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Difference between revisions of "User:Makanyane/sandbox2"

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(NTW now with PikeStance :-))
(Contents problem)
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spare space :-)
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{|
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|-
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| class="portal" colspan="2"width="20%"|
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=== ===
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<br>
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| class="portal" colspan="2"width="80%"|
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[[File:PotW.png]]
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|-
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| class="portal" colspan="2" width="100%"|
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<h3>Introduction</h3>
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Here are the different sub-topics of the Art discipline of modding.  For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete.  They may also include common simple tasks from this discipline.  Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod.  Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.
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If you are not familiar with modelling you may want to read [[Art for Total War - Terminology]].
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==Beginner Art/Texturing==
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*[http://www.twcenter.net/forums/showthread.php?t=55689 Skin Editing in Photoshop]
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*[http://www.twcenter.net/forums/showthread.php?t=66811 Creating Unit Cards] - RTW
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*[http://www.twcenter.net/forums/showthread.php?t=87628 Photoshop Eye Candy Tutorial]
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*[http://www.twcenter.net/wiki/Texture_Databases Free Texture Database]
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==Beginner Art/Modeling==
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*[http://www.twcenter.net/forums/showthread.php?t=33645 3dsmax Unit Editing Video Tutorials]
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*[http://www.twcenter.net/forums/showthread.php?t=90515 3dsmax Unit Editing]
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*[http://www.twcenter.net/forums/showthread.php?t=51756 Rendering in 3dsmax]
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*[http://www.twcenter.net/forums/showthread.php?t=49570 UVW Mapping in 3dsmax]
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*[http://www.twcenter.net/forums/showthread.php?t=43205 Skin Modifier in 3dsmax]
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*[http://www.twcenter.net/forums/showthread.php?t=93806 Getting your unit ingame]
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==Intermediate Tutorials==
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;Intermediate Art/Foliage and Terrain
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*Tutorial links here
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;Intermediate Art/Banners
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*[http://forums.totalwar.org/vb/showthread.php?t=81326 New Faction Icons]
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*[http://www.twcenter.net/forums/showthread.php?t=84566 New Faction Icon Skins]
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;Intermediate Art/Sprites
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*[http://www.twcenter.net/forums/showthread.php?t=97254 CA's Sprite Generation Tutorial]
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*[http://www.twcenter.net/wiki/Sprites Earlier tutorial, for RTW as well]
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;Intermediate Art/Unit Cards
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*[[Unit_Cards]]
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*[http://www.twcenter.net/forums/showthread.php?t=66811 Making Unit Cards]
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==Advanced Tutorials==
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;Advanced Art/Animation
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*[http://www.twcenter.net/forums/showthread.php?t=53729 RTW Binding and Skeleton Tutorials]
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*[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]
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*[http://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations from CA]
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;Advanced Art/Custom Texture Painting
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None currently
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;Advanced Art/specular, gloss, normal maps:
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*[[Shaders | Article on Real-Time Shaders and Rendering]]
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==Tools==
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Here are program-specific tutorials for learning programs.  These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.
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;TW-Specific Utilities
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:[http://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities]
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:[http://www.twcenter.net/forums/downloads.php?do=file&id=1377 Knight Errant's M2TW Mesh Converter]
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:[http://www.twcenter.net/forums/showthread.php?t=92321 Knight Errant's Mesh Converter Docs]
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:[http://www.twcenter.net/forums/showthread.php?t=93861 Banner Template]
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:[http://www.twcenter.net/forums/showthread.php?t=74453 .texture <-> .dds Converter]
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|}
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[[Modding Portal|Back to Modding Portal]]
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[[Category: Modding]]

Revision as of 09:55, 19 April 2017


PotW.png

Introduction

Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.

If you are not familiar with modelling you may want to read Art for Total War - Terminology.

Beginner Art/Texturing

Beginner Art/Modeling


Intermediate Tutorials

Intermediate Art/Foliage and Terrain
  • Tutorial links here
Intermediate Art/Banners
Intermediate Art/Sprites
Intermediate Art/Unit Cards

Advanced Tutorials

Advanced Art/Animation
Advanced Art/Custom Texture Painting

None currently

Advanced Art/specular, gloss, normal maps

Tools

Here are program-specific tutorials for learning programs. These are not necessarily TW-specific, but are high quality tutorials relevant to the programs and tools.

TW-Specific Utilities
Animation Utilities
Knight Errant's M2TW Mesh Converter
Knight Errant's Mesh Converter Docs
Banner Template
.texture <-> .dds Converter

Back to Modding Portal