myrddraal's Mapping Essentials (For RTW but it's a good starter guide to mapping for M2TW)]<br>
+
The introduction of the [[Naval Battles in ETW|naval warfare]] was a major addition to the series. This new and unexplored battlefield was plagued with problems at the game launch. Pathfinding errors made navigation difficult and real-world strategies used by admirals from the past didn't work correctly. Land battles suffered from AI problems as well, which resulted in a commander to inevitably win a battle unless faced with overwhelming opposition. Patch 1.6 has helped to alleviate these launch issues.
[*][B]Creating a World:*[https://www.twcenter.net/forums/showthread.php?t=208570 Basic mapping from scratch]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=208570 Working with the Demis online Mapper]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=174024 Adding detailed Regions]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=224335 Height Map with 3Dem]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=561640 Named Forts]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=202468 Nakharar's Basics: Regions with Geomod]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=402122 Landbridges-Unblockable but sailable]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=388565 Basic tips on easier editing and approach in Geo-mod(the novice corner)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=198171 Navigateable Rivers]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=159479 Creating Land Mass]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=191876 Campaign Mapping With Gimp]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=332992 Geomod: How to make new regions, Spot errors using Gmaps + tips]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=330085 Adding Characters and armies with Geo-mod]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=109482 How-To: Add a New Climate Zone]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=241854 How to Make a Smooth Coast]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=114176 How-To: Satellite/Map to Great map_ground_types/Map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=285648 Settlements on rivers]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=108484 Mapping Essentials-Thanks to Myrddraal]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=156180 Expanding The Campaign Map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=188990 Mapping for dummies (complete tutorial) - Thanks to GrnEyedDvl]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=107679 Creating a base campaign map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77755 How to Edit Trade Resources]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=96313 How to: Make a height map without Photoshop]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=491328 Very Easy Way of Smooth Coastlines]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=553217 Understanding the map_heights to battle map conversion limits]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=484830 Easy way to find a colour not in use for adding new regions!]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=479868 Easy "work of art" coastlines]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=457857 How to do Realistic Radar Map (Video Tutorial)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=414148 Easy Smooth Coastlines]<br>
 
[https://www.twcenter.net/forums/showthread.php?591729 IWTE Custom settlements - Step by Step for creating. Most important things you must know]<br>
 
[https://www.twcenter.net/forums/showthread.php?662990 How To Add a New Climate Zone]<br>
 
[https://www.twcenter.net/forums/showthread.php?669184 Smooth Coastlines in One Layer]<br>
 
[https://www.twcenter.net/forums/showthread.php?664328 Mapping Video Tutorials]<br>
 
[https://www.twcenter.net/forums/showthread.php?650336 How to create/implement a custom tile in your stratmap.]<br>
 
  
===Resources===
+
===Multiplayer===
[https://www.twcenter.net/forums/showthread.php?t=89286 Stripped-Down map]<br>
 
*Creating a World:*[https://www.twcenter.net/forums/showthread.php?t=357896 Gig's Map Collection]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=352216 Bare Geomod]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=360228 The Geomod Manual]<br>*[https://www.twcenter.net/forums/showthread.php?t=170327 Stone Forts on the Battle Map]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=539149 Editable Settlement Faction Symbols]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=396989 Basic Map by Ataegina]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=113310 You Need Good Map??Here!!]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=189617 Base map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=460402 Blank Campaign Map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=421575 Map of Ireland & Isle of Man]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=548595 Decent Biome Map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=486399 The palm's shadow bug resolved.]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=520070 Working Basic Europe Map]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=465009 Hi-Res topographic maps, equal area projections]<br>
 
[https://www.twcenter.net/forums/showthread.php?619401 Extended Map v0.1]<br>
 
[https://www.twcenter.net/forums/showthread.php?760727 A gift to the community: map of the Iberian Peninsula]<br>
 
[https://www.twcenter.net/forums/showthread.php?672947 Russia Map]<br>
 
[https://www.twcenter.net/forums/showthread.php?682703 Map Region Colors]<br>
 
  
===Tools===
+
ETW multiplayer was supposed to be revolutionary with the addition of a brand new feature, the multiplayer online campaign. Aside that we can also highlight that with the integration with steam the game could get a ladder system, giving players the motivation to pursue constant online battles.
  
[https://www.twcenter.net/forums/showthread.php?t=201955 Geomod Tool for Mapping]<br>
+
The Multiplayer online campaign only reached beta phase, and thus is not integrated into the game. Although it was fully implemented in the later Napoleon: Total War with the Hot Seat feature being discarded in this title.
[https://www.twcenter.net/forums/showthread.php?t=200653 Creating a World - Map Templates with Worldwind]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=43492 BrandonM's descr_strat editor - Beta Release .001]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=201417 Region Color Checker]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77812 BMTWTS - Region Editor Plugin]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=177334 Odd Pixel Mapping Assistant Tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=555610 Fantasy Name Generator]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=438278 TW Map Reader v1.7.3]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=544900 Mapping Tool (online mapper)]<br>
 
[https://www.twcenter.net/forums/showthread.php?585244 Aurun's M2TW Random Map Generator]<br>
 
  
==MISCELLANEOUS==
+
===Downloadable Content===
===Tutorials===
+
The [http://store.steampowered.com/app/10606/?snr=1_5_9__405 Warpath Campaign] was released as downloadable content in October 2009. The campaign focuses on the battles of the Europeans and Native Americans throughout most of North and Central America. It expanded the North American territories and featured 5 new playable factions: Iroquois, Cherokee, Huron, Pueblo and Plains Nations. New researchable technologies were also added, along with the new scout and shaman agents and new faction-specific objectives. Other DLC's were;  [http://store.steampowered.com/app/10608/?snr=1_5_9__405 Elite Units of the East] [http://store.steampowered.com/app/10607/?snr=1_5_9__405 Elite Units of America] [http://store.steampowered.com/app/10604/?snr=1_5_9__405 Elite Units of the West][http://store.steampowered.com/app/10600/?snr=1_5_9__405 Special Units & Bonus Content]
[LIST]
 
[https://www.twcenter.net/forums/showthread.php?t=410461 Creating a World - Mod Install for Steam]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=411618 How to get Big MTWII Mods to work with Steam]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=209116 How to make a Professional Quality Installer for your Mod]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=397636 How To Fix UAC and VirtualStore Problems]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=355307 Unpacking: The very first steps & simplest method for new modders]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=405322 Specific unpacking from the .pack files]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=93141 How-To: Add multiple campaigns (aka provincial campaigns)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=349098 Fixing the unpacker on vista/7 to get meshs and textures]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=386778 How to make vanilla hotseat]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=73660 How To Create A New Region]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=133056 How to make old factions, appear on kingdoms expansions campaigns]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=387856 Getting Attention for your mod/Basic mod infrastructure]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=187293 Advanced Family Trees - IMAGE HEAVY]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=76202 How To Create a New Faction (using Normans/Saxons)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=323103 AI Expansion]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=371657 How to get Rid of Bald generals in Medieval II]<br>
 
[*][B]Creating a World:*[https://www.twcenter.net/forums/showthread.php?t=346170 Character portraits, creation and use]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=181697 Using the Install Creator]<br>*[https://www.twcenter.net/forums/showthread.php?t=212674 Registry Entries for the Launcher]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=550619 Unpacking the Game]<br>
 
*[https://www.twcenter.net/forums/showthread.php?745692 Starting Steam Mods the easy Way]<br>
 
*[https://www.twcenter.net/forums/showthread.php?749098 Moving Steam's Game Library]<br>
 
*[https://www.twcenter.net/forums/showthread.php?688368 Converting Install Disk to Steam]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=311916 Guide to the first steps in making a mod (The Novice Corner)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=319470 M2TW commonly used modding terms(The Novice Corner)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=319266 Errors to avoid when making a mod(The Novice Corner)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=360678 Kingdoms: making an UI]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=226962 How to Make a Better Movie Background]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=88296 Adding a new faction symbol]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77662 How-To: Create new Papal States and delete the old ones]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=103981 How to merge 2 mods]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=136151 How-to: Add new Kingdoms resources to your mod!]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=83818 Hyper-Extended Families]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=174863 Renaming lots of files using DOS]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=181735 How-To: Get files off your disc]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=176625 How to restore the status of a save]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=84566 New face of Faction Icon]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=81503 All tips to avoid unknown errors by the game when you install/create mods]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=74769 How the game can use your files ...]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=71963 Config Fixer Trick for Mod Installers]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=449513 Unpacking for Windows 7 users]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=523938 Chapter-1. Unpacking Medieval 2 Total War]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=523943 Chapter-2. using mod switcher]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=523944 Chapter-3. Trade Resource Monopoly]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=532599 Multiple installations of a mod (with different submods)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=423848 Using a spare faction to preserve "destructible" pre-placed forts]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=447446 How to make completely new portraits]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=108337 How to add own video into the game]<br>
 
[https://www.twcenter.net/forums/showthread.php?642773 File/Mod Compression Tutorial]<br>
 
[https://www.twcenter.net/forums/showthread.php?756001 How to Get Awesome Graphics in Medieval II]<br>
 
[https://www.twcenter.net/forums/showthread.php?746851 [Linux] - How to install mods and submods in Linux (Ubuntu)]<br>
 
[https://www.twcenter.net/forums/showthread.php?704036 An alternative way to play mods through Steam (Includes Pictures)]<br>
 
[https://www.twcenter.net/forums/showthread.php?653352 Automatically testing your mod's campaign.]<br>
 
  
===Resources===
+
In November 2018 Empire: Total War was upgraded to the Definitive Edition meaning that all existing and new purchasers can access all of the DLC free of charge.
[LIST]
 
[*][B]Creating a World:*[https://www.twcenter.net/forums/showthread.php?t=399622 High Resolution Screenshots]
 
<br>*[https://www.twcenter.net/forums/showthread.php?t=270926 Reduced City Textures]<br>
 
*[https://www.twcenter.net/forums/showthread.php?703242 Implementing custom campaigns for single player and hotseat]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=377105 Missing Portraits of Pagan Priests for Teutonic Campaign.]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=356192 Link to weapon/armour site]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=89286 Stripped-Down Mod Folder]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=107783 Ultimate Docudemons 1.0]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=145594 SourceCode]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=120879 Mod Hosting]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=88988 City List]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=85890 Vanilla resources sorted by region capital]<br>
 
[*][B]BrandonM's:*[https://www.twcenter.net/forums/showthread.php?t=72623 Plugin Example]<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=72304 Online Edition]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=415459 L'Outremer Work Pack for Modders]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=550037 World history atlas]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=469013 MODIEVAL: Mugshots Midgetmod II. The 144 customised Generals .tga Resource Compendium + Ancillary Bonus V]<br>
 
[https://www.twcenter.net/forums/showthread.php?631612 Rad's Textures/Art]<br>
 
[https://www.twcenter.net/forums/showthread.php?742616 Syntax highlighting for Total War files in Sublime Text 3]<br>
 
[https://www.twcenter.net/forums/showthread.php?746202 [Linux] - Unpacking the Game in Linux (Ubuntu)]<br>
 
  
===Tools===
+
</div></div>
[LIST]
+
<div class="TWCRcol span_1_of_3">
[https://www.twcenter.net/forums/showthread.php?t=357460 Release of the CUF (font & text rendering) mod tool]<br>
+
<div class="TWCportal_2">
[https://www.twcenter.net/forums/downloads.php?do=file&id=32 IDX extractor]<br>
+
==Empire Community on TWC==
[https://www.twcenter.net/forums/showthread.php?t=353922 Kingdoms Launcher Editing Application]<br>
+
'''Content Publications:'''
[https://www.twcenter.net/forums/showthread.php?t=384274 Total War Projectiles]<br>
+
*'''[https://www.twcenter.net/forums/content.php?431-Empire-Total-War-a-retrospective-on-ten-years-of-potential Empire Total War: a retrospective on ten years of potential] by Alwyn'''
[https://www.twcenter.net/forums/showthread.php?t=75360 Mod folder installer]<br>
+
*'''[https://www.twcenter.net/forums/content.php?433-Modding-ten-years-after-Empire-Total-War Modding ten years after - Empire: Total War] by Quintus Hortensius Hortalus'''
[https://www.twcenter.net/forums/showthread.php?t=181350 PackFile Tools: Packfile-Slicer]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=188452 PackFile Tools: Packfile-Builder (re-packer)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=68686 MTW2 unpack tool 1.01 Update]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=125751 M2TW syntax highlighting for UltraEdit32]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=111055 Useful tool for making a file list]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=90579 Link Shell Extension: A must]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=90554 Mod Development Tools]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=71957 BrandonM's Total War Toolset]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS - Download and Details]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=75670 .xml editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=75200 tools from RTW/BI]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=152756 Unit Damage, Defense and Armour Calculator]<br>[/B]
 
[https://www.snapfiles.com/get/bulkrename.html Bulk Rename Utility]<br>[/B]
 
[https://www.twcenter.net/forums/showthread.php?t=524906 Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=513871 Infracta Launcher + Tools]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=422334 Mod Launcher (steam compatible)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW.]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=582583 Steam compatible modStarter]<br>
 
[https://www.twcenter.net/forums/showthread.php?593696 Faction Launcher]<br>
 
[https://www.twcenter.net/forums/showthread.php?661279 The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)]<br>
 
[https://www.twcenter.net/forums/showthread.php?708773 Creating a World - Fixing the 'Block Graphic' Bug]<br>
 
[https://www.twcenter.net/forums/showthread.php?708711 Recruitment Viewer + Units Stats Viewer v1.05]<br>
 
[https://www.twcenter.net/forums/showthread.php?738034 Medieval2ModLauncher (formerly "Launcher.exe replacement")]<br>
 
[https://www.twcenter.net/forums/showthread.php?730629 Set counter value]<br>
 
[https://www.twcenter.net/forums/showthread.php?730697 SubMod Installer/Manager for Medieval 2/Rome TW]<br>
 
[https://www.twcenter.net/forums/showthread.php?728585 Auto-Completion and colour highlighting for Notepad++]<br>
 
[https://www.twcenter.net/forums/showthread.php?688108 Med2ModLauncher - A new launcher for Medieval II Total War]<br>
 
[https://www.twcenter.net/forums/showthread.php?655072 DXT Tool]<br>
 
  
==M2TW GAMEPLAY GUIDES==
+
'''Discussion:'''
[LIST]
+
*[https://www.twcenter.net/forums/forumdisplay.php?469-Empire-Total-War-General-Discussion General Discussion]
[https://www.twcenter.net/forums/showthread.php?t=81256 A Guide To Missions]<br>
+
*[https://www.twcenter.net/forums/forumdisplay.php?500-Historical-Research-Center Historical Research Center]
[https://www.twcenter.net/forums/showthread.php?t=77577 A Guide To Guilds]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=97190 Guide: Espionage (causing cities to revolt)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=95275 Guide: Bribing and how to do it]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=128043 FAUST (Unit Stat guide) for M2:TW/Kingdoms]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=406671 Collection of M2TW Guides]<br>
 
  
 +
'''Gameplay and Strategy:'''
 +
*[https://www.twcenter.net/forums/showthread.php?241293-Le-FUSIL-Unit-Guide-for-Empire-v1-6 Unit Guide]
 +
*[https://www.twcenter.net/forums/showthread.php?234127-Index-of-Gameplay-amp-Strategy-Guides-(VIEW-THIS-BEFORE-STARTING-A-NEW-THREAD) Index of Gameplay and Strategy Guides]
  
[B][COLOR=Navy]Index Update: 16-01-2018
+
'''After Action Reports:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1052-Empire-Total-War-AARs AARs and Let's Players]
 +
 
 +
'''Technical Help:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1074-ETW-Technical-Help Tech support forum on TWC]
 +
 
 +
==Empire Information on the Wiki==
 +
*[[Factions (ETW)|Factions]]
 +
*[[Infantry Tactics in Empire: Total War]]
 +
*[[:Category:ETW Units]]
 +
*[[:Category:ETW Gameplay and Features]]
 +
 
 +
==Empire Modifications==
 +
'''Find ETW Mods on TWC:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1071-Empire-Total-War-Hosted-Modifications ETW Hosted Modifications on TWC]
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1073-Empire-Total-War-Modifications ETW Mod Threads on TWC]
 +
 
 +
'''On the Wiki:'''
 +
*[[Empire: Total War Mods|Empire: Total War Mods listing with sortable table]]
 +
*[[:Category:ETW Mods (Released)| Empire: Total War released mods' pages]]
 +
 
 +
==Modding Information==
 +
'''Modding Information on TWC:'''
 +
* [https://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Empire: Total War Tools, Tutorials and Resources section]
 +
* [https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Total-War-Mod-Workshop Empire: Total War Mod Workshop]
 +
 
 +
'''On the Wiki:'''
 +
* [[Modding Portal#Empire:_Total_War| Modding Portal]]
 +
* [[Empire: Total War - Modding Index]]
 +
* [[:Category:ETW Modding]]
 +
 
 +
</div>
 +
<div class="TWCportal_3">
 +
 
 +
==System Requirements==
 +
'''Minimum System Requirements:'''
 +
:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
 +
:Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]
 +
:Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)
 +
:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory
 +
:Display: Minimum screen resolution of 1024 x 768 pixels
 +
:Sound: Directx9.0c compatible sound card
 +
:Hard Drive: 15 GB free hard disk space formatted as NTFS
 +
:Peripherals: Windows compatible mouse and keyboard
 +
 
 +
'''Recommended Requirements:'''
 +
:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
 +
:Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]
 +
:Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)
 +
:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory
 +
:Display: Minimum screen resolution of 1280 x 1024 pixels
 +
:Sound: Directx9.0c compatible sound card
 +
:Hard Drive: 15 GB free hard disk space formatted as NTFS
 +
:Peripherals: Windows compatible mouse and keyboard
 +
</div></div></div>
 +
 
 +
{{TWPortalsPics}}

Revision as of 02:06, 29 May 2020

Welcome to Empire: Total War on the TWC Wiki



Empire wiki banner2.png


Empire: Total War is the 5th major game in the Total War series developed by the Creative Assembly.
The game was released in March 2009 and published by Sega. It is set in the 18th century and includes features such as the Industrial Revolution, America's struggle for independence and the colonization of India. For the first time in a Total War game, players had the ability to play real-time 3D naval battles.

Empire was the first game in the series to use Valve Corporation's Steamworks DRM and achievements system, thereby requiring Steam to be played. It was also the first to use Total War Engine 3 which included the Warscape Engine.


Overview

Empire: Total War is a game based on the musketry warfare that revolutionized how the battles were fought. The insertion of gun powder and the changes that it brought is one of the hallmarks of this game. The changes in social structures, a period of revolutions, of turmoil. The span of the campaign is the turbulent 18th century, a period that shaped great empires with the colonization of new continents and the stabilization and growth of a global economy.

Empire: Total War introduces to us a great number of changes, the most valuable being; the addition of a new type of battlefield, water; a new diplomacy system; a complete new technology system; and a great review of the economic system. Those changes compliment the great scope of the game; major naval battles, the hardships of battle using line infantry, the age of enlightenment, colonies and empires that the sun never goes down on. All those changes only add to the immersion of the game, seeing as how you can go to battle with a aristocratic empire and suddenly fight a renewed republic with troops ready to defend their acquired freedom.

Another feature that had been developed for Empire: Total War was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province for the first time in a Total War game.

General Information

There were several innovative changes in this title compared to earlier games in the Total War series.

Campaign Map

The campaign map is one of the first noted changes in this game. It expands the European centric focus of the first Total War series (the exception is the Shogun: Total War and the Americas Campaign in Medieval 2: Total War Kingdoms Expansion), and this expansion covers simultaneously, the European theatre (which also includes the North African coast and parts of the Middle East), the Indian subcontinent, and the Eastern half of North America, Central America, Northern South America and the Caribbean islands, with trading theatres on the Eastern South American coast, West African Coast, Ivory Coast, and Pacific Islands. This expansion is one of the most uncontroversial ones within this game.

The new campaign map offers new possible strategies to the player, being it with local expansion or the foundation of colonies in diverse theatres of action. Aside from that, the economic complexity is also affected by this major change, with the addition of a new feature called Trade nodes.

The trade nodes add immersion to the game, by allowing the player to acquire and trade resources via merchant ships at specific theatres in the map, those are: South America, West Africa, East Africa and Indonesia. This simulates the enormous growth in trade that is a hallmark of the scope of this period, with bustling sails reaching far corners of the world with the purpose of trading/colonizing. These theatres offer a great economic boost to whoever controls them, with rich resources like ivory, spice and sugar.

This adds to a much-neglected part of the Total War series, the need to maintain the dominion of the seas. The pirates now pose a great threat, leading to what was a bustling economy to a ruined empire in a few turns. Another major component to the now need for a great armada is that the trade routes which appeared in previous games are interactive, leading to options of not only blockading the ports put to hinder the enemy economy through state piracy giving you the goods that were flowing through that route.

The resources inside the provinces have now a closer resemblance to Rome: Total War than it had to Medieval 2: Total War, since the latter needs a merchant for the exploitation of the resources, similarities aside this is an expansion on the concept of the province system for that the building who is responsible for the harvesting is not centralized in a capital, but it is spread in the territory itself. This change is more visible in the new town system.

This new town system involves a capital and several subsidiary towns, thus removing some of the importance of the capital and spreading along the whole province. The new slave towns are born from the growth of the population in several villages that are already defined in number different to which territory. Those towns can be configured in four basic towns: schools (used for research of new technologies), manufacturing plants (factories that have several types: textile, smelters and pottery the choice is not up to the player, churches and entertainment buildings.

This adds to military strategy as well since the control of those towns is responsible not only for the income, but for the general happiness of the province, thus raiding towns is a useful tactic and preferred by the AI.

Naval Battles

-See main article: Naval Battles (ETW)

Empire: Total War was the first Total War game to have fully 3D real-time naval battles. In the previous games they were just automatically resolved on the campaign map. This feature was a major focus of ETW's marketing campaign, as naval battles are the symbol of 18th century warfare.

Technology

A game based in the century of lights can't cast aside the revolution that happened in several fields of human knowledge and perception. Empire: Total War brings to the table a new form of supremacy; technology. The 18th century was marked by several changes to humanity as a whole, bringing to light several concepts that marked and constructed the postmodern world. The tech tree is divided into three major branches, being those: Military, Economics, Governance.

This is one of the most relevant aspects of the game, leading to one empire being considerably weaker than another just because one has the technological edge over the other. Research also leads to changes in the way the population behaves and perceives the government, an absolute monarchy is going to have much trouble sustaining itself in the late stages of the campaign, due to the public unrest several technologies generate.

Factions

-See main article: Empire: Total War Factions

More than fifty factions are included in the game, 36 of which are playable. The other factions cannot be unlocked and have to be modded into the game. The eleven playable factions from the beginning are:

Playable Factions

Units

There are hundreds of unique units in ETW including Infantry, Cavalry, Artillery and Ships. For wiki pages about each unit see the Empire: Total War Units Category

Battlefield Gameplay

The introduction of the naval warfare was a major addition to the series. This new and unexplored battlefield was plagued with problems at the game launch. Pathfinding errors made navigation difficult and real-world strategies used by admirals from the past didn't work correctly. Land battles suffered from AI problems as well, which resulted in a commander to inevitably win a battle unless faced with overwhelming opposition. Patch 1.6 has helped to alleviate these launch issues.

Multiplayer

ETW multiplayer was supposed to be revolutionary with the addition of a brand new feature, the multiplayer online campaign. Aside that we can also highlight that with the integration with steam the game could get a ladder system, giving players the motivation to pursue constant online battles.

The Multiplayer online campaign only reached beta phase, and thus is not integrated into the game. Although it was fully implemented in the later Napoleon: Total War with the Hot Seat feature being discarded in this title.

Downloadable Content

The Warpath Campaign was released as downloadable content in October 2009. The campaign focuses on the battles of the Europeans and Native Americans throughout most of North and Central America. It expanded the North American territories and featured 5 new playable factions: Iroquois, Cherokee, Huron, Pueblo and Plains Nations. New researchable technologies were also added, along with the new scout and shaman agents and new faction-specific objectives. Other DLC's were; Elite Units of the East | Elite Units of America | Elite Units of the West| Special Units & Bonus Content

In November 2018 Empire: Total War was upgraded to the Definitive Edition meaning that all existing and new purchasers can access all of the DLC free of charge.

System Requirements

Minimum System Requirements:

Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory
Display: Minimum screen resolution of 1024 x 768 pixels
Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard

Recommended Requirements:

Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory
Display: Minimum screen resolution of 1280 x 1024 pixels
Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard
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