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Difference between revisions of "Regions & Provinces Mod"

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[[Image:Re&p.jpg|thumb|right|250px|alt=A small preview of Regions Mod.|Regions mod preview]]
 
[[Image:Re&p.jpg|thumb|right|250px|alt=A small preview of Regions Mod.|Regions mod preview]]
  
== History ==
+
'''== History =='''
 
The mod was started about four years ago. Sb2ean released v2.4 and disappeared after the release. Wherever he is, we wish him well. After that [http://www.twcenter.net/forums/member.php?u=2581 Irishron] took the responsibility and carried out the torch further more and kept the mod alive with his hard and relentless efforts. [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] was the one that made this fun mod kingdoms compatible with his supreme modding skills.
 
The mod was started about four years ago. Sb2ean released v2.4 and disappeared after the release. Wherever he is, we wish him well. After that [http://www.twcenter.net/forums/member.php?u=2581 Irishron] took the responsibility and carried out the torch further more and kept the mod alive with his hard and relentless efforts. [http://www.twcenter.net/forums/member.php?u=14940 Gigantus] was the one that made this fun mod kingdoms compatible with his supreme modding skills.
  
== Description ==
+
 
 +
'''== Description =='''
 
[http://www.twcenter.net/forums/forumdisplay.php?f=356 Regions Mod] is a M2TW and Kingdoms modification that focuses on the entertaining gameplay rather than historical accuracy. This mod has a basis Spurius' BigMap mod. To this the amount of regions available has been maxxed out to 198 including the Americas. It is now 2 turns per year. The map has been mdoified in favor of ai expansion. And has new religions like Shaman for the Mongols. Regions & Provinces Mod Adds 69 Regions, 7 cultures, 4 religions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions. Currently the the latest version for the mod is v3.72.
 
[http://www.twcenter.net/forums/forumdisplay.php?f=356 Regions Mod] is a M2TW and Kingdoms modification that focuses on the entertaining gameplay rather than historical accuracy. This mod has a basis Spurius' BigMap mod. To this the amount of regions available has been maxxed out to 198 including the Americas. It is now 2 turns per year. The map has been mdoified in favor of ai expansion. And has new religions like Shaman for the Mongols. Regions & Provinces Mod Adds 69 Regions, 7 cultures, 4 religions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions. Currently the the latest version for the mod is v3.72.
  
 
This mod has 7 new factions that are Ireland, Sweden, Mali, Hedjaz, Armenia, Georgia, and the Cumans surplus with many new and challenging units.
 
This mod has 7 new factions that are Ireland, Sweden, Mali, Hedjaz, Armenia, Georgia, and the Cumans surplus with many new and challenging units.
  
== Features ==
+
'''== Features =='''
  
 
=== Factions ===
 
=== Factions ===
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# Timurids [Emergent]
 
# Timurids [Emergent]
  
=== Other features ===
+
'''=== Other features ==='''
 +
 
 
* In addition this mod has a addon that incorporates [http://www.twcenter.net/forums/downloads.php?do=file&id=2897 Red Bricked Castles] in the Battle map for the East-European Factions.
 
* In addition this mod has a addon that incorporates [http://www.twcenter.net/forums/downloads.php?do=file&id=2897 Red Bricked Castles] in the Battle map for the East-European Factions.
 
* Landbridges are invisible on the Campaign map making it more challenging for the player.
 
* Landbridges are invisible on the Campaign map making it more challenging for the player.
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* And Much more
 
* And Much more
  
== The Team ==
+
'''== The Team =='''
 +
 
 
* '''Modleaders''': [http://www.twcenter.net/forums/member.php?u=2581 Irishron], [http://www.twcenter.net/forums/member.php?u=14940 Gigantus]
 
* '''Modleaders''': [http://www.twcenter.net/forums/member.php?u=2581 Irishron], [http://www.twcenter.net/forums/member.php?u=14940 Gigantus]
  

Revision as of 17:55, 14 August 2010

Regions & Provinces Mod
Platform and Compatibility: Medieval 2: Total War, Mod Foldered, Requires Kingdoms
Mod type: Total conversion, Medieval era
Important members: Irishron Gigantus
Release Status: Released

Current Version v3.72

Description: A total conversion of Medieval II with a gigantic map covering upto Americas
A small preview of Regions Mod.
Regions mod preview

== History == The mod was started about four years ago. Sb2ean released v2.4 and disappeared after the release. Wherever he is, we wish him well. After that Irishron took the responsibility and carried out the torch further more and kept the mod alive with his hard and relentless efforts. Gigantus was the one that made this fun mod kingdoms compatible with his supreme modding skills.


== Description == Regions Mod is a M2TW and Kingdoms modification that focuses on the entertaining gameplay rather than historical accuracy. This mod has a basis Spurius' BigMap mod. To this the amount of regions available has been maxxed out to 198 including the Americas. It is now 2 turns per year. The map has been mdoified in favor of ai expansion. And has new religions like Shaman for the Mongols. Regions & Provinces Mod Adds 69 Regions, 7 cultures, 4 religions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions. Currently the the latest version for the mod is v3.72.

This mod has 7 new factions that are Ireland, Sweden, Mali, Hedjaz, Armenia, Georgia, and the Cumans surplus with many new and challenging units.

== Features ==

Factions

  1. England
  2. Scotland
  3. Ireland
  4. France
  5. Denmark
  6. Milan
  7. Sicily
  8. The Papacy
  9. Spain
  10. Portugal
  11. Russia
  12. Sweden
  13. Moors
  14. Turks
  15. Egypt
  16. Byzantium
  17. Venice
  18. Holy Roman Empire
  19. Poland
  20. Mali
  21. Hedjaz
  22. Georgia
  23. Cumans
  24. Mongols [Emergent]
  25. Timurids [Emergent]

=== Other features ===

  • In addition this mod has a addon that incorporates Red Bricked Castles in the Battle map for the East-European Factions.
  • Landbridges are invisible on the Campaign map making it more challenging for the player.
  • Cool Strat models for Kings and Heirs.
  • Europe will now feel the full wrath of the Black Death unless you play blitz.
  • Agart's City/Castle mod, BBB 4.0 & XAI.
  • And Much more

== The Team ==

  • Billydilly for his Heraldry mod addition.
  • Cswoian for his input on adding the Shaman religion and a lot of info on the Cumans.
  • Spurius for making his BigMap available to others.
  • IZob, REDrake, Moon, Dmitri_Harkov, Dristvaan and Ishan for further contributions.