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Zamindari Pikemen (ETW Infantry)

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Zamindari Pikemen (ETW Infantry)
East zamindari info infp.png
Class Melee Infantry
Unit Size 160
Weaponry Pikes
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 550
Upkeep Cost 130
Turns to Build
Unit Limit
Building Requirements Provincial Barracks
Technology Requirements None
Attributes
  • Can Guard
  • Can Hide in Woodland
  • Pike Wall
  • Resistant to heat fatigue
  • Pike Square Formation

  • East zamindari icon infp.pngThese “feudal” troops are armed in traditional style and, while cheap, may not be as reliable as regular forces.

    Overview

    The zamindars, or landholders, recruit troops from among the peasantry farming the lands they manage. A life in the ranks is a little better than one toiling in the fields, and offers the chance of loot and excitement.

    At first sight, the zamindar system has much in common with the medieval “feudal” idea, and this was how many Europeans saw the system. A zamindar would be given land to run as a tax farm, squeezing the peasants for all the revenue he could get. At the same time, the zamindari would have a place in a formal hierarchy, and were expected to contribute a contingent of troops to the army. This sounds like the feudal idea of providing men to an overlord, but it was based on financial, not fealty, principles. There were even landholders who were expected to supply elephant troops rather than cavalry and footmen. When the European trading companies took over tax collection, they often left the local landholders to collect taxes, after weeding out the most glaringly corrupt.

    Details

    While Zamindari Pikemen may be cheap they should be not be used as the bulk of your army. Zamindari Pikemen are most useful when placed in their spear wall ability which, provides an impenetrable wall of spears against cavalry. Thus, they are most effective against cavalry and can help ward off cavalry. At the early stages of one's campaign, they may be quite useful, especially as melee troops, but should be slowly taken out of your armies as your campaign progresses.

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