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Difference between revisions of "Renaissance Total War"

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(Overview)
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==Overview==
 
==Overview==
Renaissance: Total War is a [[modification]] for [[Medieval II: Total War]] which is set in the Renaissance era. It features new regions, new units and an overhauled battle AI.
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Renaissance: Total War is a [[modification]] for [[Medieval II: Total War]] which is set in the Renaissance era. It features new regions, new units, changed starting positions and renamed factions, all in accordance with the time period.
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==Features==
 
==Features==
 
*60 regions were added to the [[vanilla]] campaign map.
 
*60 regions were added to the [[vanilla]] campaign map.

Revision as of 08:33, 28 July 2009

Template:Mod4

Overview

Renaissance: Total War is a modification for Medieval II: Total War which is set in the Renaissance era. It features new regions, new units, changed starting positions and renamed factions, all in accordance with the time period.

Features

  • 60 regions were added to the vanilla campaign map.
  • Factions and units have been renamed in accordance with the time period. Outdated units were removed and late era units are available from the start. The starting positions on the campaign map have been changed as well.
  • Settlements are well-developed and both their population and happiness level was increased.
  • Darth Formations and Darth Campaign AI are included.
  • New Faction: Teutonic Order

Team

Releases

External Links