Difference between revisions of "Rise of Kings"
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− | {{mod4|mod=Rise of Kings|platform=[[Medieval II: Total War | + | {{mod4|mod=Rise of Kings|platform=[[Medieval II: Total War Kingdoms]]|era=Medieval|leader=[[Kushan]]|release=[http://www.twcenter.net/forums/showthread.php?t=76527 Version 2.0 Beta]}} |
==Overview== | ==Overview== | ||
Rise of Kings is a [[modification]] for [[Medieval II: Total War]] which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330. | Rise of Kings is a [[modification]] for [[Medieval II: Total War]] which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330. |
Revision as of 12:28, 28 July 2009
Overview
Rise of Kings is a modification for Medieval II: Total War which aims at creating a more realistic and historically accurate experience while maintaining a balanced game. It features various mini-mods along with several other changes. The mod mainly focuses on the High Middle ages, from 1080 to 1330.
Features
Map
The current map is the Anno Domini v0.9.2 map.
Other Features
Rise of Kings features a combination of various mini-mods. These include:
- Ultimate AI
- Bygs Supply and Command
- Blood Broads & Bastards
- Real Combat
- DLV's Filed Script
- Alpaca's 4 turn per year script
Team
Kushan is currently the only modder working on this mod. A list with the credits can be found here.