Difference between revisions of "Traits"
From TWC Wiki
Jump to navigationJump to search (New page: ==Overview== '''Traits''' are used in both the Rome: Total War and Medieval II: Total War games to control character attributes. For example; how good a general is at attackin...) |
m (→Overview) |
||
Line 1: | Line 1: | ||
==Overview== | ==Overview== | ||
− | '''Traits''' are used in both the [[Rome: Total War]] and [[Medieval II: Total War]] games to control [[character]] attributes. For example; how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be. | + | '''Traits''' are used in both the [[Rome: Total War]] and [[Medieval II: Total War]] games to control [[character]] attributes. For example; how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions. |
Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission. | Traits are assigned according to [[triggers]] that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission. |
Revision as of 01:28, 6 September 2007
Overview
Traits are used in both the Rome: Total War and Medieval II: Total War games to control character attributes. For example; how good a general is at attacking in a siege battle, how likely he is to have children; or, for a spy, how successful he is likely to be in carrying out his missions.
Traits are assigned according to triggers that fire under certain circumstances, eg. when a general wins a battle, or stays in a settlement that has a certain building, or when a spy successfully completes a mission.