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User:Makanyane/sandbox

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[fieldset][legend][anchor=OffR][U][B][SIZE=3]OFFICIAL RELEASE[/SIZE][/B][/U][/anchor][/legend] [LIST] [*][URL="http://www.twcenter.net/forums/showthread.php?t=73692 CA .cas exporter released]
Sound text files released
Docudemon files released
[URL="http://www.twcenter.net/forums/downloads.php?do=file&id=4066 (Working download here)]
Sprite Generation
M2TW Animations Released
Cinematic Editor: Tutorial
Patch 1.2 Docudemons
Kingdoms Sound Files
[/LIST] [/fieldset]

[fieldset][legend][anchor=patch][U][B][SIZE=3]M2TW PATCH INFORMATION[/SIZE][/B][/U][/anchor][/legend] [LIST] Find and download all the released patches here
[/LIST] [/fieldset]


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[fieldset][legend][ANCHOR=CODING][U][B][SIZE=3]TEXT EDITING & SCRIPTING(CODING)[/SIZE][/B][/U][/ANCHOR][/legend] [FIELDSET][legend][SIZE=2][B][COLOR=Green]Tutorials[/COLOR][/B][/SIZE][/legend] [LIST] [*][B]Nakharar's Basics:[URL="http://www.twcenter.net/forums/showthread.php?t=167440"]Religion[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=197219"]Descr_Strat[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?p=3795851"]Resources[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=202229"]Rebels[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=230009"]How to remove "unlocalized placement text"[/URL][/B] [*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=304177"]Functional Grape Shot[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=225194"]Adding a new Faction[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=295845"]Replacing Strat Models[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=346703"]Using Character portraits[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=572483"]Killing characters multiple ways[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?631276"]Importing units from another mod[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?696575"]Disasters and the add_events command[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?643718"]Faction Limits for Agents[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?714887"]Using Kingdom Campaigns as Mod Base[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?707820"]Advanced recruiting with event counters[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?702927"]Building and maintaining unique Buildings[/URL][/B] [*][B]z3n's AI tutorials:[URL="http://www.twcenter.net/forums/showthread.php?699623"]Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?721076"]Basics of Battle AI and Pathfinding[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?728591"]AI Personalities[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?709003"]Addressing the AI Precursor Bug[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?749175"]Invade and Defend Decisions[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?708388"]MTW2 Battle Scripting[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?p=6546386"]Tutorial for a Garrisonscript[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=74945"]How-To: Add other faction units for new factions[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=281344"]How to add a new unit into game[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=346427"]How to add an existing unit to another faction[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=221097"]How To Make New Units[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=78236"]How to create a dismounted unit[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=79274"]Adding New Faction from Nothing – Step by Step[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=90969"]How-To: Make a ZoR[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=85474"]A Guide To Modding Character Names[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=92185"]How To Add Historical Events[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=91758"]How to change the display of a settlement[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=91969"]How to add any type of horse to any cavalry unit (easy)[/URL][/B] [*][B][URL="http://www.twcenter.net/forums/showthread.php?t=77650"]Traits, Triggers & Monitors[/URL][/B] Giving Units and Buildings the Free Upkeep Ability
More Artillery Pieces in a Unit
How to change shared.txt and strat.txt
alpaca's Script-O-Rama
Scripting based on Difficulty and AI/Player
Zeph's Adding Regions To Any Faction Tutorial
How to make crossbowmen rate of fire slower
How To: Change Faction Religion and Church
Errabundi's Rebels Right in Place (RRiP)
descr_events file for modified time-scale
How To: Enable year and season display
How to create an emerging faction
Using toggle_demeanour to mod diplomacy
Adding Factions
How To Add Greek Fire
How to get Stone Forts on the Battle Map
How to add a mangonel to retrofit or bare kingdoms mod
Hero Abilities
Basic faction conversion
31 factions without the Faction Select screen crashing
The placement of units, Coded and Scripted - using various commands
A Beginner's Guide to the Export_Descr_Unit
A Guide to Export_Descr_Buildings.txt
How piety works and how to activate the alternative piety mode
How to add mercenaries
Legion-Names for M2TW
How to add a religion
Make a settlement a power centre for training special units
Leader traits with faction-wide effects
The Holy Banana of Jerusalem (Projectile)
The use of destroy_units in the campaign script
How to add an animal handler unit (Wardogs)
Field costs
Forts: Everything you need to know about permanent, stone and/or buildable forts
J@mes' Kingdoms Scripts
Working Patriarch & Redesigned Bishops
How to create an emerging faction with Barons Alliance script
How To: The Ancillary Guide
How to spawn family members via script
How to use weapon upgrades sensibly
Quick and dirty method for enabling units for all factions
How to make Mounted Greekfirethrowers/Naffatun with just text
Enabling War Wagons and Wagon Walls
Creating a script to give all the names you want to a settlement
Making a Family Tree With an Under Age Faction Heir or Leader
Converting Huge Cities to Castles
Garrison Script
Know how about invasions and Ai-horde-mode behavior (for advanced users)
How to Make New Buildings
How to: Change Fort model on Campaign- and Battlemap
Crashes and how to fix them
Mines
Increased Movement Points(Cavalry, Infantry and/or Siege)
Miniscript to hide/unhide stratmap-ui whilst ingame
Yes/No Event Tutorial
A Guide To settlement_mechanics.xml
A Guide to Modding Character Names in M2TW
How-to: make battle_models.MODELDB more readable
alpaca's odds and ends
How to Edit Settlements
Bwians guide to changing a factions name
How to create a complex religion change script
How to create a GreekFire Cannon
How To Add New Historic Events
Adding existing units into other factions in battle_models.modeldb made easy
How to: Improve cavalry charges
Turning footsoldiers into Captains & Generals with text editing only
Changing The English General Battle Model
How to fix siege units slowing down your armies
How to play as the Aztecs in Campaign mode
How to force male offspring and more than four children
How to Get Rid of Faction Borders on the Mini Map
M2TW AI Modification: An Interactive Essay
Traits, Triggers&Monitors
How to make a berserker unit (tut)
More money for all factions
for people who want to use gunpowder right away
I Cracked Era System for Units!!!
Want tougher AI generals to fight? Here's how
Make all ancilliaries transferable
How to add another armour upgrade to units
to make crusades, hording targets, and jihad
Improved Horde Faction Behavior
The Complete Guide to Plugins
Tutorial: Kingdoms Strat Models
One Settlement Type
Basic Character Specialization
Varied Adoption
Unique Names (and avoiding labels)
Family trees compendium of knowledge
How to create a playable horde
How to call a crusade with papal state
Test that a faction is dead/alive including hordes
Move the campaign camera to a character with script
How to disable autoresolve for the player
How to Add Heroes in Custom Battle
How to make family/clan/tribe traits for your faction
Single Model Units in Campaign
How to add strat map character levels & change battle models
A Guide on the Descr_Projectile.txt
Complex Interactive Events
Creating Localised Re-Emerging Factions without using the Horde Ability
Moneybag14's Naval Invasions Tutorial
How to create new Hidden_Resource
A Guide on the Descr_Mount.txt
AOR concept: 199+ AOR with just 8 resources
effective phalanx with pike and sword
Implementing Marian Reforms in M2TW
The Long Road- Campaign Script System
how to make pikemen start with guard mode by default
How to make an emergent faction playable from start
" How to have more than one faction leader or heir
Prisoner Treatment
A garrison script that incorporates the ‘destroy_units’ command
A Guide to Events
How to remove a unit from game
Sapping on the Campaign map
Unified Mod Version Tracking \ Troubleshooting Proposal
Adding blank keyboard shortcuts for scripting purposes
How to add a custom title for family members
How to: give custom portraits to dead characters
Emergent Generals
How To set up Medieval II for Modding
Hidden Attributes
Taiji's weapon upgrade system explained
Setting Heirs to your preference
How to make a choice between buildings
Guild Requirements Reworked
" How to make units that can fire lots of new projectiles
Total Conversion Mods Some things to try
Get a character_record when you need it
(Almost) Complete Guide to Adding a Unit
export_desc_buildings txt unit recruitment rate parameters
Things that affect Bodyguard Size in M2TW
More Visible Small Arms Bullets
Script for annexing a faction by marriage ties
A more comprehensive faction_emerge, and from differences between shadowing and not shadowing
Roadmap to the .txt Basic Files
Representing raiding via traits
Making a unique/specific settlement(s) capture trait
How to make arrows stay in the ground longer (very easy)
I_CharacterTypeNearTile and testing for adjacency
TATW Battle Editor (Tutorials, Help, Manual, Development)
How to script unit recruitment according to a characters title (Anc)
Finding/fixing EOL & Encoding problems in Notepad++
Scripted sieges
Prolong or shorten campaign time
Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.
Reload-safe Yes/No Events
How to change an already existing faction to a completely new one
Finding incorrect usages of "" with Notepad++
Scripted buildings: create_building and destroy_buildings
How to enable shield wall formation for units
Faction destroyed event
How to: remove pike/any units in-between spacing
Remove ancillary with script or the give_ancillary mission
Test that a faction is dead/alive including hordes
How To Have More Than 64 “Hard Coded” Hidden Resources
diplomacy_mission: how to use
Custom Effects/Models for Projectiles
[/LIST] [/FIELDSET]

[FIELDSET][legend][SIZE=2][B][COLOR=DarkOrange]Resources[/COLOR][/B][/SIZE][/legend] [LIST] M2TW Ultimate Docudemons 4.0
Archaon’s Scripting Commands Research and Guides
Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5
My mongol invasion script
Religion conversion script
King's Purse script
Carl - the Taxman (economy script)
[*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=168944 Bare Kingdoms[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?606609 Accelerating Stratmap Animations via Script[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?635725 Changing hidden keyboard settings (console key)[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?636796 converted battle tooltips shared and strat TXT files[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?650584 Instant garrisons and their disbandment[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?677656 29 Factions on selection display[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?746123 Script and Fort Fixes for Kingdom Campaigns]
EDUHelper
Experiments with units and results
Roman names gens/surnames
TimeWithArmy Condition
Quotes strings.bin file format
Trait List for Generals
Forced Diplomacy v1.2
Settlement Coordinates
Script to add a "Capital" building
Give a region to another faction via script
BareBones EDU
MUG: Modding Unit Guideline
Hero Abilities...TUTORIAL and RESOURCE
Name lists for generals and family members
Script for selecting the heir
List of non functional script terms (events, conditions and commands)
The mystery of non merging fleets solved
End Turn number logging script - download
Elephant Based Berserkers
Campaign_script.txt - syntax coloring & folding for UltraEdit
List of scripting effects for Ancillaries and Traits
Union with changing faction in game
The mystery of the missing reinforcement portrait solved
Uses for show_cursorstat
[/LIST] [/FIELDSET]

[FIELDSET][legend][SIZE=2][B][COLOR=Blue]Tools[/COLOR][/B][/SIZE][/legend] [LIST] ATVTW - Trait/Ancillary Validator
EDU-matic: Automatic unit balance/EDU generation system
GrnEyedDvl's Script Replicator
[*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=287046 Adding a Culture[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=176031 Name Converter for data\text files[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?585726 The BinEditor]
Excel Traitgenerator
Easy script for medieval II
.strings.bin converter
BMTWTS - Unit Editor Plugin
boboav's Build Maker1.0
Random Trait Generator
EDB validator
M2TW Campaign and Show Me Script Editor
cururu's unit toolbox v1.0 ---- tools for easy editing of battle_models.modeldb
Family trees in M2TW - a useful freeware tool
Quick & Dirty Mass Unit Size changer
Brandon EDU tool for Kingdoms
battle_models.modeldb Validation/Beautifying/Compacting Tool
Building and Unit Validator
Trait Editor
EDSUV Lister and EDU Lister
tornnight's Name Verifier
Unit Editor
PercentageUnitAttribute log error filter
TWCapital: script generator for a Faction Capital building
TWRegionOwnerSwitch: script generator for changing a region's owner
Historic Event Creator
Easy EDU Editor
TW Script Editor
Excel Editing
Workbook that creates any mod's unit list
export_descr_buildings_enums name generator
TWTECV: TW Text Editor, Cleaner & Validator v1.7[NEW-added-some-image-tools]
Faction and Campaign Editor Modding Helper
Historic Events Checker - Version 1.0 Released On 14/06/2014
[/LIST] [/FIELDSET] [/fieldset]

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[fieldset][legend][anchor=SMA][U][B][SIZE=3]SKINNING/MODELING/ANIMATIONS[/SIZE][/B][/U][/anchor][/legend]

[FIELDSET][legend][SIZE=2][B][COLOR=Green]Tutorials[/COLOR][/B][/SIZE][/legend] [LIST] Be a Modder: Doctoring of Medieval 2 units
Photoshop Skinning Tutorials
Battlemap Building Textures
Basic through Intermediate Practical Application Modeling Course
Converting RTW units to M2TW
Animation for Beginners
How to make a normal texture file
HowTo: Custom Portraits
Everything you ever wanted to know about banners!
How to edit M2TW MESH
Battle model comments
Bwian's Guide to the Infinite Possibilities of Animations
How to add teutonic castles to all the east european factions both in strat and battle maps.
Strat Map Models Reloaded
How to add new models different for each faction (for the campaign map)
How-To Edit unit textures
Vanilla faction symbols: How to make one yourself
Normal Map with GIMP
Normal Mapping in Layers
Breaking News: I HAVE unpacked animation files!
How to remove split mesh seams
RTW -> MTW2
How to: Fix .obj file errors!
Making unit cards for M2TW using Milkshape and Photoshop
Unpack KINGDOMS mesh files so you can convert them to ms3d using GOAT
Creating a Helmet
Getting your own [made from scratch models into the game]
How to make new info cards
A Guide to Cursors
Alletun's Eyecandy Tutorial
[*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=346704 Creating Character portraits[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?663024 Unit Sprite Generating[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?667241 LOD reduction without texture loss]
World Collision Entry alterations
Guide for editing Army Banners
How to make Faction Symbols ala Stephan
Unit Info Card in photoshop
Event Picture Tutorial
[*][B]Nakharar's Basic Art:[URL="http://www.twcenter.net/forums/showthread.php?t=221949 UV mapping[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=221951 Assigning Textures to Models]
How to make Better normal maps
Modelling in Maya Part 1
How to make Unit Cards for Mounted Units
Applying textures in 3dsmax
Gmax-Tutorial how to convert a geometry to ms3d/UPDATED17/02/2009
How to create a dismounted knight
Strat Models by [emailJ@mes]
?t=188285 How-To: UV map merged models
J@mes's guide to Milkshape
How to merge materials without Grumpyoldmen´s converter
EpicJon's Modeling Tutorials
How to change faction symbol with paint.net
How to: Add Alpha Channel and Make .tga for units with GIMP
Unit Cards
Taro's bag o' tricks (tutorial + some recources)
The Total guide to Animation in MS3D for M2TW
Bowstring animated model creation
Adding completely custom weapons to a default figure
How to assign model as officer banner-bearer with MS3D
Create Realistic Texture Illumunation and Shading in Photoshop
Wave effect - skinning tutorial by +Mr.Crow+
Creating High-Res Normal Maps
Easy Way of Creating Blank Texture
How to make musketeers fire by rank perfectly
The Guide to the BMDB (battle_models.modeldb) for absolute beginners and non-English speakers
Learn-by-Example Modelling 01:Medieval Dagger
Learn-by-Example Modelling 02:Composite UV-Mapping
Learn-by-Example Modelling 03:Human Body
Learn-by-Example Modelling 04:Multi-layered Normal Maps
Creating and Adding New 2d Building Art with GIMP (For Beginners)
Learn How to Use Blender 2.68! It's easy!
How to fix the UV problem with Taleworlds Models
How to merge animations from 2 different mods
Learn-on-the-job series, AKA "Holding a noob's hand through the woods"
How to create a normal texture file with gimp
Modeling and texturing a Hellenistic Helmet | Detailed, Real-time Video Tutorial
Making a unit card - easy and fast method
Adding MARKA Horses in your mod and creating new versions of them.
Finishing Actions before Saving & Exiting a MilkShape model.
Mini Discovery-like Tutorial
Mini tutorial about reflections.
Basic modelling with Autodesk
Let's Mod - Age of Petty Kings: Unit Creation
How to paint units

[B]IWTE Tutorials:[/B] Editing worldterrain files (IWTE)
Grass editing in vegetation.db
IWTE for the complete utter noob
Vegetation editing
IWTE Tutorial - by Red_Devil
How to have custom settlements on battlemap using settlement plans
IWTE - Changing Settlement effect lighting
King Kong's Tutorial
IWTE Video Tutorial - Editing The Terrain / Creating Your First Settlement
Creating a working layout for your custom settlement.
Creating a generic custom settlement (easy step by step procedure)
Custom settlements - IWTE
Hints and tips for milkshape for buildings with IWTE
How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)

[/LIST] [/FIELDSET] [FIELDSET][legend][SIZE=2][B][COLOR=DarkOrange]Resources[/COLOR][/B][/SIZE][/legend] [LIST] Unit Makers Tome of Knowledge
Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack
Head references
Lü Bu's resources
Modeling Course 101
[*][B]B. Ward's Modder's Resources:[URL="http://www.twcenter.net/forums/showthread.php?t=195983 Expansion Pack - A Taste of Vanilla[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=198506 The Armory[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=187265 The Shield Project[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=93861 Battle Banners[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=185290 Generals & Captains[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=174226 Barded & Mailed Horses]
Hunter Makoy's 2d Stencils
AttachmentSet texture inventory
Brushes and Tutorials (Skinning)
Animation Utilities
mesh converter documentation
Converting .TEXTURE to .DDS when the unpacker arrives
the Armory
Elvasat's Shield Textures Pack
Basic Cloth Patterns
Middle Eastern Shields
Community donation from the WotN team
Warman's Animation Insights
Akthross anims released
templates
Custom Settlements Repository
Face collection:European,African,Far Eastern
The Theodosian Walls [Model]
Base 3d model
Coat of Arms Library
Free texture source
Marka horse death animation fix
Ambient building reduction mod
Human Body
Heads Pack
Chinese armour drafts from several eras (Link, in Chinese)
Sumskilz's Models & Textures
Creating a World: Fixing square projectile trails
Medieval Knights
Resource Works by Paleologos
Byzantine Cities Strat Models
Tons of 3D stuff generously offered to likewise generous peoples
Animated Wagon Wall
Coat of arms - Website
Ned's coat of arms templates
Muslim_Assassin.CAS FIXED
[/LIST] [/FIELDSET] [FIELDSET][legend][SIZE=2][B][COLOR=Blue]Tools[/COLOR][/B][/SIZE][/legend] [LIST] IWTE - World editing
MaxScript version for World and WorldCollision files
GOAT and GOAL: A collection of modelling and animation utilities
Utility for writing UV map templates in dds format
Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1
Alpaca's .sd Converter
DDS plugin for GIMP
3DS Max animation export/import
RTW animations converter
Python strat model converter for Milkshape Users
texture/dds converter
Animation Utilities: Version 1.1
GOAT version 1_1, bug fix release
NEW- MW Graphics texture tools!
Milkshape ms3d Importer/Exporter for 3ds Max and Gmax
Open dds file
Mesh/Cas/Engine - MaxScript version of GOAT tool
Release of the SD mod tool
DDS & Normal Map Plugin for Photoshop x86\x64 Both
DXTBmp 4.00.96-texture converter
Animations and Skeleton Unpacking Tool
ddsview - alternative to DDS Converter
TEXTURE file converter/editor
M2TW Modeler's Toolbox
Projectile release point changer
3ds Max
[/LIST] [/FIELDSET] [/fieldset]

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[fieldset][legend][anchor=sound][U][B][SIZE=3]SOUNDS AND OTHER MEDIA[/SIZE][/B][/U][/anchor][/legend]

[FIELDSET][legend][SIZE=2][B][COLOR=Green]Tutorials[/COLOR][/B][/SIZE][/legend] [LIST] How To Add In Your Own Music To M2TW
How to create a new accent
Faction-Specific Music
Extracting sounds
How to Add Missing sounds in the Greek firethrower units
How to add missing SFX sound for stakes in your mods
How to add own video into the game
Cinematic Editor Tutorial
Creating your own Menu Background video
How to change the accent of a faction using vanilla accents
Unique unit voices and soundtheme
How to remove the "Our units are under attack!" speech
El Monstero's Definitive Guide to Modding Med 2's Music
[/LIST] [/FIELDSET] [FIELDSET][legend][SIZE=2][B][COLOR=DarkOrange]Resource[/COLOR][/B][/SIZE][/legend] [LIST] Royalty Free Music
Remixed Medieval Music
[/LIST] [/FIELDSET] [FIELDSET][legend][SIZE=2][B][COLOR=Blue]Tool[/COLOR][/B][/SIZE][/legend] [LIST] SoundExtractor v1.2
Release of the EVT mod tool
[/LIST] [/FIELDSET] [/fieldset]

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[fieldset][legend][anchor=mapping][U][B][SIZE=3]MAPPING[/SIZE][/B][/U][/anchor][/legend] [FIELDSET][legend][SIZE=2][B][COLOR=Green]Tutorials[/COLOR][/B][/SIZE][/legend] [LIST] Myrddraal's Mapping Essentials (For RTW but it's a good starter guide to mapping for M2TW)
[*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=208570 Basic mapping from scratch[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=208570 Working with the Demis online Mapper[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=174024 Adding detailed Regions[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=224335 Height Map with 3Dem[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=561640 Named Forts]
Nakharar's Basics: Regions with Geomod
Landbridges-Unblockable but sailable
Basic tips on easier editing and approach in Geo-mod(the novice corner)
Navigateable Rivers
Creating Land Mass
Campaign Mapping With Gimp
Geomod: How to make new regions, Spot errors using Gmaps + tips
Adding Characters and armies with Geo-mod
How-To: Add a New Climate Zone
How to Make a Smooth Coast
How-To: Satellite/Map to Great map_ground_types/Map
Settlements on rivers
Mapping Essentials-Thanks to Myrddraal
Expanding The Campaign Map
Mapping for dummies (complete tutorial) - Thanks to GrnEyedDvl
Creating a base campaign map
How to Edit Trade Resources
How to: Make a height map without Photoshop
Very Easy Way of Smooth Coastlines
Understanding the map_heights to battle map conversion limits
Easy way to find a colour not in use for adding new regions!
Easy "work of art" coastlines
How to do Realistic Radar Map (Video Tutorial)
Easy Smooth Coastlines
IWTE Custom settlements - Step by Step for creating. Most important things you must know
How To Add a New Climate Zone
Smooth Coastlines in One Layer
Mapping Video Tutorials
How to create/implement a custom tile in your stratmap.
[/LIST] [/FIELDSET] [FIELDSET][legend][SIZE=2][B][COLOR=DarkOrange]Resources[/COLOR][/B][/SIZE][/legend] [LIST] Stripped-Down map
[*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=357896 Gig's Map Collection[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=352216 Bare Geomod[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=360228 The Geomod Manual[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=170327 Stone Forts on the Battle Map[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=539149 Editable Settlement Faction Symbols]
Basic Map by Ataegina
You Need Good Map??Here!!
Base map
Blank Campaign Map
Map of Ireland & Isle of Man
Decent Biome Map
The palm's shadow bug resolved.
Working Basic Europe Map
Hi-Res topographic maps, equal area projections
Extended Map v0.1
A gift to the community: map of the Iberian Peninsula
Russia Map
Map Region Colors
[/LIST] [/FIELDSET] [FIELDSET][legend][SIZE=2][B][COLOR=Blue]Tools[/COLOR][/B][/SIZE][/legend] [LIST] Geomod Tool for Mapping
Creating a World - Map Templates with Worldwind
BrandonM's descr_strat editor - Beta Release .001
Region Color Checker
BMTWTS - Region Editor Plugin
Odd Pixel Mapping Assistant Tool
Fantasy Name Generator
TW Map Reader v1.7.3
Mapping Tool (online mapper)
Aurun's M2TW Random Map Generator
[/LIST] [/FIELDSET] [/fieldset]

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[fieldset][legend][anchor=MISC][U][B][SIZE=3]MISCELLANEOUS[/SIZE][/B][/U][/anchor][/legend]

[FIELDSET][legend][SIZE=2][B][COLOR=Green]Tutorials[/COLOR][/B][/SIZE][/legend] [LIST] Creating a World - Mod Install for Steam
How to get Big MTWII Mods to work with Steam
How to make a Professional Quality Installer for your Mod
How To Fix UAC and VirtualStore Problems
Unpacking: The very first steps & simplest method for new modders
Specific unpacking from the .pack files
How-To: Add multiple campaigns (aka provincial campaigns)
Fixing the unpacker on vista/7 to get meshs and textures
How to make vanilla hotseat
How To Create A New Region
How to make old factions, appear on kingdoms expansions campaigns
Getting Attention for your mod/Basic mod infrastructure
Advanced Family Trees - IMAGE HEAVY
How To Create a New Faction (using Normans/Saxons)
AI Expansion
How to get Rid of Bald generals in Medieval II
[*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=346170 Character portraits, creation and use[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=181697 Using the Install Creator[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=212674 Registry Entries for the Launcher[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=550619 Unpacking the Game[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?745692 Starting Steam Mods the easy Way[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?749098 Moving Steam's Game Library[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?688368 Converting Install Disk to Steam]
Guide to the first steps in making a mod (The Novice Corner)
M2TW commonly used modding terms(The Novice Corner)
Errors to avoid when making a mod(The Novice Corner)
Kingdoms: making an UI
How to Make a Better Movie Background
Adding a new faction symbol
How-To: Create new Papal States and delete the old ones
How to merge 2 mods
How-to: Add new Kingdoms resources to your mod!
Hyper-Extended Families
Renaming lots of files using DOS
How-To: Get files off your disc
How to restore the status of a save
New face of Faction Icon
All tips to avoid unknown errors by the game when you install/create mods
How the game can use your files ...
Config Fixer Trick for Mod Installers
Unpacking for Windows 7 users
Chapter-1. Unpacking Medieval 2 Total War
Chapter-2. using mod switcher
Chapter-3. Trade Resource Monopoly
Multiple installations of a mod (with different submods)
Using a spare faction to preserve "destructible" pre-placed forts
How to make completely new portraits
How to add own video into the game
File/Mod Compression Tutorial
How to Get Awesome Graphics in Medieval II
[Linux - How to install mods and submods in Linux (Ubuntu)]
An alternative way to play mods through Steam (Includes Pictures)
Automatically testing your mod's campaign.
[/LIST] [/FIELDSET] [FIELDSET][legend][SIZE=2][B][COLOR=DarkOrange]Resources[/COLOR][/B][/SIZE][/legend] [LIST] [*][B]Creating a World:[URL="http://www.twcenter.net/forums/showthread.php?t=399622 High Resolution Screenshots[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=270926 Reduced City Textures[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?703242 Implementing custom campaigns for single player and hotseat]
Missing Portraits of Pagan Priests for Teutonic Campaign.
Link to weapon/armour site
Stripped-Down Mod Folder
Ultimate Docudemons 1.0
SourceCode
Mod Hosting
City List
Vanilla resources sorted by region capital
[*][B]BrandonM's:[URL="http://www.twcenter.net/forums/showthread.php?t=72623 Plugin Example[/URL]|[URL="http://www.twcenter.net/forums/showthread.php?t=72304 Online Edition]
L'Outremer Work Pack for Modders
World history atlas
MODIEVAL: Mugshots Midgetmod II. The 144 customised Generals .tga Resource Compendium + Ancillary Bonus V
Rad's Textures/Art
Syntax highlighting for Total War files in Sublime Text 3
[Linux - Unpacking the Game in Linux (Ubuntu)]
[/LIST] [/FIELDSET]

[FIELDSET][legend][SIZE=2][B][COLOR=Blue]Tools[/COLOR][/B][/SIZE][/legend] [LIST] Release of the CUF (font & text rendering) mod tool
IDX extractor
Kingdoms Launcher Editing Application
Total War Projectiles
Mod folder installer
PackFile Tools: Packfile-Slicer
PackFile Tools: Packfile-Builder (re-packer)
MTW2 unpack tool 1.01 Update
M2TW syntax highlighting for UltraEdit32
Useful tool for making a file list
Link Shell Extension: A must
Mod Development Tools
BrandonM's Total War Toolset
BMTWTS - Download and Details
.xml editor
tools from RTW/BI
Unit Damage, Defense and Armour Calculator
[/B] Bulk Rename Utility
[/B] Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)
Infracta Launcher + Tools
Mod Launcher (steam compatible)
Return of XIDX: with bug fixes and updates for M2TW.
Steam compatible modStarter
Faction Launcher
The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)
Creating a World - Fixing the 'Block Graphic' Bug
Recruitment Viewer + Units Stats Viewer v1.05
Medieval2ModLauncher (formerly "Launcher.exe replacement")
Set counter value
SubMod Installer/Manager for Medieval 2/Rome TW
Auto-Completion and colour highlighting for Notepad++
Med2ModLauncher - A new launcher for Medieval II Total War
DXT Tool


M2TW GAMEPLAY GUIDES

A Guide To Missions
A Guide To Guilds
Guide: Espionage (causing cities to revolt)
Guide: Bribing and how to do it
FAUST (Unit Stat guide) for M2:TW/Kingdoms
Collection of M2TW Guides