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==Overview:==
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[[File:W.jpg]]
  
Westeros Total War is a modificiation of Creative Assembly's Medieval II Total War. It's aim is to recreate the wars of George RR Martin's A Song of Ice and Fire. This mod does not require Kingdoms to play.
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{{Mod Information Table
 +
|Platform=[[Medieval II: Total War]]
 +
|Mod Type=Total Conversion
 +
|Era=War of the Five Kings
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|Mod Leader=[http://www.twcenter.net/forums/member.php?u=27011 HannibalExMachina], [http://www.twcenter.net/forums/member.php?u=23965 Darkstar]
 +
|Release Status= v 1.0 Beta
 +
|Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=721 Here]
 +
}}
 +
 
 +
 
 +
= Introduction =
 +
Westeros: Total War is a modification of Creative Assembly's [[Medieval II: Total War]]. It's aim is to recreate the wars of George RR Martin's A Song of Ice and Fire. This mod requires Kingdoms to play.
 
Beginning from the start of the War of the Five Kings, this mod allows the player to play as any of the Great Houses of Westeros.
 
Beginning from the start of the War of the Five Kings, this mod allows the player to play as any of the Great Houses of Westeros.
 
All research and planning for the mod is as accurate as possible, with information taken from the Citadel Concordance, the Tower of the Hand website, the Song of Ice and Fire wiki or from Martin's books.
 
All research and planning for the mod is as accurate as possible, with information taken from the Citadel Concordance, the Tower of the Hand website, the Song of Ice and Fire wiki or from Martin's books.
Line 16: Line 27:
 
The completion date for the first version of the mod will be September / October, but this will in no way be a finished product, as there are more tweaks, add-ons and factions to re-skin. Also, there are two possible routes for an expansion, one possibly being the North of the Wall, where the Wildings fight the Night's Watch, or the return of the Targaryen queen, Daenerys Stormborn. New unit models may also be made for additional releases.<br>
 
The completion date for the first version of the mod will be September / October, but this will in no way be a finished product, as there are more tweaks, add-ons and factions to re-skin. Also, there are two possible routes for an expansion, one possibly being the North of the Wall, where the Wildings fight the Night's Watch, or the return of the Targaryen queen, Daenerys Stormborn. New unit models may also be made for additional releases.<br>
  
 +
''Overview taken from official previews and FAQs of the Westeros team''
 +
 +
= Description =
 +
This mod is set in the universe of 'A Song of Ice and Fire' by G.R.R. Martin. It features the continent of Westeros at the time of 'A Game of Thrones', just as the War of the Five Kings erupts with several powerful noble houses across the continent staking their claim to the Iron Throne.
  
''Overview taken from official previews and FAQs of the Westeros team''
+
The player is able to choose one of the important houses during the war of the five kings; And it`s up to him how the events unfold this time.
 +
 
 +
= Features =
 +
A brand new campaign map based on the mythos, factions representing the various noble houses, unique and reskinned units, several complicated immersion scripts, new character portraits and unique models for important generals.
  
 
==Faction List:==
 
==Faction List:==
 +
 
<br>
 
<br>
'''Eastern Roman Empire'''<br>
+
'''House of Joffrey Baratheon'''<br>
The Eastern Roman Empire is the most financially strong faction in the game, but certainly not the easiest to play. With the Sassanid Empire as strong as ever to the East as its ultimate goal, and the Germanic and Steppe tribes to the north, the Eastern Roman Empire will be hard pressed to maintain itself in the face of the coming turmoil.<br>
+
Starting as the acknowledged king of Westeros, Joffrey Baratheon holds the crown city of King's Landing, but little else. He begins with no standing army, and with Stannis on Dragonstone waiting to destroy him. However, Joffrey is allied to the Lannisters, and his grandfather, Lord Tywin Lannister will surely help him.<br>
 
<br>
 
<br>
'''Western Roman Empire'''<br>
+
'''House of Renly Baratheon'''<br>
The Western Roman Empire has but one major objective; maintain the borders, and weather the storm of Germanic migrations to preserve its ancient heritage. The Western Roman Empire will require complex management of cities and military, sometimes trying to play its foes off against each other to succeed.<br>
+
The youngest of the Baratheon brothers, Renly inherited Storm's End when his brother Robert became king and Stannis became lord of Dragonstone. With the Stormlands and their experienced armies at his back, Renly has a good chance of becoming king of Westeros, especially as the powerful Tyrells back his claim.<br>
 
<br>
 
<br>
'''Romano-British'''<br>
+
'''House of Stannis Baratheon'''<br>
Should Roman authority wane in Britain, its people will not simply stand idly by while migrant invaders from Northern Germany, or the ancient peoples north of Hadrians Wall and of Ireland. The Romano-British represent an emergent effort to preserve the Roman way of life, even when it has forsaken them. Using a variety of Roman style militia's and a variety of mercenary type forces, the Romano-British will first have to struggle to unite the remaining Romano-British people's, then defend itself against its foes.<br>
+
SJoffrey Baratheon is a spawn of incest between Queen Cersei and her brother, Ser Jaime the Kingslayer. In such a case, Stannis is the rightful king of the Seven Kingdoms and he means to claim his throne. His starting armies are weak, with few levies and fewer knights at his call, but Stannis's secret weapon is Melisandre, a shadowbinder from Asshai and a priest of the Red God, Rh'llor.<br>
 
<br>
 
<br>
'''The Sassanid Empire'''<br>
+
'''House Stark'''<br>
The ancient land of Eranshahr in this period, saw itself at its potential height; the Persian dynasty in power during this period having an incredible effect on Persia, the Middle East, and ultimately the entire region, it's empire at some points stretching from India to Asia Minor. In game, as one of the largest and most powerful factions at the games outset, the Sassanid Empire, will, as the Eastern Roman Empire, find itself holding enormous amounts of wealth, cities and armies, yet unable to deliver a hammer blow to its long standing rival, thanks to the invasions of various factions in the East, poor relations with Armenia, and the simple inability for its logistics to at all times maintain its vast size.<br>
+
The last Great House of the first men, the Stark's control the North, which is less densely populated but is as large as the whole south. Robb Stark, the young lord of Winterfell, wishes to take vengeance on the Lannisters and pull down the pretender, Joffrey Baratheon. His armies are not vast, but the Neck is a natural bottleneck, which the armies of the Southerners have never been able to pass. However, to take the fight to the enemy, the Young Wolf must go south.<br>
 
<br>
 
<br>
'''Armenia'''<br>
+
'''House Tully'''<br>
Historically, the first Christian nation of Armenia found itself wedged between the twin giants of the Eastern Roman Empire and the Sassanid Empire. Long having been a political tool manipulated by the two, Armenia was a divided country, some of its Nacharars siding with Constantinople, the others with Ctesiphon. Despite this, ultimately, Armenia was a nation striving to maintain itself against these twin powers. Throughout the period, time and again, the Armenian people's fought and largely survived, taking great losses yet proving itself worthy of independence.<br>
+
The Tullys of Riverrun control the rich Riverlands, with many rich fields of grain and much trade. However, they are at the centre of Westeros, with potential enemies to all sides. Lord Edmure is untried in battle, but the Tullys' greatest asset is Ser Brynden Blackfish, a great knight and general. Whether his experience will be enough to fend off the Lannister threat remains to be seen.<br>
 
<br>
 
<br>
'''Alamanni'''<br>
+
'''House Lannister'''<br>
The Allamanni are not simply one people, but like many of the Germanic factions portrayed in the game, a confederation of smaller tribes. Translated as "All men", the Allamanni will find themselves initially facing the heavily fortified Rhine lime. Should it break this, the Allamanni may finally be able to take lands from the Empire that has defeated them time and time again.<br>
+
Rich and cunning, the Lannisters of the Westerlands wish to control all of Westeros through the puppet king, Joffrey Baratheon. Lord Tywin Lannister, the former Hand of the King, is a calculating and fearsome commander, with many powerful captains. The war that he brings to the Tullys will be great and terrible. House Lannister starts the richest and begins with armies already in the field.<br>
 
<br>
 
<br>
'''Angles and Saxons - Two Factions'''<br>
+
'''House Arryn'''<br>
Densely populated Northern Germania and Scandinavia is home to a multitude of tribal organisations. The Angle's and Saxons historically occupied regions here, and later migrated to England alongside the Jutes, thus transforming its culture forever. In game, the Angles and Saxons will have the option to either expand from their core territory, or recreate history and using its superior naval technology, cross the seas to Britain to prey upon the weakened Romano-British peoples.<br>
+
The Arryn's of the Eyrie are allies of the Tullys and Starks, but Lysa Arryn, sister of Catelyn Stark, fears the Lannisters and will not join in the war. The great warriors of the Vale clamour for war, but will their wish be satisfied and the many knights of the Vale ride to battle?<br>
 
<br>
 
<br>
'''Burgundians'''<br>
+
'''House Tyrell'''<br>
Historically, The Burgundian tribes were throughout their history, a pawn in the Roman attempts to "manage" the German people's; used to assist Rome against the Allemanni in the late 4th century, and in the 5the century by Aetius, the Burgundians effectively represent the many peoples of late antiquity simply trying to have its people prosper and grow, using the Western Roman Empire's patronage to attempt to find its place in the world.<br>
+
The Tyrells of the Reach command the greatest manpower of all the great Houses. They control rich lands, and hold Oldtown, a great city of Westeros and the Arbor, a capitol of trade. They are closely allied with Renly Baratheon and support his claim to the throne of Westeros. The Tyrells will not be slow in destroying their enemies as Renly's former squire and great friend, Ser Loras Tyrell, has the ear of Lord Mace, and will be quick to support Renly should he need help. With many knights and armsmen, the Reach is a power to be reckoned with.<br>
 
<br>
 
<br>
'''Franks'''<br>
+
'''House Greyjoy'''<br>
The Frankish confederation ultimately benefited greatly from Rome's demise; eventually expanding from a core in central and northern Germania, the various Frankish tribes first had to carefully work towards unifying themselves, with various tribes within the lands siding with Rome where others clashed with it. Upon doing this, they were perfectly situated to pursuing a new goal - of settling their people and culture in the rich lands of Gaul.<br>
+
Lord Balon Greyjoy claimed a crown years ago, in the disastrous Greyjoy rebellion. With too many kings in the Seven Kingdoms, it will be easy to claim a crown again. However, their armies are lacking in cavalry, and may not be able to stand against a concerted charge from the heavy cavalry armies of the Green Lands. However, the Iron Islands boast the greatest fleets in the world, only rivalled by Lord Redwyne of the Reach, and they can easily take seaside provinces. What the kraken grasps, it will not lose...<br>
 
<br>
 
<br>
'''Gepids'''<br>
+
'''House Martell'''<br>
Historically, the Gepids were a vassal of the Hunnic Empire at the outset of the Gathering Storm, providing men and arms to their Hunnic masters. Upon the death of Attila, the Gepids revolted along side other tribes at the battle of Nedao, eventually carving out territory in the Carpathian Mountains for themselves. In game, upon the dissolution of the Hunnic Empire, the Gepids and other tribes could quite easily break out to make a grab for independence.<br>
+
The Martells of Dorne burn for vengeance for Elia. Oberyn Martell, the Red Viper, is ready to bring war to House Lannister and kill Gregor Clegane, the alleged slayer of Princess Elia. However, between Dorne and the Westerlands lie the marcher lords of the Reach, whom have feuded with the Dornishmen for a thousand years. The Dornish culture is also different to the rest of Westeros, and their armies will fight differently to the rest. Will the Martells gain their vegeance, or will their bones be buried under shifting sands?<br>
<br>
 
'''Langobards'''<br>
 
Situated in northern Germany, the Langobards found themselves with little opportunity nor political willpower to enter the crumbling Roman Empire, only finally reaching Italy well after Rome in the West had fallen. Despite this, throughout the period, their migrations through Germany acted to further stir up other confederations in the region as they made their slow migration into Italy. In game however, should a leader such as Alboin find himself at the top sooner,the Langobards could well find themselves establishing themselves far sooner.<br>
 
<br>
 
'''The Goths (Visi and Ostro) - Two Factions'''<br>
 
When the Huns first reached Europe, their impact upon the Goths north of the Danube was to have wide reaching consequences. Many of the Gothic tribes were turned into vassals of the Huns, and would for the next century find themselves fighting their wars. The rest, the Visigoths, migrated south of the Danube, into the Roman Empire, changing the face of Roman foreign policy forever, with the vast population of Visigoths within the borders continually shifting between aiding and attacking the Empire in equal amount. Sacking Rome on the way, the Visigoths eventually settled in Spain and Aquitaine, where they eventually aided the Empire in defeating the other barbarian elements that had entered the Empire since their arrival in the 4th century. At the start of the game, the Visigoths will already be inside the Empire.<br>
 
<br>
 
As for the Goths under the Huns, their peoples fought for many years under their banner, and, like the Gepids and other tribes, they revolted and turned on their masters at or proceeding the battle of Nedao. With the political backing of the Eastern Roman Empire, the Ostrogoths eventually claimed Italy from Odoacer, creating a second Gothic Kingdom along side that of their counterparts in Spain. In game, acting as another emergent faction upon the dissolution of the Hun Empire, they will prove unpredictable, powerful and flexible, having adopted steppe cavalry warfare to augment their already powerful fighting abilities.<br>
 
<br>
 
'''Suevi'''<br>
 
Having long been a powerful political body since before the Roman Empire had even been founded, the Suevi, like the Allemanni, had engaged in conflict with Rome for centuries. In the early 5th century, they, alongside the Vandals and Alans, crossed the Rhine, pushing their way into Spain, where they established a kingdom there, lasting until well after the Roman Empire in the West fell.<br>
 
<br>
 
'''Vandals'''<br>
 
Having been displaced through conflict with the Huns and other Germanic neighbours, the Vandals crossed the Rhine in the early 5th century, embarking on a trail of destruction ranging from France to North Africa, sacking cities along the way, and conquering parts of Spain and most crucially, the financially basis of the Western Roman Empire in North Africa. Seizing this financial base, as well as the bulk of the Western Roman Empire's navy, they could launch attacks virtually unhindered within the Mediterranean, forcing the Empire's hand to meet their own ends. In game, meeting these objectives could prove the Western Roman Empire's undoing.<br>
 
<br>
 
'''Alans'''<br>
 
Upon the Hun's arrival into Europe, the Sarmatian peoples were the first to find their Nomadic lifestyle broken in the face of Hunnic aggression. The scattered remnants of the largest tribe, the Alans found themselves all over Europe; within the ranks of the Huns, following in the wake of the Vandal and Suevi attacks over the Rhine, and even surviving in some parts of the steppes, even as late as the Medieval period. Their long history as a powerful steppe people will be put to the test in game, with the small remnants attempting to find a new home within the new order of things.<br>
 
<br>
 
'''The Huns'''<br>
 
The Huns (also known as the "Black Huns"), from their arrival into Europe during the 4th century was to prove instrumental in the events of Late Antiquity. With an army composed of horse archers, the likes of which had never been experienced before, they smashed into Europe, forever changing its political environment forever, reducing the delicate balance of diplomatic relations developed by Rome over centuries into turmoil, terrorising lands from the Levant to Italy and ultimately setting the chain reaction of events that lead to Rome's fall into action. In game, reducing tribes to vassals, and using the superior strength of the Hun horse archers to defeat opponents, the Huns will act as the force pressing others to migrate against their will.<br>
 
<br>
 
'''The Slavs (Venedi and Rosi) - Two Factions'''<br>
 
The Slavic peoples during Late Antiquity were never united, but the period saw them beginning to band together and eventually migrate away from their ancestral lands in what was now modern Russia, and into the Balkans, eventually conflicting with the Eastern Romans. In game, they will start off as one of the smallest factions, having to attempt to grow in stature, attempting to create a population and army large enough to survive the migration over Europe.<br>
 
<br>
 
'''Hepthalites'''<br>
 
The Hepthalites, (also known as the "White Huns") were a vast political body that emerged in Bactria in the early 5th century. Despite having a fearsome reputation for their cavalry, and conducting warfare like their often thought to be related Huns, the Hepthalites were a "town dwelling" society, who were responsible for a highly organised civilisation in Tokharistan, with numerous coinage finds proving testament to what was a highly complex society. In game, they appear early in the 5th century, immediately conflicting with the Sassanid Empire, and expanding into India. Their name doesn't relate them directly to white. Different colors were employed to represent the cardinal points (As in the case of the "Black" and "Red" Huns.<br>
 
<br>
 
'''Kidarites'''<br>
 
The Kidarites (sometimes known as the "Red Huns") are an obscure group emerging at some point in the 3rd century.  Renown for their quality as warriors, this set of peoples, led by a mysterious man called Kidara, left their lands in Eastern Central Asia to eventually invade and settle down in the lands of the old in Tocharistan, Bactria, and even northern India. They saw themselves as the restorers of the Kushan Empire, and managed to form a powerful and prosperous multicultural, multiracial Kingdom.<br>
 
<br>
 
'''Berbers'''<br>
 
The Berbers never had a centralised political power within late antiquity, but instead were composed of numerous nomadic tribes that traded and raided with the Western Roman Empire in equal measure, and later against the Vandals. In game, they will represent the potential for an overall leader to emerge, uniting the tribes to greatness in a land that had until this time remained comparatively at peace.<br>
 
<br>
 
'''The Picts'''<br>
 
The Pictish tribes of Northern Britannia were one of the few peoples who had managed to cling onto their ancient way of life following the Roman Invasion. Historically playing a minor role, as a faction in the Gathering Storm, the Pictish tribes could unite and finally reclaim Britainnia, bringing it back into its Celtic roots.<br>
 
<br>
 
'''The Gaels'''<br>
 
Having never felt the sting of Roman intervention upon their lands, the Gaels of Hibernia represent a people who had long feuded amongst themselves in the ancient manner, never having to face the threat of Rome arriving on their shores. When Rome wanes however, there is potential for them; the minor raids that had long occurred against the Western coast of Britannia could easily become greater, or they could choose instead to focus their attacks against the Picts before trying to assert their authority on Britannia as a whole.<br>
 
 
<br>
 
<br>
 +
 +
= The Team =
 +
[[Darkstar]] (Project Manager, Coding, Scripting)
 +
 +
[[stormbringer951]] (Project Manager)
 +
 +
[[Alone Elf]] (2d Art, Skinning)
 +
 +
[[Arthur Artorius]] (Text)
 +
 +
[[Damphair]] (Skinning, Modelling)
 +
 +
[[Hallow]] (Text)
 +
 +
[[HannibalExMachina]] (Graphics)
 +
 +
[[King of History]] (Research, Testing)
 +
 +
[[Lordinquisitor]] (Skinning, Research, Testing)
 +
 +
[[redxavier]] (Coding, Scripting)
 +
 +
[[Torana]] (2d Art, Skinning)
 +
 +
[[Werthead]] (Text, Research, Testing)
 +
 +
= History =
 +
 +
 +
= AAR =
 +
*[http://www.twcenter.net/forums/showthread.php?t=265464 Proving Oneself ~ Greyjoy AAR]
 +
*[http://www.twcenter.net/forums/showthread.php?t=195470 The Vale: An Arryn AAR]
 +
*[http://www.twcenter.net/forums/showthread.php?t=208994 A Flayed Man's Got No Secrets - A Stark AAR]
 +
*[http://www.twcenter.net/forums/showthread.php?t=179850 Am I To accept a Broken Realm? ~ Early Beta AAR]
 +
*[http://www.twcenter.net/forums/showthread.php?t=180201 The Storm]
 +
*[http://www.twcenter.net/forums/showthread.php?t=196102 Another Vale AAR]
 +
*[http://www.twcenter.net/forums/showthread.php?t=207973 Prince of truth]
 +
*[http://www.twcenter.net/forums/showthread.php?t=206222 Fan Fiction Story]
 +
*[http://www.twcenter.net/forums/showthread.php?t=196178 A Dornish AAR: The Song of Revenge]
 +
 +
= Included Mods =
 +
Various, but we have no real list yet. We`ll make sure to give everyone credit, though!
 +
 +
=Visual material=
 +
 +
Developer Blogs:
 +
 +
* [http://www.twcenter.net/forums/showthread.php?t=356847 Developer Blog #1 - Map Enhancements]
 +
* [http://www.twcenter.net/forums/showthread.php?t=377759 Developer Blog #2 - Unit Recruitment]
 +
 +
Faction Previews:
 +
 +
* [http://www.twcenter.net/forums/showthread.php?t=376399 House Frey]
 +
* [http://www.twcenter.net/forums/showthread.php?t=366152 House Martell]
 +
 +
==External Links==
 +
*[http://www.twcenter.net/forums/forumdisplay.php?f=721 TWC forum]
 +
*[http://www.twcenter.net/forums/showthread.php?778126 WTW 1.0 Beta Release Thread]
 +
 +
[[Category:Westeros Total War]]
 +
[[Category:M2TW Mods (Released)]]

Latest revision as of 13:45, 18 February 2021

W.jpg

Westeros: Total War
Platform Medieval II: Total War
Mod Type Total Conversion
EraWar of the Five Kings
Mod Leader HannibalExMachina, Darkstar
Release Status v 1.0 Beta
Forum / Thread Here


Introduction

Westeros: Total War is a modification of Creative Assembly's Medieval II: Total War. It's aim is to recreate the wars of George RR Martin's A Song of Ice and Fire. This mod requires Kingdoms to play. Beginning from the start of the War of the Five Kings, this mod allows the player to play as any of the Great Houses of Westeros. All research and planning for the mod is as accurate as possible, with information taken from the Citadel Concordance, the Tower of the Hand website, the Song of Ice and Fire wiki or from Martin's books. The world map encompasses most of Westeros. The northern end of the map breaks off just below the Wall, and the Stepstones and the Free Cities are not on the map. The Eastern Continent or the Summer Isles are not included due to the lack of information we have about these lands. The northernmost province of the mod is Last Hearth. This means that the Night's Watch and the Wildling factions are not included.

The mod begins right after the execution of Eddard Stark. House Tully is under attack by the Lannisters, Robb Stark wants to take revenge on Joffrey Baratheon for the execution of his father, Renly and Stannis want to seize the Iron Throne from their nephew while the Greyjoys, Arryns and Martells are biding their time. There are three main alliances: Stark-Tully, Lannister-King Joffrey and Tyrell-King Renly. Lannister and Joffrey are at war with Tyrell, Renly, Stannis, Stark and Tully. Tyrell and Renly are at war with Lannister, Joffrey and Stannis. Stark and Tully are at war with Lannister and Joffrey. The other factions are neutral.

Settlements are all largely developed, but cities and castles cannot be converted. Upgrading is also out, as the mod timeframe is short. This places an even higher emphasis on the huge cities and citadels, which are now very precious. There are several rebel provinces. In the books the faction leaders can give orders to their lords bannermen but it's not guaranteed that they will follow these orders. This subtle system is impossible to translate in M2TW. It's either full control or no control at all. So that's why we decided to give most of the provinces to the factions but not all. Of course the most insurgent castles of the books are given a rebel status.

All the ancillaries from the vanilla game will be gone. You will be able to acquire a very diverse retinue of over 180 different ancillaries consisting of court attendants, couriers, mistresses, whores, thugs, maesters, champions, squires, merchants, septons, and more. Several ancillaries will be faction-specific. Others will be unique because they are characters from the books. If you are lucky enough you may be able to collect swords or even a Valyrian steel blade which you can pass on to the generals worthy of wielding it. You can assign lordships of the provinces you hold or have conquered to your generals. For the holder of King's Landing there will be a special title.

The map is more or less finished, but some faction settlements need tweaking and balancing. Some character traits are mere placeholders, and character ages need checking. Unit rosters need testing and balancing, and mercenaries need to be added. So it’s a bit of chicken and egg situation. Faction icons and symbols are complete, but light reskins of most factions are yet to be complete (so far, Joffrey, Stark and Tully are the only completely reskinned factions). The UI and custom battle rosters need to completed as well. The completion date for the first version of the mod will be September / October, but this will in no way be a finished product, as there are more tweaks, add-ons and factions to re-skin. Also, there are two possible routes for an expansion, one possibly being the North of the Wall, where the Wildings fight the Night's Watch, or the return of the Targaryen queen, Daenerys Stormborn. New unit models may also be made for additional releases.

Overview taken from official previews and FAQs of the Westeros team

Description

This mod is set in the universe of 'A Song of Ice and Fire' by G.R.R. Martin. It features the continent of Westeros at the time of 'A Game of Thrones', just as the War of the Five Kings erupts with several powerful noble houses across the continent staking their claim to the Iron Throne.

The player is able to choose one of the important houses during the war of the five kings; And it`s up to him how the events unfold this time.

Features

A brand new campaign map based on the mythos, factions representing the various noble houses, unique and reskinned units, several complicated immersion scripts, new character portraits and unique models for important generals.

Faction List:


House of Joffrey Baratheon
Starting as the acknowledged king of Westeros, Joffrey Baratheon holds the crown city of King's Landing, but little else. He begins with no standing army, and with Stannis on Dragonstone waiting to destroy him. However, Joffrey is allied to the Lannisters, and his grandfather, Lord Tywin Lannister will surely help him.

House of Renly Baratheon
The youngest of the Baratheon brothers, Renly inherited Storm's End when his brother Robert became king and Stannis became lord of Dragonstone. With the Stormlands and their experienced armies at his back, Renly has a good chance of becoming king of Westeros, especially as the powerful Tyrells back his claim.

House of Stannis Baratheon
SJoffrey Baratheon is a spawn of incest between Queen Cersei and her brother, Ser Jaime the Kingslayer. In such a case, Stannis is the rightful king of the Seven Kingdoms and he means to claim his throne. His starting armies are weak, with few levies and fewer knights at his call, but Stannis's secret weapon is Melisandre, a shadowbinder from Asshai and a priest of the Red God, Rh'llor.

House Stark
The last Great House of the first men, the Stark's control the North, which is less densely populated but is as large as the whole south. Robb Stark, the young lord of Winterfell, wishes to take vengeance on the Lannisters and pull down the pretender, Joffrey Baratheon. His armies are not vast, but the Neck is a natural bottleneck, which the armies of the Southerners have never been able to pass. However, to take the fight to the enemy, the Young Wolf must go south.

House Tully
The Tullys of Riverrun control the rich Riverlands, with many rich fields of grain and much trade. However, they are at the centre of Westeros, with potential enemies to all sides. Lord Edmure is untried in battle, but the Tullys' greatest asset is Ser Brynden Blackfish, a great knight and general. Whether his experience will be enough to fend off the Lannister threat remains to be seen.

House Lannister
Rich and cunning, the Lannisters of the Westerlands wish to control all of Westeros through the puppet king, Joffrey Baratheon. Lord Tywin Lannister, the former Hand of the King, is a calculating and fearsome commander, with many powerful captains. The war that he brings to the Tullys will be great and terrible. House Lannister starts the richest and begins with armies already in the field.

House Arryn
The Arryn's of the Eyrie are allies of the Tullys and Starks, but Lysa Arryn, sister of Catelyn Stark, fears the Lannisters and will not join in the war. The great warriors of the Vale clamour for war, but will their wish be satisfied and the many knights of the Vale ride to battle?

House Tyrell
The Tyrells of the Reach command the greatest manpower of all the great Houses. They control rich lands, and hold Oldtown, a great city of Westeros and the Arbor, a capitol of trade. They are closely allied with Renly Baratheon and support his claim to the throne of Westeros. The Tyrells will not be slow in destroying their enemies as Renly's former squire and great friend, Ser Loras Tyrell, has the ear of Lord Mace, and will be quick to support Renly should he need help. With many knights and armsmen, the Reach is a power to be reckoned with.

House Greyjoy
Lord Balon Greyjoy claimed a crown years ago, in the disastrous Greyjoy rebellion. With too many kings in the Seven Kingdoms, it will be easy to claim a crown again. However, their armies are lacking in cavalry, and may not be able to stand against a concerted charge from the heavy cavalry armies of the Green Lands. However, the Iron Islands boast the greatest fleets in the world, only rivalled by Lord Redwyne of the Reach, and they can easily take seaside provinces. What the kraken grasps, it will not lose...

House Martell
The Martells of Dorne burn for vengeance for Elia. Oberyn Martell, the Red Viper, is ready to bring war to House Lannister and kill Gregor Clegane, the alleged slayer of Princess Elia. However, between Dorne and the Westerlands lie the marcher lords of the Reach, whom have feuded with the Dornishmen for a thousand years. The Dornish culture is also different to the rest of Westeros, and their armies will fight differently to the rest. Will the Martells gain their vegeance, or will their bones be buried under shifting sands?

The Team

Darkstar (Project Manager, Coding, Scripting)

stormbringer951 (Project Manager)

Alone Elf (2d Art, Skinning)

Arthur Artorius (Text)

Damphair (Skinning, Modelling)

Hallow (Text)

HannibalExMachina (Graphics)

King of History (Research, Testing)

Lordinquisitor (Skinning, Research, Testing)

redxavier (Coding, Scripting)

Torana (2d Art, Skinning)

Werthead (Text, Research, Testing)

History

AAR

Included Mods

Various, but we have no real list yet. We`ll make sure to give everyone credit, though!

Visual material

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