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Difference between revisions of "Chivalry II: The Sicilian Vespers"

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*6 Different Time-periods
 
*6 Different Time-periods
Late Dark Age  
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:Late Dark Age  
Early Middle Ages  
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:Early Middle Ages  
Late Middle Ages
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:Late Middle Ages
High Middle Ages
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:High Middle Ages
Early Renaissance  
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:Early Renaissance  
High Renaissance
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:High Renaissance
  
 
==Mod Team==
 
==Mod Team==

Revision as of 11:17, 23 July 2009

Template:Mod

Overview

Chivalry II: The Sicilian Vespers mod project features campaigns from the Late Dark Ages, Early, High and Late Middle-ages and the Early and High Renaissance. The mod incorporates minimods to improve the overall quality, for example Regions & Provinces, Ultimate AI 1.5 and many more. Sicilian Vespers alters and adds content for the map, factions, units, combat, traits&ancillaries, characters, tech-tree, buildings, scripts, graphics.

Features

Through the use of many mini-mods and the creations of the team, Chivalry II: The Sicilian Vespers has a lot of unique features, units, graphics and more. For example:

  • SicilianVespers Launcher menu, for era configuration.
  • A new map, provided by the Regions & Provinces map mini-mod.
  • Six new provinces:
Malta
Majorca
Corfu
Negroponte
Morea
Chios
  • Improved AI by the Ultimate AI mini-mod
  • DB Heraldry for Regions & Provinces, including:
Heraldry for all regions
New ancillary images
Royal titles for faction, King of ... (non-transferable)
Other transferable royal titles, for example:
King of Bohemia
Duke of Burgundy
King of Jerusalem
and more...
Caliph titles:
Caliph of Cairo
Caliph of Bagdad
Caliph of Cordoba
  • Byzantium Armor Progression
  • Burrek's Knights & Knaves
  • 5 new factions:
The Catalans/Kingdom of Aragon
The Angevins/County of Anjou
The Armenian/Kingdom of Armenia
The Serbs/Zupanate of Serbia
The Bulgarians/Tsardom of Bulgaria
  • 6 Different Time-periods
Late Dark Age
Early Middle Ages
Late Middle Ages
High Middle Ages
Early Renaissance
High Renaissance

Mod Team

Mod Creator, Leader and Director:

Coding, Scripting, Mapping and Skinning
Implementing of Sub/Mini-Mods etc.

Contributor/s:

Coding (Combat and Tech-Tree Balancing)
Mod Design Consulting (internal since ca. v1.2)

Free-Lancers:

Different Contributors as Faction Consultants etc.

External Links

Download Links

Hosted Forum on TWC