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Difference between revisions of "ReallyBadAI Battle System"

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This modification for [[Medieval II: Total War: Kingdoms]] aims to improve the Vanilla AI for a more enjoyable game.
  
 
==Description==
 
==Description==

Revision as of 08:24, 21 December 2012

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This modification for Medieval II: Total War: Kingdoms aims to improve the Vanilla AI for a more enjoyable game.

Description

This mod is promoted as the most unique and comprehensive modification of battle AI ever made for Medieval 2: Total War, squeezing out as much as possible from the game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, building up an unforgettable experience. It also has a fully automated installer.

Features

  • Most aggressive outflanking around
  • Much improved overall AI performance
  • Heavily customised AI formations, improved player formations
  • Very efficient skirmishing
  • Cavalry avoiding spears
  • Corrected pathfinding
  • Countless fixes, tweaks, balancing changes
  • Limited possibility of exploit use
  • Optional Battle AI and Content Switcher (currently for SS and TATW)

Team & Credits

  • gracul for his setup program
  • y2day for providing basic art

Version History

  • 5.13 is the current version
  • 5.04: fixed odd custom battle deployment CTDs
  • 5.03: a fix for setup file, TATW-related
  • 5.02: typo correction for ReallyBadAI Hardcore target files
  • 5.01: corrects TATW installation issues and changes installation directory to "mods", so that you can install AI in parent directory of any custom mod folder (if you have a standalone mod folder, setup file will work now as intended).

Awards

Awarded for being the best AI in 2010 in the SS mod\M2TW Category.