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<div class="TWCportal_2">
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<big><big><big>Welcome to Empire: Total War on the TWC Wiki</big></big></big>
 +
----
 +
<br>
 +
<center>[[File:Empire_wiki_banner2.png]]
 +
<br>
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<big>'''[[Empire: Total War]] is the 5th major game in the [[Total War]] series developed by the [[Creative Assembly]].''' 
 +
<br>The game was released in March 2009 and published by Sega. It is set in the 18th century and includes features such as the Industrial Revolution, America's struggle for independence and the colonization of India. For the first time in a Total War game, players had the ability to play real-time 3D naval battles.
  
 +
Empire was the first game in the series to use Valve Corporation's Steamworks DRM and achievements system, thereby requiring Steam to be played. It was also the first to use Total War Engine 3 which included the Warscape Engine. </big></center>
  
'''OFFICIAL RELEASE:'''<br>
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=73692 CA .cas exporter released] links broken - does this still exist? ********<br>
 
[https://www.twcenter.net/forums/showthread.php?t=70221 Docudemon files released] originals seem to be missing again ******<br>
 
[https://www.twcenter.net/forums/showthread.php?t=99147 Cinematic Editor: Tutorial] dead link to tutorial<br>
 
[https://www.twcenter.net/forums/showthread.php?t=92549 Patch 1.2 Docudemons] dead download<br>
 
  
'''TEXT EDITING & SCRIPTING(CODING):'''<br>
+
</div>
'''Tutorials'''<br>
+
<div class="TWCportal_1">
*[https://www.twcenter.net/forums/showthread.php?t=346703 Using Character portraits] X just a link to tutorial already included<br>
+
{{TOC right|limit=3}}
*[https://www.twcenter.net/forums/showthread.php?t=221097 How To Make New Units] - missing images and probably covered under other tut's - check at end **************************************<br>
+
== Overview ==
*[https://www.twcenter.net/forums/showthread.php?t=85474 A Guide To Modding Character Names] - this is just part of full version already included<br>
+
Empire: Total War is a game based on the musketry warfare that revolutionized how the battles were fought. The insertion of gun powder and the changes that it brought is one of the hallmarks of this game. The changes in social structures, a period of revolutions, of turmoil. The span of the campaign is the turbulent 18th century, a period that shaped great empires with the colonization of new continents and the stabilization and growth of a global economy.  
*[https://www.twcenter.net/forums/showthread.php?t=91758 How to change the display of a settlement] - the battlemap bits are factually wrong - leave to end for strat **************************<br>
 
*[https://www.twcenter.net/forums/showthread.php?t=77650 Traits, Triggers & Monitors] just links to org threads already included<br>
 
[https://www.twcenter.net/forums/showthread.php?t=99643 How to change shared.txt and strat.txt] seems to be for early patch, and pre strings.bin converter<br>
 
[https://www.twcenter.net/forums/showthread.php?t=402322 Basic faction conversion] instructions were on pictures - now missing - probably covered in others check at end ****************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=183388 J@mes' Kingdoms Scripts] somehow seemed to have put the text in pics - which are missing!<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77323 How-to: make battle_models.MODELDB more readable] - early thing formatted .modeldb now available<br>
 
[https://www.twcenter.net/forums/showthread.php?t=222275 How to Edit Settlements] info is wrong - refer to wiki .worldpkgdesc page instead<br>
 
[https://www.twcenter.net/forums/showthread.php?t=106265 Adding existing units into other factions in battle_models.modeldb made easy] this actually looks hugely complicated - check at end for other methods ****************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=180265 Changing The English General Battle Model] not a useful way of trying to do this - doesn't explain anything just swaps England v Norman<br>
 
[https://www.twcenter.net/forums/showthread.php?t=166868 How to play as the Aztecs in Campaign mode] not useful<br>
 
[https://www.twcenter.net/forums/showthread.php?t=156465 M2TW AI Modification: An Interactive Essay] linked direct to the heaven games thread instead<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77650 Traits, Triggers&Monitors] just a link to the org tut's used them instead<br>
 
[https://www.twcenter.net/forums/showthread.php?t=81539 How to make a berserker unit (tut)] lovely, except it crashes when they enter battle (not useable in M2TW)<br>
 
[https://www.twcenter.net/forums/showthread.php?t=186113 Tutorial: Kingdoms Strat Models] needed text was in images - images missing!<br>
 
[https://www.twcenter.net/forums/showthread.php?604326 Total Conversion Mods Some things to try] very little info - covered better elsewhere<br>
 
[https://www.twcenter.net/forums/showthread.php?625279 (Almost) Complete Guide to Adding a Unit] doesn't include anything about what to do about model, check if covered elsewhere ********************<br>
 
  
 +
Empire: Total War introduces to us a great number of changes, the most valuable being; the addition of a new type of battlefield, water; a new diplomacy system; a complete new technology system; and a great review of the economic system. Those changes compliment the great scope of the game; major naval battles, the hardships of battle using line infantry, the age of enlightenment, colonies and empires that the sun never goes down on. All those changes only add to the immersion of the game, seeing as how you can go to battle with a aristocratic empire and suddenly fight a renewed republic with troops ready to defend their acquired freedom.
  
'''Resources'''<br>
+
Another feature that had been developed for Empire: Total War was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province for the first time in a Total War game.  
[https://www.twcenter.net/forums/showthread.php?t=295823 Archaon’s Scripting Commands Research and Guides] Individual links added instead - the db.xml one not included file missing<br>
+
</div>
[https://www.twcenter.net/forums/showthread.php?t=256269 EDUHelper] tool with no download<br>
+
<div class="TWCRsection TWCRgroup">
[https://www.twcenter.net/forums/showthread.php?t=359357 Roman names gens/surnames] actual tool missing<br>
+
<div class="TWCRcol span_2_of_3">
[https://www.twcenter.net/forums/showthread.php?t=532926 Settlement Coordinates] list missing - tool included separately on list<br>
+
<div class="TWCportal_1">
[https://www.twcenter.net/forums/showthread.php?t=485813 BareBones EDU] attached files needed & missing<br>
 
[https://www.twcenter.net/forums/showthread.php?t=466086 MUG: Modding Unit Guideline] contains list of permitted users! *******************<br>
 
  
 +
==General Information==
 +
There were several innovative changes in this title compared to earlier games in the Total War series.
  
'''Tools'''<br>
+
===Campaign Map===
[https://www.twcenter.net/forums/showthread.php?t=259316 Excel Traitgenerator] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=394067 Easy script for medieval II] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=84915 BMTWTS - Unit Editor Plugin] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=342971 boboav's Build Maker1.0] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=341969 Random Trait Generator] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=123505 Quick & Dirty Mass Unit Size changer] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=122977 Brandon EDU tool for Kingdoms] not a tool just a request for one<br>
 
[https://www.twcenter.net/forums/showthread.php?t=93293 battle_models.modeldb Validation/Beautifying/Compacting Tool] link to thing that isn't there<br>
 
[https://www.twcenter.net/forums/showthread.php?t=76702 Building and Unit Validator] that's not there either<br>
 
[https://www.twcenter.net/forums/showthread.php?t=72888 Trait Editor] actual editor gone missing (from org post link)<br>
 
[https://www.twcenter.net/forums/showthread.php?t=128830 EDSUV Lister and EDU Lister] included each separately<br>
 
[https://www.twcenter.net/forums/showthread.php?t=552098 Historic Event Creator] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=462315 Easy EDU Editor] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=514577 Excel Editing] missing attachment<br>
 
[https://www.twcenter.net/forums/showthread.php?t=427031 Workbook that creates any mod's unit list] missing attachment<br>
 
[https://www.twcenter.net/forums/showthread.php?588357 export_descr_buildings_enums name generator] missing download<br>
 
  
'''SKINNING/MODELING/ANIMATIONS'''<br>
+
The campaign map is one of the first noted changes in this game. It expands the European centric focus of the first Total War series (the exception is the Shogun: Total War and the Americas Campaign in Medieval 2: Total War Kingdoms Expansion), and this expansion covers simultaneously, the European theatre (which also includes the North African coast and parts of the Middle East), the Indian subcontinent, and the Eastern half of North America, Central America, Northern South America and the Caribbean islands, with trading theatres on the Eastern South American coast, West African Coast, Ivory Coast, and Pacific Islands. This expansion is one of the most uncontroversial ones within this game.
'''Tutorials'''<br>
 
[https://www.twcenter.net/forums/showthread.php?t=401697 Basic through Intermediate Practical Application Modeling Course] X all info in dead links<br>
 
[https://www.twcenter.net/forums/showthread.php?t=351477 Creating a Helmet] X dead links to videos<br>
 
[https://www.twcenter.net/forums/showthread.php?t=348606 A Guide to Cursors] X dead link to doc<br>
 
[https://www.twcenter.net/forums/showthread.php?t=263734 How to make Faction Symbols ala Stephan]X not enough info without the pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=289827 Unit Info Card in photoshop] X not enough info without pics / dl<br>
 
[https://www.twcenter.net/forums/showthread.php?t=289540 Event Picture Tutorial] X not enough info without the pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221949 UV mapping]X????? not really comprehensible but put in if nothing else on KE's tool *********************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221951 Assigning Textures to Models] X not without the pics & only a general milkshape instruction<br>
 
[https://www.twcenter.net/forums/showthread.php?t=191066 How to make Better normal maps] X not enough info without pics<br>[https://www.twcenter.net/forums/showthread.php?t=186113 Strat Models by [J@mes] X no use without the code/pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=182181 J@mes's guide to Milkshape] X not without the pics & only a general milkshape instructions <br>
 
[https://www.twcenter.net/forums/showthread.php?t=144340 How to change faction symbol with paint.net]X not without pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=144358 How to: Add Alpha Channel and Make .tga for units with GIMP] X not without pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=579350 Unit Cards] X???? has steps but missing pics - see what else there is at end **********************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=520075 How to assign model as officer banner-bearer with MS3D] X think too confusing without pics - check at end ***********************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=537130 Create Realistic Texture Illumunation and Shading in Photoshop]X generic photoshop instructions - no pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=458124 Easy Way of Creating Blank Texture] X generic photoshop instruction - doesn't seem useful<br>
 
[https://www.twcenter.net/forums/showthread.php?662073 How to paint units] X doesn't make sense without pics<br>
 
  
 +
The new campaign map offers new possible strategies to the player, being it with local expansion or the foundation of colonies in diverse theatres of action. Aside from that, the economic complexity is also affected by this major change, with the addition of a new feature called Trade nodes.
  
===IWTE Tutorials:===
+
The trade nodes add immersion to the game, by allowing the player to acquire and trade resources via merchant ships at specific theatres in the map, those are: South America, West Africa, East Africa and Indonesia. This simulates the enormous growth in trade that is a hallmark of the scope of this period, with bustling sails reaching far corners of the world with the purpose of trading/colonizing. These theatres offer a great economic boost to whoever controls them, with rich resources like ivory, spice and sugar.
[https://www.twcenter.net/forums/showthread.php?t=478123 Editing worldterrain files (IWTE)]<br>
 
[https://www.twcenter.net/forums/showthread.php?657346 Grass editing in vegetation.db]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=526618 IWTE for the complete utter noob]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=577141 Vegetation editing]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=579926 IWTE Tutorial - by Red_Devil]<br>
 
[https://www.twcenter.net/forums/showthread.php?629861 How to have custom settlements on battlemap using settlement plans]<br>
 
[https://www.twcenter.net/forums/showthread.php?638240 IWTE - Changing Settlement effect lighting]<br>
 
[https://www.twcenter.net/forums/showthread.php?650685 King Kong's Tutorial]<br>
 
[https://www.twcenter.net/forums/showthread.php?690305 IWTE Video Tutorial - Editing The Terrain / Creating Your First Settlement]<br>
 
[https://www.twcenter.net/forums/showthread.php?591729 Creating a working layout for your custom settlement.]<br>
 
[https://www.twcenter.net/forums/showthread.php?642672 Creating a generic custom settlement (easy step by step procedure)]<br>
 
[https://www.twcenter.net/forums/showthread.php?650693 Custom settlements - IWTE]<br>
 
[https://www.twcenter.net/forums/showthread.php?738899 Hints and tips for milkshape for buildings with IWTE]<br>
 
[https://www.twcenter.net/forums/showthread.php?650419 How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)]<br>
 
  
===Resources===
+
This adds to a much-neglected part of the Total War series, the need to maintain the dominion of the seas. The pirates now pose a great threat, leading to what was a bustling economy to a ruined empire in a few turns. Another major component to the now need for a great armada is that the trade routes which appeared in previous games are interactive, leading to options of not only blockading the ports put to hinder the enemy economy through state piracy giving you the goods that were flowing through that route.
  
[https://www.twcenter.net/forums/showthread.php?t=127787 Unit Makers Tome of Knowledge]<br>
+
The resources inside the provinces have now a closer resemblance to Rome: Total War than it had to Medieval 2: Total War, since the latter needs a merchant for the exploitation of the resources, similarities aside this is an expansion on the concept of the province system for that the building who is responsible for the harvesting is not centralized in a capital, but it is spread in the territory itself. This change is more visible in the new town system.
[https://www.twcenter.net/forums/showthread.php?t=277230 Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=388544 Head references]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=382003 Lü Bu's resources]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=304077 Modeling Course 101]<br>
 
[*][B]B. Ward's Modder's Resources:*[https://www.twcenter.net/forums/showthread.php?t=195983 Expansion Pack - A Taste of Vanilla]<br>*[https://www.twcenter.net/forums/showthread.php?t=198506 The Armory]<br>*[https://www.twcenter.net/forums/showthread.php?t=187265 The Shield Project]<br>*[https://www.twcenter.net/forums/showthread.php?t=93861 Battle Banners]<br>*[https://www.twcenter.net/forums/showthread.php?t=185290 Generals & Captains]<br>*[https://www.twcenter.net/forums/showthread.php?t=174226 Barded & Mailed Horses]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=207710 Hunter Makoy's 2d Stencils]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=191633 AttachmentSet texture inventory]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=157407 Brushes and Tutorials (Skinning)]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=96993 Animation Utilities]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=95157 mesh converter documentation]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=73466 Converting .TEXTURE to .DDS when the unpacker arrives]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=239054 the Armory]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=568160 Elvasat's Shield Textures Pack]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=536556 Basic Cloth Patterns]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=544706 Community donation from the WotN team]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=494659 Warman's Animation Insights]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=491391 Akthross anims released]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=488945 templates]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=478293 Face collection:European,African,Far Eastern]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=465533 The Theodosian Walls [Model]]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=408441 Base 3d model]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=440131 Coat of Arms Library]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=425732 Free texture source]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=609212 Marka horse death animation fix]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=598557 Ambient building reduction mod]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=598638 Human Body]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=586255 Heads Pack]<br>
 
[https://www.twcenter.net/forums/showthread.php?607022 Chinese armour drafts from several eras (Link, in Chinese)]<br>
 
[https://www.twcenter.net/forums/showthread.php?617091 Sumskilz's Models & Textures]<br>
 
[https://www.twcenter.net/forums/showthread.php?629329 Creating a World: Fixing square projectile trails]<br>
 
[https://www.twcenter.net/forums/showthread.php?623407 Medieval Knights]<br>
 
[https://www.twcenter.net/forums/showthread.php?633345 Resource Works by Paleologos]<br>
 
[https://www.twcenter.net/forums/showthread.php?669409 Byzantine Cities Strat Models]<br>
 
[https://www.twcenter.net/forums/showthread.php?705897 Tons of 3D stuff generously offered to likewise generous peoples]<br>
 
[https://www.twcenter.net/forums/showthread.php?695610 Animated Wagon Wall]<br>
 
[https://www.twcenter.net/forums/showthread.php?699808 Coat of arms - Website]<br>
 
[https://www.twcenter.net/forums/showthread.php?696234 Ned's coat of arms templates]<br>
 
[https://www.twcenter.net/forums/showthread.php?656456 Muslim_Assassin.CAS FIXED]<br>
 
  
===Tools===
+
This new town system involves a capital and several subsidiary towns, thus removing some of the importance of the capital and spreading along the whole province. The new slave towns are born from the growth of the population in several villages that are already defined in number different to which territory. Those towns can be configured in four basic towns: schools (used for research of new technologies), manufacturing plants (factories that have several types: textile, smelters and pottery the choice is not up to the player, churches and entertainment buildings.
  
[https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing]<br>
+
This adds to military strategy as well since the control of those towns is responsible not only for the income, but for the general happiness of the province, thus raiding towns is a useful tactic and preferred by the AI.
[https://www.twcenter.net/forums/showthread.php?t=358482 MaxScript version for World and WorldCollision files]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=190197 GOAT and GOAL: A collection of modelling and animation utilities]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=153977 Utility for writing UV map templates in dds format]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=134461 Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1 ]<br>
 
[https://www.twcenter.net/forums/downloads.php?do=file&id=1248 Alpaca's .sd Converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=221769 DDS plugin for GIMP]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=204086 3DS Max animation export/import]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=144292 RTW animations converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=139169 Python strat model converter for Milkshape Users]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=74690 texture/dds converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities: Version 1.1]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=213738 GOAT version 1_1, bug fix release]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=143321 NEW- MW Graphics texture tools!]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=132343 Milkshape ms3d Importer/Exporter for 3ds Max and Gmax]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=75377 Open dds file]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=419049 Mesh/Cas/Engine - MaxScript version of GOAT tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=500744 Release of the SD mod tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=433479 DDS & Normal Map Plugin for Photoshop x86\x64 Both]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=473200 DXTBmp 4.00.96-texture converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=608276 Animations and Skeleton Unpacking Tool]<br>
 
[https://www.twcenter.net/forums/showthread.php?t=587629 ddsview - alternative to DDS Converter]<br>
 
[https://www.twcenter.net/forums/showthread.php?592623 TEXTURE file converter/editor]<br>
 
[https://www.twcenter.net/forums/showthread.php?647775 M2TW Modeler's Toolbox]<br>
 
[https://www.twcenter.net/forums/showthread.php?747342 Projectile release point changer]<br>
 
[https://www.twcenter.net/forums/showthread.php?725653 3ds Max]<br>
 
  
'''SOUNDS AND OTHER MEDIA:'''<br>
+
===Naval Battles===
[https://www.twcenter.net/forums/showthread.php?t=393911 Faction-Specific Music] - by [[Space_Ed]] - <small>images missing</small> X too hard to understand without pics - included in ElMonstero's guide
+
::''-See main article: [[Naval Battles (ETW)]]''
 +
Empire: Total War was the first Total War game to have fully 3D real-time naval battles. In the previous games they were just automatically resolved on the campaign map. This feature was a major focus of ETW's marketing campaign, as naval battles are the symbol of 18th century warfare.
  
'''MAPPING'''<br>
+
===Technology===
'''Tutorials'''<br>
 
[https://www.twcenter.net/forums/showthread.php?t=402122 Landbridges-Unblockable but sailable] not understandable without the missing pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=198171 Navigateable Rivers] not understandable without the missing pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=159479 Creating Land Mass] not understandable without the missing pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=191876 Campaign Mapping With Gimp] not understandable without the missing pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=330085 Adding Characters and armies with Geo-mod] missing pics - left out on assumption this is covered properly in gig's manual<br>
 
[https://www.twcenter.net/forums/showthread.php?t=114176 How-To: Satellite/Map to Great map_ground_types/Map] not understandable without the missing pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=156180 Expanding The Campaign Map] missing pics - check later if covered***************<br>
 
[https://www.twcenter.net/forums/showthread.php?t=188990 Mapping for dummies (complete tutorial) - Thanks to GrnEyedDvl] just link to the class which is already in<br>
 
[https://www.twcenter.net/forums/showthread.php?t=107679 Creating a base campaign map] link and attachment dead<br>
 
[https://www.twcenter.net/forums/showthread.php?t=491328 Very Easy Way of Smooth Coastlines] not understandable without the missing pics <br>
 
[https://www.twcenter.net/forums/showthread.php?662990 How To Add a New Climate Zone] same as included better Tutorial - still crashes on battle map<br>
 
  
'''Resources'''<br>
+
A game based in the century of lights can't cast aside the revolution that happened in several fields of human knowledge and perception. Empire: Total War brings to the table a new form of supremacy; technology. The 18th century was marked by several changes to humanity as a whole, bringing to light several concepts that marked and constructed the postmodern world. The tech tree is divided into three major branches, being those: Military, Economics, Governance.
[https://www.twcenter.net/forums/showthread.php?t=396989 Basic Map by Ataegina] link gone - pics gone<br>
 
[https://www.twcenter.net/forums/showthread.php?t=113310 You Need Good Map??Here!!] dead links<br>
 
[https://www.twcenter.net/forums/showthread.php?t=189617 Base map] missing attachment<br>
 
[https://www.twcenter.net/forums/showthread.php?t=460402 Blank Campaign Map] missing attachment<br>
 
[https://www.twcenter.net/forums/showthread.php?t=421575 Map of Ireland & Isle of Man] dead download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=548595 Decent Biome Map] gone missing<br>
 
[https://www.twcenter.net/forums/showthread.php?t=520070 Working Basic Europe Map] gone missing<br>
 
[https://www.twcenter.net/forums/showthread.php?682703 Map Region Colors] a list without a point, any colour can be used<br>
 
  
'''Tools'''<br>
+
This is one of the most relevant aspects of the game, leading to one empire being considerably weaker than another just because one has the technological edge over the other. Research also leads to changes in the way the population behaves and perceives the government, an absolute monarchy is going to have much trouble sustaining itself in the late stages of the campaign, due to the public unrest several technologies generate.
[https://www.twcenter.net/forums/showthread.php?t=43492 BrandonM's descr_strat editor - Beta Release .001] missing a link<br>
 
[https://www.twcenter.net/forums/showthread.php?t=77812 BMTWTS - Region Editor Plugin] no download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=177334 Odd Pixel Mapping Assistant Tool] no download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=544900 Mapping Tool (online mapper)] no dl or link<br>
 
  
'''MISCELLANEOUS'''<br>
+
===Factions===
'''Tutorials'''<br>
+
::''-See main article: [[Factions (ETW)|Empire: Total War Factions]]''
[https://www.twcenter.net/forums/showthread.php?t=410461 Creating a World - Mod Install for Steam] obsolete used Starting Steam Mods the easy Way instead<br>
 
[https://www.twcenter.net/forums/showthread.php?t=103981 How to merge 2 mods] - exceptionally unlikely to work without causing severe problems...<br>
 
[https://www.twcenter.net/forums/showthread.php?t=176625 How to restore the status of a save] this isn't what it says it is - it's an adjustment to the campaign starting positions which is better covered elsewhere<br>
 
[https://www.twcenter.net/forums/showthread.php?t=84566 New face of Faction Icon] not useful without the missing pics<br>
 
[https://www.twcenter.net/forums/showthread.php?t=523938 Chapter-1. Unpacking Medieval 2 Total War] covered elsewhere<br>
 
[https://www.twcenter.net/forums/showthread.php?t=523943 Chapter-2. using mod switcher] just link to .com thread that doesn't have that info now<br>
 
  
'''Resources'''<br>
+
More than fifty factions are included in the game, 36 of which are playable. The other factions cannot be unlocked and have to be modded into the game. The eleven playable factions from the beginning are:
[https://www.twcenter.net/forums/showthread.php?t=377105 Missing Portraits of Pagan Priests for Teutonic Campaign.] missing download<br>
 
[https://www.twcenter.net/forums/showthread.php?t=107783 Ultimate Docudemons 1.0] newer version with working link available<br>
 
[https://www.twcenter.net/forums/showthread.php?t=120879 Mod Hosting] dead site<br>
 
[https://www.twcenter.net/forums/showthread.php?t=88988 City List] its an unfinished list of vanilla locations only<br>
 
[https://www.twcenter.net/forums/showthread.php?t=72304 Online Edition] the whatever it is, is missing<br>
 
[https://www.twcenter.net/forums/showthread.php?t=469013 MODIEVAL: Mugshots Midgetmod II. The 144 customised Generals .tga Resource Compendium + Ancillary Bonus V] no download<br>
 
[https://www.twcenter.net/forums/showthread.php?631612 Rad's Textures/Art] no download<br>
 
[https://www.twcenter.net/forums/showthread.php?742616 Syntax highlighting for Total War files in Sublime Text 3] relevant downloads missing<br>
 
  
'''Tools:'''<br>
+
====Playable Factions====
[https://www.twcenter.net/forums/showthread.php?t=75360 Mod folder installer] dead dl<br>
+
*[[Austria (ETW Faction)|Austria]]- Catholic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=68686 MTW2 unpack tool 1.01 Update] missing dl<br>
+
*[[France (ETW Faction)|France]]- Catholic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=125751 M2TW syntax highlighting for UltraEdit32] dead dl<br>
+
*[[Great Britain (ETW Faction)|Great Britain]]- Protestant Constitutional Monarchy
[https://www.twcenter.net/forums/showthread.php?t=90554 Mod Development Tools] dead link<br>
+
*[[Marathas (ETW Faction)|Marathas]]- Hindu Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=71957 BrandonM's Total War Toolset]link to page with dead dl link<br>
+
*[[Ottoman Empire (ETW Faction)|Ottoman Empire]]- Islamic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=84918 BMTWTS - Download and Details] that's the page with the dead dl link<br>
+
*[[Poland-Lithuania (ETW Faction)|Poland-Lithuania]]- Catholic Constitutional Monarchy
[https://www.twcenter.net/forums/showthread.php?t=75200 tools from RTW/BI] sounds like these didn't work for M2<br>
+
*[[Prussia (ETW Faction)|Prussia]]- Protestant Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=152756 Unit Damage, Defense and Armour Calculator] tool missing<br>
+
*[[Russia (ETW Faction)|Russia]]- Orthodox Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=513871 Infracta Launcher + Tools] dead dl link at end of chain<br>
+
*[[Spain (ETW Faction)|Spain]]- Catholic Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?t=422334 Mod Launcher (steam compatible)] dead dl<br>
+
*[[Sweden (ETW Faction)|Sweden]]- Protestant Absolute Monarchy
[https://www.twcenter.net/forums/showthread.php?593696 Faction Launcher] not there<br>
+
*[[United Provinces (ETW Faction)|United Provinces (The Netherlands)]]- Protestant Republic
[https://www.twcenter.net/forums/showthread.php?728585 Auto-Completion and colour highlighting for Notepad++] file gone<br>
+
*[[United States (ETW faction)|United States of America]]- Protestant Republic (Road to Independence)
  
'''M2TW GAMEPLAY GUIDES:'''<br>
+
=== Units ===
[https://www.twcenter.net/forums/showthread.php?t=97190 Guide: Espionage (causing cities to revolt)] out of scope<br>
+
There are hundreds of unique units in ETW including Infantry, Cavalry, Artillery and Ships.  For wiki pages about each unit see the [[:Category:ETW Units|Empire: Total War Units Category]]
[https://www.twcenter.net/forums/showthread.php?t=95275 Guide: Bribing and how to do it]out of scope<br>
+
 
 +
=== Battlefield Gameplay ===
 +
 
 +
The introduction of the [[Naval Battles in ETW|naval warfare]] was a major addition to the series. This new and unexplored battlefield was plagued with problems at the game launch. Pathfinding errors made navigation difficult and real-world strategies used by admirals from the past didn't work correctly. Land battles suffered from AI problems as well, which resulted in a commander to inevitably win a battle unless faced with overwhelming opposition. Patch 1.6 has helped to alleviate these launch issues.
 +
 
 +
===Multiplayer===
 +
 
 +
ETW multiplayer was supposed to be revolutionary with the addition of a brand new feature, the multiplayer online campaign. Aside that we can also highlight that with the integration with steam the game could get a ladder system, giving players the motivation to pursue constant online battles.
 +
 
 +
The Multiplayer online campaign only reached beta phase, and thus is not integrated into the game. Although it was fully implemented in the later Napoleon: Total War with the Hot Seat feature being discarded in this title.
 +
 
 +
===Downloadable Content===
 +
The [http://store.steampowered.com/app/10606/?snr=1_5_9__405 Warpath Campaign] was released as downloadable content in October 2009. The campaign focuses on the battles of the Europeans and Native Americans throughout most of North and Central America. It expanded the North American territories and featured 5 new playable factions: Iroquois, Cherokee, Huron, Pueblo and Plains Nations. New researchable technologies were also added, along with the new scout and shaman agents and new faction-specific objectives.  Other DLC's were;  [http://store.steampowered.com/app/10608/?snr=1_5_9__405 Elite Units of the East] |  [http://store.steampowered.com/app/10607/?snr=1_5_9__405 Elite Units of America] |  [http://store.steampowered.com/app/10604/?snr=1_5_9__405 Elite Units of the West]|  [http://store.steampowered.com/app/10600/?snr=1_5_9__405 Special Units & Bonus Content]
 +
 
 +
In November 2018 Empire: Total War was upgraded to the Definitive Edition meaning that all existing and new purchasers can access all of the DLC free of charge.
 +
 
 +
</div></div>
 +
<div class="TWCRcol span_1_of_3">
 +
<div class="TWCportal_2">
 +
==Empire Community on TWC==
 +
'''Content Publications:'''
 +
*'''[https://www.twcenter.net/forums/content.php?431-Empire-Total-War-a-retrospective-on-ten-years-of-potential Empire Total War: a retrospective on ten years of potential] by Alwyn'''
 +
*'''[https://www.twcenter.net/forums/content.php?433-Modding-ten-years-after-Empire-Total-War Modding ten years after - Empire: Total War] by Quintus Hortensius Hortalus'''
 +
 
 +
'''Discussion:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?469-Empire-Total-War-General-Discussion General Discussion]
 +
*[https://www.twcenter.net/forums/forumdisplay.php?500-Historical-Research-Center Historical Research Center]
 +
 
 +
'''Gameplay and Strategy:'''
 +
*[https://www.twcenter.net/forums/showthread.php?241293-Le-FUSIL-Unit-Guide-for-Empire-v1-6 Unit Guide]
 +
*[https://www.twcenter.net/forums/showthread.php?234127-Index-of-Gameplay-amp-Strategy-Guides-(VIEW-THIS-BEFORE-STARTING-A-NEW-THREAD) Index of Gameplay and Strategy Guides]
 +
 
 +
'''After Action Reports:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1052-Empire-Total-War-AARs AARs and Let's Players]
 +
 
 +
'''Technical Help:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1074-ETW-Technical-Help Tech support forum on TWC]
 +
 
 +
==Empire Information on the Wiki==
 +
*[[Factions (ETW)|Factions]]
 +
*[[Infantry Tactics in Empire: Total War]]
 +
*[[:Category:ETW Units]]
 +
*[[:Category:ETW Gameplay and Features]]
 +
 
 +
==Empire Modifications==
 +
'''Find ETW Mods on TWC:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1071-Empire-Total-War-Hosted-Modifications ETW Hosted Modifications on TWC]
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1073-Empire-Total-War-Modifications ETW Mod Threads on TWC]
 +
 
 +
'''On the Wiki:'''
 +
*[[Empire: Total War Mods|Empire: Total War Mods listing with sortable table]]
 +
*[[:Category:ETW Mods (Released)| Empire: Total War released mods' pages]]
 +
 
 +
==Modding Information==
 +
'''Modding Information on TWC:'''
 +
* [https://www.twcenter.net/forums/forumdisplay.php?1108-Tools-Tutorials-and-Resources Empire: Total War Tools, Tutorials and Resources section]
 +
* [https://www.twcenter.net/forums/forumdisplay.php?651-Empire-Total-War-Mod-Workshop Empire: Total War Mod Workshop]
 +
 
 +
'''On the Wiki:'''
 +
* [[Modding Portal#Empire:_Total_War| Modding Portal]]
 +
* [[Empire: Total War - Modding Index]]
 +
* [[:Category:ETW Modding]]
 +
 
 +
</div>
 +
<div class="TWCportal_3">
 +
 
 +
==System Requirements==
 +
'''Minimum System Requirements:'''
 +
:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
 +
:Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]
 +
:Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)
 +
:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory
 +
:Display: Minimum screen resolution of 1024 x 768 pixels
 +
:Sound: Directx9.0c compatible sound card
 +
:Hard Drive: 15 GB free hard disk space formatted as NTFS
 +
:Peripherals: Windows compatible mouse and keyboard
 +
 
 +
'''Recommended Requirements:'''
 +
:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
 +
:Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]
 +
:Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)
 +
:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory
 +
:Display: Minimum screen resolution of 1280 x 1024 pixels
 +
:Sound: Directx9.0c compatible sound card
 +
:Hard Drive: 15 GB free hard disk space formatted as NTFS
 +
:Peripherals: Windows compatible mouse and keyboard
 +
</div></div></div>
 +
 
 +
{{TWPortalsPics}}

Revision as of 02:06, 29 May 2020

Welcome to Empire: Total War on the TWC Wiki



Empire wiki banner2.png


Empire: Total War is the 5th major game in the Total War series developed by the Creative Assembly.
The game was released in March 2009 and published by Sega. It is set in the 18th century and includes features such as the Industrial Revolution, America's struggle for independence and the colonization of India. For the first time in a Total War game, players had the ability to play real-time 3D naval battles.

Empire was the first game in the series to use Valve Corporation's Steamworks DRM and achievements system, thereby requiring Steam to be played. It was also the first to use Total War Engine 3 which included the Warscape Engine.


Overview

Empire: Total War is a game based on the musketry warfare that revolutionized how the battles were fought. The insertion of gun powder and the changes that it brought is one of the hallmarks of this game. The changes in social structures, a period of revolutions, of turmoil. The span of the campaign is the turbulent 18th century, a period that shaped great empires with the colonization of new continents and the stabilization and growth of a global economy.

Empire: Total War introduces to us a great number of changes, the most valuable being; the addition of a new type of battlefield, water; a new diplomacy system; a complete new technology system; and a great review of the economic system. Those changes compliment the great scope of the game; major naval battles, the hardships of battle using line infantry, the age of enlightenment, colonies and empires that the sun never goes down on. All those changes only add to the immersion of the game, seeing as how you can go to battle with a aristocratic empire and suddenly fight a renewed republic with troops ready to defend their acquired freedom.

Another feature that had been developed for Empire: Total War was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would now occur outside of the capital of the province for the first time in a Total War game.

General Information

There were several innovative changes in this title compared to earlier games in the Total War series.

Campaign Map

The campaign map is one of the first noted changes in this game. It expands the European centric focus of the first Total War series (the exception is the Shogun: Total War and the Americas Campaign in Medieval 2: Total War Kingdoms Expansion), and this expansion covers simultaneously, the European theatre (which also includes the North African coast and parts of the Middle East), the Indian subcontinent, and the Eastern half of North America, Central America, Northern South America and the Caribbean islands, with trading theatres on the Eastern South American coast, West African Coast, Ivory Coast, and Pacific Islands. This expansion is one of the most uncontroversial ones within this game.

The new campaign map offers new possible strategies to the player, being it with local expansion or the foundation of colonies in diverse theatres of action. Aside from that, the economic complexity is also affected by this major change, with the addition of a new feature called Trade nodes.

The trade nodes add immersion to the game, by allowing the player to acquire and trade resources via merchant ships at specific theatres in the map, those are: South America, West Africa, East Africa and Indonesia. This simulates the enormous growth in trade that is a hallmark of the scope of this period, with bustling sails reaching far corners of the world with the purpose of trading/colonizing. These theatres offer a great economic boost to whoever controls them, with rich resources like ivory, spice and sugar.

This adds to a much-neglected part of the Total War series, the need to maintain the dominion of the seas. The pirates now pose a great threat, leading to what was a bustling economy to a ruined empire in a few turns. Another major component to the now need for a great armada is that the trade routes which appeared in previous games are interactive, leading to options of not only blockading the ports put to hinder the enemy economy through state piracy giving you the goods that were flowing through that route.

The resources inside the provinces have now a closer resemblance to Rome: Total War than it had to Medieval 2: Total War, since the latter needs a merchant for the exploitation of the resources, similarities aside this is an expansion on the concept of the province system for that the building who is responsible for the harvesting is not centralized in a capital, but it is spread in the territory itself. This change is more visible in the new town system.

This new town system involves a capital and several subsidiary towns, thus removing some of the importance of the capital and spreading along the whole province. The new slave towns are born from the growth of the population in several villages that are already defined in number different to which territory. Those towns can be configured in four basic towns: schools (used for research of new technologies), manufacturing plants (factories that have several types: textile, smelters and pottery the choice is not up to the player, churches and entertainment buildings.

This adds to military strategy as well since the control of those towns is responsible not only for the income, but for the general happiness of the province, thus raiding towns is a useful tactic and preferred by the AI.

Naval Battles

-See main article: Naval Battles (ETW)

Empire: Total War was the first Total War game to have fully 3D real-time naval battles. In the previous games they were just automatically resolved on the campaign map. This feature was a major focus of ETW's marketing campaign, as naval battles are the symbol of 18th century warfare.

Technology

A game based in the century of lights can't cast aside the revolution that happened in several fields of human knowledge and perception. Empire: Total War brings to the table a new form of supremacy; technology. The 18th century was marked by several changes to humanity as a whole, bringing to light several concepts that marked and constructed the postmodern world. The tech tree is divided into three major branches, being those: Military, Economics, Governance.

This is one of the most relevant aspects of the game, leading to one empire being considerably weaker than another just because one has the technological edge over the other. Research also leads to changes in the way the population behaves and perceives the government, an absolute monarchy is going to have much trouble sustaining itself in the late stages of the campaign, due to the public unrest several technologies generate.

Factions

-See main article: Empire: Total War Factions

More than fifty factions are included in the game, 36 of which are playable. The other factions cannot be unlocked and have to be modded into the game. The eleven playable factions from the beginning are:

Playable Factions

Units

There are hundreds of unique units in ETW including Infantry, Cavalry, Artillery and Ships. For wiki pages about each unit see the Empire: Total War Units Category

Battlefield Gameplay

The introduction of the naval warfare was a major addition to the series. This new and unexplored battlefield was plagued with problems at the game launch. Pathfinding errors made navigation difficult and real-world strategies used by admirals from the past didn't work correctly. Land battles suffered from AI problems as well, which resulted in a commander to inevitably win a battle unless faced with overwhelming opposition. Patch 1.6 has helped to alleviate these launch issues.

Multiplayer

ETW multiplayer was supposed to be revolutionary with the addition of a brand new feature, the multiplayer online campaign. Aside that we can also highlight that with the integration with steam the game could get a ladder system, giving players the motivation to pursue constant online battles.

The Multiplayer online campaign only reached beta phase, and thus is not integrated into the game. Although it was fully implemented in the later Napoleon: Total War with the Hot Seat feature being discarded in this title.

Downloadable Content

The Warpath Campaign was released as downloadable content in October 2009. The campaign focuses on the battles of the Europeans and Native Americans throughout most of North and Central America. It expanded the North American territories and featured 5 new playable factions: Iroquois, Cherokee, Huron, Pueblo and Plains Nations. New researchable technologies were also added, along with the new scout and shaman agents and new faction-specific objectives. Other DLC's were; Elite Units of the East | Elite Units of America | Elite Units of the West| Special Units & Bonus Content

In November 2018 Empire: Total War was upgraded to the Definitive Edition meaning that all existing and new purchasers can access all of the DLC free of charge.

System Requirements

Minimum System Requirements:

Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory
Display: Minimum screen resolution of 1024 x 768 pixels
Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard

Recommended Requirements:

Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory
Display: Minimum screen resolution of 1280 x 1024 pixels
Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard
Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal